You could have it read the memory address of the item name, then have it check if the last 4 characters of the item's name is (+1), I forgot the function that checks first/ last or whatever letters you want it to, but if you find it, it can be done that way.Quote:
Lol , TY..
I though the intent was clear, but hey its all good, I was just looking at multiple possibilties, yes avoidance of picking everything up is the top priorty.. but that seems to be kapput no matter how we look at that.
So the next best thing (in my own mind - this may not be the case for other people) is picking everything up, but with better effeciency at knowing what what you have picked up.
Looking at the top left of your screen doesn't tell you if the item is a quality or +1 (at the moment), however I beleive this can be achieved, as it has been done in the past.
As for an external text window, this is just a different way of looking at it, instead of the top left corner, due to all the (system) message spam you get, u may miss something.
ANY feedback is good at the end of the day, it makes you think and question what and why do anything. No matter how daft an idea may be, it can lead to many possible good ideas from other people. :D
So keep it coming.
Same with Itemtype alerts. You can continue to update the itemtype, it won't show the items as [E] on the ground, but what you could do is have your program check if the first letters of the item's name is [E], [S] or whatever, and if so send out an alert.
For the alert, however, I'd recommend just recording your own sound through a mic, that says Super, Elite, +1, etc, and have it just play that sound when the item drops.
If you're using Delphi then Bass is a good sound parsing library to use.