Quote:
Originally Posted by JasonReynolds
I've narrowed the login server issue down to this part of code:
sprintf(g_buf, "LS%02d", gserver.m_subno);
g_log.InitLogFile(false, &g_gamelogbuffer, g_buf);
if (!gserver.ConnectDB())
{
puts("Connect DB Error!!");
exit(0);
}
Anyone anyclue?
get a working loginserver and we have server files for ep 1 xD
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Your server cannot connect to the Database.
Take the SQL Files insert it in your DB.
Compile LoginServer set the correct DBNames and IPs and then just start it.(For the Login process u need the Connector Messenger & LoginServer).
And as i told you, you wont be able to use an other EP1 Client till you reversed the Makeseed Function from the LCCrypt and maybe you need the Key tables also, so i would advise you to start with the Engine since its more complicated as the Server.
Compile Engine -> EntitiesMP > GameMP[...] remove the Encryption (In the Client its not only to remove the Define they have a hardcoded Crypt (Or i coded that in cant remember)
To Compile the Client u need:
Microsoft Windows XP
Visual Studio 6.0 with SP5
Microsoft SDK
and i think there was something more but im not home cant remember now xd
The Engine will give you around 130 Errors, but thats all from the GFX Wrapper you will just have to remove the wrong Parameters and do some little Fixxes.
But if you dont understand much C++ or the Programming Flow then you should first start to learn the Basics otherwise you wont success in any way.