[D] Changing client encryption protocols

03/29/2013 00:09 xBlackPlagu3x#16
Quote:
Originally Posted by Super Aids View Post
public:, private: etc. is also used in C/C++.
I've never used C, and I don't think I've ever declared public/private variables in C++. Or maybe I have, I can't remember. Either way, thanks.
03/29/2013 04:59 Super Aids#17
Quote:
Originally Posted by xBlackPlagu3x View Post
I've never used C, and I don't think I've ever declared public/private variables in C++. Or maybe I have, I can't remember. Either way, thanks.
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Although you don't have to use it in D. D has a lot of alternatives for like everything.

You could just do it like you're used to from C# like:
access_modifier(s) field_name
03/29/2013 09:24 xmen01235#18
Cool stuff coming in. Thanks for this release.
03/29/2013 09:45 Smaehtin#19
This probably only works on clients below 5018 or whenever they added the the new encryption stuff, so just ignore the 5095 addresses (the ReceiveMsg address is wrong anyways). I need to find out how to just ignore the whole game server handshake routine in 5018+ before that's going to work I guess