New Source Development

08/17/2014 01:54 pintinho12#16
Quote:
Originally Posted by _DreadNought_ View Post
what do spawn packet changes have to do with anything? He didn't ask what patch was easy and not. (albeit I personally know he is perfectly capable of overcoming packet changes lol)
I didnt say that Packets were a problem...

Quote:
Originally Posted by Spirited View Post
To answer your question, I don't like bound CPs. I don't even like CPs, so why add unnecessary UI changes? That's the way I see it, at least. That's the reason why I stopped at 5187. It's the first patch that's stable with arena.
Thanks
08/17/2014 06:08 Spirited#17
Quote:
Originally Posted by pintinho12 View Post
I didnt say that Packets were a problem...


Thanks
You shouldn't apologize, defend your position. You are right after all. It's much easier to program a server for a patch that is well documented. It really doesn't matter how good you are at finding packets via reverse engineering or guessing, it still sucks when you could just use the work of others in the community as aid. In this case, it seems that Super Aids is alright with doing the extra work of emulating an undocumented patch; however, it is good that you brought that up.
08/17/2014 12:11 Super Aids#18
Yeah Fang, that's why I didn't exactly come up with specific patches for people to choose between.
08/17/2014 17:44 pintinho12#19
Quote:
Originally Posted by Super Aids View Post
Yeah Fang, that's why I didn't exactly come up with specific patches for people to choose between.
I keep my point, 5187.
I may even help you with some packets structs so you dont need to waste alot of time guessing. I havent done much yet, I am about to fix the Guild System, The main Screen, Member Screens, Ally and Antagonize, Ranking Page and Arsenal(100%).
Next step i start today and is Clans! :D
If you need, just PM me.
08/21/2014 16:23 allysha#20
Patch 5095 Please :)
New Dynasty Ninja`s!
08/21/2014 18:05 Black Jesus#21
5095