Well i thought i did...
No. Nothing is static, its all random every tp
No. Nothing is static, its all random every tp
Very good idea, even though I think shard has nothing to do with it, ill check shard's memoryQuote:
Is this value shared between shard and gameserver? If yes, create a proxy and inject a matching packet.
void CGObjPC::UpdateGold(long long GoldAmountChange, int a1, int a2, int a3)