Challenger ☑ AMA

04/19/2014 14:00 delt0n#16
Quote:
Originally Posted by Uncrebal View Post
When i lost my lane,should i still buy dmg or always tanky with every Champ (toplane) and should i roam than if i cant stay top or just farming under Tower?
Very good question and also a question that many less experienced players ask/are confused about.

I will keep this short & simple.

The current meta (bruisers, lane bullies & tanks) enables you to innately build tanky regardless of you doing well/poorly since you are going to be building the standard tanky-bruiser build-path.

What does this mean? When you lose your lane you should always build tanky and stop getting damage. You are already behind, so the only way you are going to kill your opponent (who is ahead) is if your jungler ganks. You cannot kill someone ahead of you just because you build damage (if they don't make a mistake).

Also, if you force your jungler to come top gank for you, just because you want to build damage and try to get "back into the game", the rest of your lanes that could be winning are going to suffer, because the jungler (ganking resource) is now at top in your lane (a lost/losing lane).

However, if you build tank, you will not die any more allowing you to freeze/farm under tower and not die (or not as easily). Also, your tankiness (you will most likely have a randuins) allows you to dive and bring utility to your team.

You are behind > you build damage > you group for team fight > you die instantly (because you are behind the enemy who either has more damage or more hp than you).

You are behind > you build tanky > you group for team fight > you bring utility and disrupt the enemy back line/block front line poke (giving your other team mates who are ahead to do the damage, that you were unfortunately unable to get).

However there a few exceptions, such as if you are playing an assassin or damage-focused champion, even if you are behind, you shouldn't be building tank eg Sunfire, Randuins etc.

These champions are Zed, Akali, Fiora & Riven etc.

That is as "simple" and "noob-friendly" I can put it. Hope you understand.

You should only roam if your lane is pushed/pulled (enemy is freezing under his turret, so jungler can gank you if you extend for cs) OR if you KNOW you can grab a kill in another lane and help your team grab an objective (hopefully dragon).
04/19/2014 14:11 Zorro'#17
is it in your opinion effective to train cs´ing in custom games?

& what do you think are the best runes for adc right now? i´ve seen many ppl using still lifesteal and some others dont use them anymore and go for damage / attack speed
04/19/2014 14:21 delt0n#18
Quote:
Originally Posted by Zorro' View Post
is it in your opinion effective to train cs´ing in custom games?

& what do you think are the best runes for adc right now? i´ve seen many ppl using still lifesteal and some others dont use them anymore and go for damage / attack speed
I have heard many people train CS'ing in custom games, I personally don't do it along with many others. It is truly up to preference and if you are going into an important match (if you have nerves), CS'ing in a custom or playing a full normal game can help.

Playing a custom purely for CS'ing every day before your first game, I find is useless. Once you are experienced with last hitting, you should be fine. CS'ing gets hard when you have an opponent you have to worry about (harass).

ADC runes really depends on your play style once again and what champ you are playing & who you are up against.

The runes that are viable at the moment (best for their slots) are:

Marks: Attack Damage, Attack Speed
Seals: Armor, Flat/Scaling Health
Glyphs: Flat/Scaling Magic Resistance, Attack Speed
Quints: Attack Damage, Attack Speed, Lifesteal (really situational).

I can't list all the rune setups for every champion vs every setup, as there is a lot.

However for general basis, a standard rune page that high-elo players are leaning towards at the moment is:

9x AD Marks
4x Armor Seals
5x Flat HP Seals
9x Flat/Scaling MR Glyphs
3x Attack Speed Quints
or
2x Attack Speed Quints
1x AD Quint
04/19/2014 14:39 janeri11#19
I have some problems dealing with the attack speed junglers since the Feral Flare was released. Im maining ADC and i find it very hard to kite them or to survive a teamfight with an opponent using this item. Do you have any advice for me (especially as the ADC role) as i think Thornmail is not really an option for squishies (additionally it deals magic damage)?
04/19/2014 15:45 Kubiℓαу™#20
Irelia

How to build?
Which runes?
Masteries?
How to dominate early game without feeding?
Flash + Teleport or Flash + Ignite?
04/19/2014 15:49 Nyuu<3#21
Thanks for doing this AMA!

How do you feel about Riven Jungle?
04/19/2014 17:43 delt0n#22
Quote:
Originally Posted by janeri11 View Post
I have some problems dealing with the attack speed junglers since the Feral Flare was released. Im maining ADC and i find it very hard to kite them or to survive a teamfight with an opponent using this item. Do you have any advice for me (especially as the ADC role) as i think Thornmail is not really an option for squishies (additionally it deals magic damage)?
Great question, since Feral Flare is FotM at the moment.

It shouldn't be a question of how you (as an ADC) should be dealing with the enemy team's jungler using Feral Flare. The enemy jungler using Feral Flare is not the reason you are having trouble. It's that he got farmed/fed/strong whilst using Feral Flare (which snowballs very hard).

If this is not low-elo and your team (especially your jungler) knows what they are doing, you guys as a team should be trying to slow down/shut down the enemy jungler as much as possible.

Like you said, you are having trouble with "attack speed junglers", Master Yi, Shyvana and Jax etc come into mind. All these junglers have weak/poor early game presence (ganking pressure) compared to other junglers LeeSin, Xin, Eve etc. This is WHY they build Feral Flare. Feral Flare is their core component > farm > get big > big presence > carry.

If your jungler can counter jungle the enemy jungle's big creature of every camp, the jungler will not only be losing exp & gold, he will be losing his stacks for Feral Flare.

How is this any different to counter jungling to Spirit Item junglers? Like I said above, on top of the obvious negatives, you are negating Feral Flare's passive of obtaining bonus gold and getting extra damage.

Low early game presense > waste gold on Feral Flare > can't get stacks > lose exp/gold > can't gank > farm for longer > map pressure lost > all tier 1 turrets/dragons stolen > all lanes lose.

You as a team, should collectively be trying to help mitigate the enemy jungler from growing if he has Feral Flare. Mid can invade enemy red/blue with your jungler or steal big wraith. Jungler can steal wolves & white. Bot lane can take big golem (if outer-turret is down).

Hope this answers your question.

Quote:
Originally Posted by »Kubilαy.√« View Post
Irelia

How to build?
Which runes?
Masteries?
How to dominate early game without feeding?
Flash + Teleport or Flash + Ignite?
I will be going over this briefly, so bare with me.

Runes
Option 1:
1x Crit Mark (obviously sub this out if you don't believe in taking 1% crit for lane phase)
8x Attack Speed Marks
9x Armor Seals or 4x Flat HP 5x Scaling HP Seals (Take 9x Scaling against easy lanes)
9x Flat/Scaling Magic Resist Glyphs (depending on opponent(s))
3x Attack Speed Quints

Option 2:
3x Attack Damage Marks
6x Attack Speed Marks
9x Armor Seals
9x Flat MR Glyphs
3x Attack Damage Quints

Option 1 is for the more advanced player, who understand lane phase and more importantly, how to play Irelia's early game laning phase.

Option 2 is just standard cookie cutter.

Even or Option 1 there are many variants. You can take scaling armor and mix & match your setup. It really depends on who you are vsing. Irelia has so many options and varying builds depending on who her lane opponent is, since her lane phase is so integral to her growing into a threat.

Take this with a grain of salt, but life steal & move speed quints are not on the same level as attack speed or attack damage in terms of usefulness.

AD helps with early last hitting if you have trouble (Q shouldn't make it difficult) and EARLY trades before you go back for your first purchase.

Attack Speed will obviously not help as much in 1 second trades compared to AD, but will be more beneficial as the length of the skirmish increases. The reason is because Irelia's W (especially the true damage) boosts Irelia's sustain & dmg so much. Not to mention, Attack Speed can help you last hit under tower (certain situations) and push lane faster.

Masteries
There are many options.

Two common builds (especially in Korea) are 4/23/3 (with attack speed in offense tree) or 14/13/3 (the utility is always mana regen not ms).

Although 9/21/0 and POSSIBLY 21/9/0 (not advised unless weak enemy lane).

Like I said earlier, Irelia has so many options, there is no "correct" or "standard" build.

Irelia plays like a standard champion that needs time to rev up. Farm up, stay healthy and wait for jungler if you know you can get a kill (otherwise don't waste your jungler's time and let him come later when you CAN kill).

Irelia also has good bait potential, Q jukes, W & R sustain and CC with E. Great kit for baiting and getting kills with a well coordinated gank from your jungler.

Flash + TP = Can't win/kill lane or need it for sustain to come back to lane quickly (early game dominate (lane bully)/poke heavy enemy top laner).

Flash + Ignite = Kill potential.

That was a really brief summary of Irelia, hope it helps.

Quote:
Originally Posted by Nyuu<3 View Post
Thanks for doing this AMA!

How do you feel about Riven Jungle?
Thank you for appreciating it :)

Riven has NO place in the current meta, especially with the arrival of Feral Flare. You get invaded, you are dead.

You fall behind, you are useless.

Ganks aren't the best, not the worst.

Can't build HP.
04/19/2014 18:51 KamikazeFR#23
Draven or Lucian ?

I want buy adc
04/19/2014 18:56 delt0n#24
Quote:
Originally Posted by KamikazeFR View Post
Draven or Lucian ?

I want buy adc
Draven if you're god and want to carry solo-q.

Lucian for standard safe top-tier pick.
04/19/2014 19:08 Nyuu<3#25
This question is not really about the game itself but maybe u know.
If I dodge the lobby I dont lose MMR right?
So actualy i dont lose anything and can always dodge if I dont get the certain champion I want? ( besides time ofc )
04/19/2014 19:30 delt0n#26
Quote:
Originally Posted by Nyuu<3 View Post
This question is not really about the game itself but maybe u know.
If I dodge the lobby I dont lose MMR right?
So actualy i dont lose anything and can always dodge if I dont get the certain champion I want? ( besides time ofc )
That is correct :)

You only lose LP & time.

Your MMR is never affected by dodges.

Please let me know if my information is helping you and leave a thanks if I did help :)
04/19/2014 21:07 GreenZeps#27
Nidalee Runes/Counter
Playstyle pre 6
Positioning in TFs
When use Human/Tiger in TF's?

I know its propably a lot of information, but i really wonder how to deal with her...
To not spam this thread i already say: THANKS MATE!:D
04/19/2014 22:41 NichtHier#28
Hey, I maining toplane and just play Champs like Lee Sin/Renekton/Aatrox and other DD Champions. Do you think it would be hard to get a bigger Championpool and what Champ do you think are easy to learn in Midlane?
04/20/2014 00:22 ♥John_Dorian#29
SoloQ Bronze II - i want to reach Gold V, some Tips for SoloQ ?
04/20/2014 03:46 delt0n#30
Quote:
Originally Posted by GreenZeps View Post
Nidalee Runes/Counter
Playstyle pre 6
Positioning in TFs
When use Human/Tiger in TF's?

I know its propably a lot of information, but i really wonder how to deal with her...
To not spam this thread i already say: THANKS MATE!:D
Runes
9x Magic Pen Marks
9x Health per Level Seals
9x Flat Magic Resist Glyphs
3x AP Quints

You can sub in anywhere from 4-9 Armor Seals if you are vsing AD depending your confidence with Nidalee. With her heal, long range & W, you should be able to farm safely and get armguard (if you need it; not that good of an item for nidalee especially early), so Armor seals aren't that great although can be used. Just make sure you get tear + fiendish codex (later upgrade into Morellos, not straight away) when vsing AD.

Last hit with long range (poke if you know how to abuse range PROPERLY {take hybrid pen if you do}) autos and Q. 1 full length Q will shred the enemy, at least 1 pot. W can be used to last hit (advanced tactic), otherwise W around the sides of your lanes/bushes and around tight spaces near his tower. This makes him stand in the MIDDLE for easy spears. If he goes to the SIDES, he will eat the trap and your autos will do considerable damage (not to mention your spear).

Nidalee's pre 6 lane phase is about zoning, last hitting, playing safe to reach 6 and trying to land devastating Q when possible (1 pot per spear).

Your job in a team fight is to stay as back as possible and deal damage whilst healing your team mates. Staying back not only gives you safety & your team the ability to only focus their peeling for the ADC, it allows you to deal full damage spears & heal your team for the attack speed bonus rather than yourself.

Only tiger to run away/catch up to opponents for the killing blow. Never fight in cat form at the beginning of a fight.

If you are fighting against Nidalee, abuse her pre 6, force her to buy tear/athene/morellos even when she is behind, so her damage is even MORE behind. Nidalee's late game spears are toxic, beat her in lane, slow down her damage, roam and win your other lanes. A roaming nidalee with a tear and a chalice will do 0 damage. You can also get easy access to dragon (big room to dodge weak spears) and take middle tower (she only has Q, but you have creeps, and W).

No problem mate, hope I helped :)

Quote:
Originally Posted by Uncrebal View Post
Hey, I maining toplane and just play Champs like Lee Sin/Renekton/Aatrox and other DD Champions. Do you think it would be hard to get a bigger Championpool and what Champ do you think are easy to learn in Midlane?
Not sure what DD is.

I can't really say whether it would be hard for you open up your champ pool just from looking at the 3 champions you play. Some people learn champions quickly and easily, some don't.

Ziggs & Gragas - Safe, easy & good

Quote:
Originally Posted by ♥John_Dorian View Post
SoloQ Bronze II - i want to reach Gold V, some Tips for SoloQ ?
If you want to improve as a player, open your champion pool. Play a champion 2-3 times then move onto a new one in a different role. Learning what every champion is capable of from playing them allows you to better deal with them when you vs them.

If your goal is just to rise quickly, then play "OP" FotM champions. Also, try to play middle & jungle if you think you are better than your team mates, as those two roles allow for the easiest carrying potential.

--

Thanks for the huge interest guys, really appreciate it, however I'm in the middle of a big wave of jobs at the moment, I will have to postpone this for now. Sorry!

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Sorry for the delay! Back open.