If your good at photoshop you can do sumn like this, used the 125 blade as my base model
n reshaped it to make it look like this
n reshaped it to make it look like this
You have to make your own mesh files. Whether it be the .C3 ones TQ uses, or somehow force the client to read your own .X(Or other mesh format) files. Or, you can make a new texture for an existing mesh.Quote:
Tao, i would really appreciate it if you could make an Tutorial/Guide on this. So How to change the size, the whole lay-out of the blade.
you forgot a lot lolQuote:
I haven't done it with a currently existing mesh yet. But the files you guys should be looking at when doing this, or atleast based on a quick look through the client are...
-MapItemIcon.ani
-ItemMinIcon.ani
-Weapon.ini
-WeaponEffect.ini
-WeaponMotion.ini
as well as textures and effects in C3.
What needs to be done to them? If you just look, it's pretty obvious...
If you guys really need a test done though, lemme know and I'll put together a weapon tonight when I wake up, give screen shots, and a step by step guide. That is if I'm feeling better tonight, feel like utter crap right now and need sleep, dunno why I even looked at this topic tbh, meant to sleep like 5-10 mins ago.
L8er