ug/og

05/18/2015 19:15 Staviko#16
and if ur cord x/y out of map u get blocked ^^
05/18/2015 20:58 KillerExtreme#17
wow we are talking about Z and you are comming with x/y thats a Fail
05/18/2015 21:31 Staviko#18
hhh bro just said him 2 know ^^ to be careful
05/18/2015 23:57 meak1#19
Quote:
Originally Posted by Frosttall View Post
No worries, I'm not stupid:

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That's the reason why I've asked because I was not aware of that.





I have asked a question. The location you see on your client does not match the position on the server. They're only synced if you teleport, die or if you press "X" while you're walking.
yes it not matches because u dont sync it after freezing it on CE.
Just send Sync packet after every Move or just send Recv packets ;D
05/28/2015 08:51 luki180pl#20
i guess ug/og is also possible by editing KalOnline\data\MAPS .ksm files xd
but that is a noob way i guess
05/28/2015 09:05 Frosttall#21
Quote:
Originally Posted by luki180pl View Post
i guess ug/og is also possible by editing KalOnline\data\MAPS .ksm files xd
but that is a noob way i guess
They are checked for a changed hashcode. You could otherwise just walk between different floors of dungeons as long as they are on the same map (e.g. D4 from F1 to F6)
05/31/2015 18:06 RunzelEier#22
you actually don't need to freeze the value in cheat engine.

simply set it +2000 to go underground or - 2000 to go overground.

once you changed the value on your next step the kal client will notice the difference and will try to correct it.

if it is 2000 too high, the client will walk you down 2000, so you will be ug
06/01/2015 14:49 name321#23
Quote:
Originally Posted by KillerExtreme View Post
noob question here..: re you using the normal cheat engine 6.4? do you use a rootkit for it? cause i m getting expelled after some time :(