thats exactly what i meant. sry if my english language skillīs arent sometimes good enough to completly express what i mean. What u still can do is create 1 boss mob with 1hp and same stats and skills and even the same looking so ppl have the chance to kill a few bosses and once the hit by accident the real boss it dies and comes back with alot more bosses ( yh i know that the old "guards" will vanish either but like that it still keeps up the kind of an insanity spawm and ppl get the feeling they will never have a chance to win that fight.Quote:
Chain spawning and adding mobs without limit is not possible in the Obelisk. What can be done is to chain spawn the same mob and add a secondary mob spawn with it and progress the amount as they kill em off. The down side is that there will be a main boss per spawning. If the players kill the main then the secondary mobs spawned with it would vanish and the next set would appear with their boss. Setup of this isn't too hard. FM and Haru are good examples of single to multiple chain spawns and also show how to add a third spawning after all bosses are dead in the original chain.
Here is an example of the setup needed to obtain the goal as close as possible in the Obelisk and includes a final mob spawn with no boss when all 4 main bosses are dead.
I wanted to point out something here. Notice that i agree with the post stating its not possible with my current understanding of the Obelisk setup, but rather than troll the thread I'm offering my assistance in a work-around solution. This type of reply to a thread rather then just trolling is what this community needs to see more of. IMO, the community would see more releases that help and less of watching good dev's just vanish because posting lately gets you trolled more than anything.