Originally Posted by davidsam1408
for example
STAGE0 = {
WORLD_ID = WORLD_ID.WI_RUBEN_SWAMP_STAGE1,
START_MOTION = TRUE,
READY_NPC = {
NPC_UNIT_ID.NUI_BENDERS_THIEF,
NPC_UNIT_ID.NUI_THIEF_THIN_TOTO,
NPC_UNIT_ID.NUI_TREE_KNIGHT,
NPC_UNIT_ID.NUI_CHICKEN,
NPC_UNIT_ID.NUI_FAIRY_GUARDIAN,
NPC_UNIT_ID.NUI_THIEF_THIN_ZERO
},
SUB_STAGE0 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_TIME,
CLEAR_TIME = 1,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
0,
1,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 11,
AT_START = FALSE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_TREE_KNIGHT,
START_POS = {1}
},
the tree_knighy will start at position 1
now find the RUBEN_SWAMP_STAGE1 linemap
g_pLineMap:SetLandHeight(-50)
g_pLineMap:SetTeamStartPos(true, D3DXVECTOR3(-1301.9, 780, 0), true, 29)
g_pLineMap:SetTeamStartPos(true, D3DXVECTOR3(-1070.07, 780, 0), true, 29)
g_pLineMap:SetTeamStartPos(true, D3DXVECTOR3(-902.191, 780, 0), true, 29)
g_pLineMap:SetTeamStartPos(true, D3DXVECTOR3(-718.325, 780, 0), true, 29)
g_pLineMap:AddStartPos(1, D3DXVECTOR3(94.6237, 100, 0), false, 4)
you can find the position 1 where it is
|