At this moment the elemental dungeon will be present but with different rewards (still in the planning stage).Quote:
What about Elemental Dungeons, Upper & Lower and Extra Maps (Like Theme Park). If elemental dungeon exist, would its drop will be same as before or will it be changed???
Well, didn't expect any different answer :D I can already imagine the annoyance it will take to kill these bosses, in rohan there's no real way to tank a boss if you aren't the guy doing the most damage, taunts hardly work on anything, and you can't keep aggro while perma stunned until inevitable death :(Quote:
Rohan Revolutions, like any other server out there does not come complete with source code. While there are a lot of things we can do without that, there are some things that are too tightly entwined in the game engine used in the classic rohan server structure.
That is one of them. Much of the collision issues and damage logging are very much driven by the custom geomind game engine (which btw leaves a LOT to be desired).
The only way around things like that is to base the game on a totally different game engine. Doing that requires a full rewrite of the game. That is not something we are prepared to release or even alpha test at this early stage.
Rohan Revolutions is based on the classic rohan geomind game engine so any game engine-related issues will still be there. Rohan Revo is our stepping stone to the big top secret version that I have already said too much about.
We're just as frustrated as you about these things :( Stupid game engine!Quote:
Well, didn't expect any different answer :D I can already imagine the annoyance it will take to kill these bosses, in rohan there's no real way to tank a boss if you aren't the guy doing the most damage, taunts hardly work on anything, and you can't keep aggro while perma stunned until inevitable death :(
The only thing Ive seen done to thwart this was to change the boss models used and my opinion ( prove me right someone !!! ) is that when the mob/boss is too large to fit onto your screen fully it can cause issues with lag hence the death with no damage logs/multiple damages from same skill.Quote:
Are you going to fix bugs with bosses like zeit that can e.g. kill you without any recorded
damage?
You know that's a really good theory and well worth testing out.Quote:
The only thing Ive seen done to thwart this was to change the boss models used and my opinion ( prove me right someone !!! ) is that when the mob/boss is too large to fit onto your screen fully it can cause issues with lag hence the death with no damage logs/multiple damages from same skill.
Quote:
The only thing Ive seen done to thwart this was to change the boss models used and my opinion ( prove me right someone !!! ) is that when the mob/boss is too large to fit onto your screen fully it can cause issues with lag hence the death with no damage logs/multiple damages from same skill.
Yep it is and I think we'll be launching at 30fps to start with. If we can optimise the models and drawcalls (which we have the capability of doing) we'll look at raising it to 60fps.Quote:
BTW Did you guys work on maximizing the game-play FPS (like Korean Rohan). Its un-believably smooth and give awesome game-play experience. I think that's client side and I know that can be optimized.
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