Thanks Laucivol, ive put that in . Gamma settings are a possibility too (i hope not though). It seems like the main problems are with searching, pulling targets and the movement (helps atm to turn movement off:P).
Iam currently rewriting the looking() function to reduce chances of it stuffing up. It seems i could make it reaaly non-specific and rarely miss, but there are areas of the map which cause problems as there are similar colors on the ground as the target circles(Ice area on cresent/around AT). BUT if i make the function too specific, it will miss the target and continue spinning around looking for it :P
RE movement, It IS possible to MemoryRead applications, and for some games get x and y coords..ill look into it except i suck at CE :/
Meanwhile, continue to play around and keep sharing any ideas you have :)
Iam currently rewriting the looking() function to reduce chances of it stuffing up. It seems i could make it reaaly non-specific and rarely miss, but there are areas of the map which cause problems as there are similar colors on the ground as the target circles(Ice area on cresent/around AT). BUT if i make the function too specific, it will miss the target and continue spinning around looking for it :P
RE movement, It IS possible to MemoryRead applications, and for some games get x and y coords..ill look into it except i suck at CE :/
Meanwhile, continue to play around and keep sharing any ideas you have :)