New update is live.
Changes may be a bit disruptive to those who have worked hard on their melee taos and we don't in any way want to ruin them as a class but the fact is, weapon skills were calculating incorrectly. That's been fixed and now we can re-balance as needed to create better balance.
-Fixed weapon skill calculation issue
-Adjusted 2h weapon skills (wand buffed, glave/halb/poleaxe/longhammer nerfed)
-Adjusted 1h weapon skills (scepter/dagger/hammer/axe/whip/hook buffed)
-Adjusted magic resist calculation (proper one now. Slightly higher dmg taken as a result)
-Added gem gambler NPC to use up some worthless refined gems ppl have mined
-Removed poison blade activation from herc/fb/weapon skills (single target skills and melee hits only now, no double dmg psn blade hits!)
Will continue to adjust as needed to make sure we're not 'killing off' any classes.
We understand our few dedicated warrior players were heavily relying on that poison blade proc so we're going to have to think of a few tweaks we can make to them to bring them back up a touch in terms of strength level. More info on that coming throughout the week once changes settle down and I talk to our warriors about it.
This will also likely lead to us making ViperFang work for all classes as melee waters are no longer 'broken over powered'.