[Release] ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)

04/11/2015 19:01 MrKnister594#16
Very nice release :D
Thanky you very much.

But i've found a Bug: Set on Gird do not work. Is it possible to fix that?

MfG.
Knister
04/12/2015 19:21 /Aiden\#17
To make sure it stays online + fast DL Speed:

Binary: [Only registered and activated users can see links. Click Here To Register...]
Source: [Only registered and activated users can see links. Click Here To Register...]
04/13/2015 14:39 Ahoru#18
You're welcome ;)

You can generate an object list in "File" > "Generate" > "List".
I forgot the rotate and translate dialogs, I'll add them in the next update :)

The translation don't work because you forgot to copy the folder "platforms/English".

"Set on grid" works fine, don't confound it with "Set on land" or "Gravity" it's not the same thing ;)
04/16/2015 19:27 europiOmg#19
Quote:
Originally Posted by Ahoru View Post
I forgot the rotate and translate dialogs, I'll add them in the next update :)
thanks,it would be nice if you could add all axes (x,y,z)
04/16/2015 23:32 Ahoru#20
Done ;)


The version 1.1 is out !

Download the update:
What's new:

Now the source code is on github : [Only registered and activated users can see links. Click Here To Register...]Of course you can contribute to the improvement of my tools by sending me your commits, the community and I would be very grateful.
Please take the time to read the README.md to compile it without problems.

Huge improvements in the ModelEditor:
  • Bugs fixed when importing and exporting models, especially fashions
  • Button added to change directly material's textures (in Edit effects)
  • Button "CW <-> CCW" added to change indices' order in faces (don't use it if you don't know)
  • Tool "Skin auto" added to attach a model (eg fashion) quickly to the skeleton. If the results are wrong you need to retouch it in 3Ds max.
Some bugs/crashes fixed in the WorldEditor. Shortcuts Ctrl+T and Ctrl+R added with dialogs to translate/rotate objects.

New tool added : the ResEditor !
This tool can create and edit client's resource files (.res). It has an extractor to extract all files from a client in 2 clicks only.

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]
04/17/2015 02:02 xTwiLightx#21
Quote:
Originally Posted by Ahoru View Post
Done ;)

Wow thanks to all of you, you're welcome ;)

The version 1.1 is out !

Download the update:
What's new:

Now the source code is on github : [Only registered and activated users can see links. Click Here To Register...]Of course you can contribute to the improvement of my tools by sending me your commits, the community and I would be very grateful.
Please take the time to read the README.md to compile it without problems.

Huge improvements in the ModelEditor:
  • Bugs fixed when importing and exporting models, especially fashions
  • Button added to change directly material's textures (in Edit effects)
  • Button "CW <-> CCW" added to change indices' order in faces (don't use it if you don't know)
  • Tool "Skin auto" added to attach a model (eg fashion) quickly to the skeleton. If the results are wrong you need to retouch it in 3Ds max.
Some bugs/crashes fixed in the WorldEditor. Shortcuts Ctrl+T and Ctrl+R added with dialogs to translate/rotate objects.

New tool added : the ResEditor !
This tool can create and edit client's resource files (.res). It has an extractor to extract all files from a client in 2 clicks only.

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]
Change your github link to a non-redirect of r4gez0ne. ;)
[Only registered and activated users can see links. Click Here To Register...]
04/17/2015 06:46 Ahoru#22
Sorry it was a mistake ^^"
04/19/2015 11:49 Lindanus#23
Thank you for this release sir.
You did a great job!
05/01/2015 18:43 Lindanus#24
how can i make animations with the model editor?

can anyone tell me how to export animation from 3ds max to flyff format?
any help is welcome.
05/16/2015 22:06 Mike Oxmaul#25
How to import Bones with this model editor? Its not like COLA from Files like .3ds
05/17/2015 10:33 ankouModeler#26
Hint: Use .dae format for 90% working import animations and model
05/20/2015 16:06 WooTheFck#27
is mode editor support .chr file format?
05/23/2015 15:56 jeromerz#28
how do i fix this?

[Only registered and activated users can see links. Click Here To Register...]
05/23/2015 16:09 Ahoru#29
Of course it supports .chr files ! They're automatically loaded/created with filenames which begins with "mvr_", "part_" or "item_".

Make you sure your computer/server supports Direct3D 9.0c. I'm not sure it works with remote desktop connections. Try to install the latest runtimes : [Only registered and activated users can see links. Click Here To Register...]
05/23/2015 19:43 Mike Oxmaul#30
Quote:
Originally Posted by Ahoru View Post
Of course it supports .chr files ! They're automatically loaded/created with filenames which begins with "mvr_", "part_" or "item_".

Make you sure your computer/server supports Direct3D 9.0c. I'm not sure it works with remote desktop connections. Try to install the latest runtimes : [Only registered and activated users can see links. Click Here To Register...]
and how to load the bones from .3ds file? is it not supportet to load bones??
its not the same as COLA