Although you don't have to use it in D. D has a lot of alternatives for like everything.
You could just do it like you're used to from C# like:
access_modifier(s) field_name
03/29/2013 09:24xmen01235#18
Cool stuff coming in. Thanks for this release.
03/29/2013 09:45Smaehtin#19
This probably only works on clients below 5018 or whenever they added the the new encryption stuff, so just ignore the 5095 addresses (the ReceiveMsg address is wrong anyways). I need to find out how to just ignore the whole game server handshake routine in 5018+ before that's going to work I guess