Repositioning characters takes a lot of work. I got into the memory and found the coordinate addresses. I also made a couple of functions to go North, South, East, West. I think the eaisest way to go about repositioning is to get the coordinates and send the person to a desginated path where an automated process can take over. If all the highways were diagonally on the screen (Flowing with the XY of the game not the computer) you would have several highways. X1 highway would be between BI portal and the first turn. Y1 highway would be between the turn and TC... etc. Then using the coordinates you could find if you are closer to an X highway or a Y highway. Execute that function when you are on the highway. An X highway would always have the same X coordinate, and Y highway would always have the same Y coordinate. So you could say like Y150(127-287) Meaning if your Y coordinate is 150 and your X coordinate is between 127 and 287 all you have to determine is the way to go! Now I am rambling. If we could find out how the hide button in Multi Tool works (and get permission of course), players would dissappear so there would be no blockage. Alternatively, if the teleport to town function from multi tool could be used, then when you need to bank, use ^t, relog in, go to the bank, put in pass, put everything useful in, go back. Easy! Well not so easy but it sounds good on paper... errr hard driver... errr internet... oh whatever!
Edit: This is my orginal idea. Not ripped from anywhere.