i will try thanks ya
Doesn't work, the game is programmed to look for certain evolutions. So the 0,1,2. Anything over that wont be accepted by the server.Quote:
and what if we just changed the Id`s??
make it like this?Code:example: 1071100 1071101 1071102 1079100 1079101 1079102 1081100
its just an idea, maybe it works ... dunno i`m just thinking :mofo:Code:example: 107110[COLOR="red"]3[/COLOR] 107110[COLOR="red"]4[/COLOR] 107110[COLOR="red"]5[/COLOR] 107910[COLOR="red"]3[/COLOR] 107910[COLOR="red"]4[/COLOR] 107910[COLOR="red"]5[/COLOR] 108110[COLOR="Red"]3[/COLOR]
[COLOR="SeaGreen"]C:\wamp\bin\mysql\mysql\bin\mysql.exe[/COLOR] -u [COLOR="Red"]root[/COLOR] -p[COLOR="Blue"]test[/COLOR] -D my -e "[COLOR="Purple"]source c:\thunder.sql[/COLOR]"
update cq_eudemon set item_type = item_type + 4000, damage_type = 5 where item_type >= 1072000 and item_type <= 1074999; update cq_eudemon set item_type = magic_defense + 4000 where item_type >= 1079000 and item_type <= 1079999 and magic_defence >= 1072000 and magic_defence <= 1074999;