Ok, Im not sure whether this post should be in here or main discussion / questions, if I have posted this wrong then please forgive me, and mod please move accordingly.
I know lots of people have been whinging about not seeing items on the ground, except for weapons.
I've been digging around the forums for the last few months to see if anyone has actually solved it, and to my surprise no one has.
I'm not flaming at the people that post Itemtype.dat or updates to RUES but they seem to all be doing the same thing ... using an itemtype modifier, decrypting into a old GUI then batch editing and compiling back to a .dat file that lets face it, doesnt really work.
I have just took a the 5080 itemtype.dat file and used "Datcryptor" which i picked up off EPVP, which transfers the .dat file straight to a txt file which is readable.
I messed around with the txt file and found something interesting.
First of all I took an elite random item which i had in my inventory - some BerylEarrings
I renamed each item with just a,b,c,d,e,f,g like so; (this is because i didn't know what would be Normal from Elite.)
117013 [A]BerylEarring
117014 [B]BerylEarring
117015 [C]BerylEarring
117016 [D]BerylEarring
117017 [E]BerylEarring
117018 [F]BerylEarring
117019 [G]BerylEarring
When i dropped a pair of Elite earings on the floor they showed "A" when I picked them up they showed "F" at the beginning of the name.
When i dropped a pair of Normal earings on the floor the showed "A" when I picked them up they showed "C" at the beginning of the name.
(I also tried this with an Unique armour "E" showed in inventory, and super boots "G" showed in inventory, all showed "A" on floor)
From this I can only conclude that TQ have devised that when any Item is on the ground it will show as line "A" only.
Everyone thinks that the itemtype for stuff is now server driven, so that we cannot see what the quality of items are on the floor before picking them up.
This is not the case, It would seem that TQ have tried to outsmart us on the client side by putting in an extra line of code in the itemtype, and then telling the game that when we see an item on the ground it refers to "A".
This is where the smart guys come in ... Now I'm no programmer, and i will never pretend to be, yes i dabble in a little editing, and tend to leach the good stuff ppl have made. So all i can ask is that the clever programming guys out there, now armed with this knowledge, is there any chance we can get our heads together and find a way of telling the game that either;
i) the item on the ground is not "A" but "?"
ii) when you pick an item up, in the notification area, it tells you instead of "you have got an/a BerylEarring(s)" it says "you have got an/a
[S]BerylEarring(s)"
iii) just like cotobo used to do... option ii) with +'s and -'s as well.
If anyone wants to pm me so that we can swap MSM addresses and talk about a solution to this then please do so.
I know lots of people have been whinging about not seeing items on the ground, except for weapons.
I've been digging around the forums for the last few months to see if anyone has actually solved it, and to my surprise no one has.
I'm not flaming at the people that post Itemtype.dat or updates to RUES but they seem to all be doing the same thing ... using an itemtype modifier, decrypting into a old GUI then batch editing and compiling back to a .dat file that lets face it, doesnt really work.
I have just took a the 5080 itemtype.dat file and used "Datcryptor" which i picked up off EPVP, which transfers the .dat file straight to a txt file which is readable.
I messed around with the txt file and found something interesting.
First of all I took an elite random item which i had in my inventory - some BerylEarrings
I renamed each item with just a,b,c,d,e,f,g like so; (this is because i didn't know what would be Normal from Elite.)
117013 [A]BerylEarring
117014 [B]BerylEarring
117015 [C]BerylEarring
117016 [D]BerylEarring
117017 [E]BerylEarring
117018 [F]BerylEarring
117019 [G]BerylEarring
When i dropped a pair of Elite earings on the floor they showed "A" when I picked them up they showed "F" at the beginning of the name.
When i dropped a pair of Normal earings on the floor the showed "A" when I picked them up they showed "C" at the beginning of the name.
(I also tried this with an Unique armour "E" showed in inventory, and super boots "G" showed in inventory, all showed "A" on floor)
From this I can only conclude that TQ have devised that when any Item is on the ground it will show as line "A" only.
Everyone thinks that the itemtype for stuff is now server driven, so that we cannot see what the quality of items are on the floor before picking them up.
This is not the case, It would seem that TQ have tried to outsmart us on the client side by putting in an extra line of code in the itemtype, and then telling the game that when we see an item on the ground it refers to "A".
This is where the smart guys come in ... Now I'm no programmer, and i will never pretend to be, yes i dabble in a little editing, and tend to leach the good stuff ppl have made. So all i can ask is that the clever programming guys out there, now armed with this knowledge, is there any chance we can get our heads together and find a way of telling the game that either;
i) the item on the ground is not "A" but "?"
ii) when you pick an item up, in the notification area, it tells you instead of "you have got an/a BerylEarring(s)" it says "you have got an/a
[S]BerylEarring(s)"
iii) just like cotobo used to do... option ii) with +'s and -'s as well.
If anyone wants to pm me so that we can swap MSM addresses and talk about a solution to this then please do so.