The silkroad char models aren't static are they? They are dynamic.Quote:
Ye 'static models'
Also the thing is, the server sends the race with a string, maybe DB value or something when creating a char, which let you know the race, it wouldn't be hard to create a third one in that step, you can re-create the existing dynamic models by changing their look by color and such, that wouldn't be to hard. But still who would like a game full of arab looking creatures. Creepy if you ask me. :cool:Quote:
And that's what I said? We can add static models. Which are pretty useless.
Probably I should have said 'I can add' 'static models'. Sorry for the misleading reply tho. but you got the point!
Well, you can but the result is very ugly. Bones should somehow match the animations in a way I never got to understand otherwise the model will look ugly af.Quote:
Also the thing is, the server sends the race with a string, maybe DB value or something when creating a char, which let you know the race, it wouldn't be hard to create a third one in that step, you can re-create the existing dynamic models by changing their look by color and such, that wouldn't be to hard. But still who would like a game full of arab looking creatures. Creepy if you ask me. :cool:
Let's take the existing trade pets(camels) and patch them into the Arabic race and we are done with the Arabian patch.Quote:
Well, you can but the result is very ugly. Bones should somehow match the animations in a way I never got to understand otherwise the model will look ugly af.
We don't care about the race name for now , but we need to do the first step only for now .Quote:
Also the thing is, the server sends the race with a string, maybe DB value or something when creating a char, which let you know the race, it wouldn't be hard to create a third one in that step, you can re-create the existing dynamic models by changing their look by color and such, that wouldn't be to hard. But still who would like a game full of arab looking creatures. Creepy if you ask me. :cool:
There is a file in the client, named "not" sure Silkroad.dat or something that has the client main picture design. I remember this from when the "alchemy" guy created the new old alchemy window for akasch and he told me that people doesn't look in those files, also check the .dlls.Quote:
We don't care about the race name for now , but we need to do the first step only for now .