Have you guys never seen "Numb3rs" ? :o
Your argument made very little sense.Quote:
I feel very sorry for those who still think lottery, sockets, mets, dbs from monsters are random. It is not! Does somebody learn math at school? Ok, ill explain my theory, that you could understand the pattern of possibilities.
Lets say we have a blue, red, and two green balls in a box. You must draw one. What is the possibility you draw a red one? it is 25% , or 1/4 . Becouse a red ball is one of four. How much chances we have to draw a green ball? The chances are 50% = 2/4 = 1/2
. Becouse there are 2 green balls from 4 at all.
another example: we flip a coin. What is the possibility of tails? It is 50% becouse Chance of heads = Chance of tails.
So, i explained the simplified theory of possibilities.
Lets proceed to CO socs. For those who say it is random. Lets say you are spamming mets for soc. Lets say it is random. If it is random, the chance of getting soc = the chance of not getting soc = 50% . It means if you spam 2 mets theorically you MUST get a soc. If you spam 10 mets, you theorically must get 5 socs. becouse 10 x 50% = 5 .
Lets proceed to lottery. If it is random, it means that Chance of getting a +8 item = Chance of getting super item = Chance of getting an elite 2 soc = Chance of getting a +6 stone = Chance of getting met tear pack = Chance of getting + stone pack = Chance of getting one met = Chance of getting a DB
It means chance of getting a met equals chance of getting a 2 soc item.
But why are we winning only those stupid stone packs and mets?
BECOUSE IT IS NOT RANDOM!
TQ has luck rates, possibility rates and do on. For example in lottery (im just guessing) Chance of getting a met = 30%; Chance of getting a db = 5 %, Chance of getting a super = 2%. They have set chance rates.
So, if you go to school (or you have finished it) and sometimes learn english and maths, you should understand my point. And my point is It is NOT random! :rtfm:
hehe, you are my hero :)Quote:
This is incorrect.
You are grossly abusing any math terminology and very lacking in even basic understanding of the theory of probability.
What you are discussing is a discrete uniform distribution. That is, in a discrete uniform distribution, the probability of an event, P(E), is the # of elements in the event (the event E being a subset of the sample space S) divided by the total number of elements in the sample space S.
That is, if you have 4 marbles and one is chosen at random, the probability that the marble is green (if one is red, one is blue, and 2 are green), defines the event that you choose a green marble, and since E describes 2 marbles, the probability is |E|/|S| = 2/4 = 1/2.
The problem is that when deciding how to give a prize in a video game, you do not make a list of all prizes then randomly pick out of those which to give the player. What you do is define how rare you want an event or prize to be, and use a random number generator with the probability distribution in mind that would give you the ability to select which event should happen.
For instance, in computing your damage, it may be realized by the developers that you should be more likely to achieve a damage near the average of your min and max damage, and much less likely to deal damage near the max of your attack power and equally as unlikley to deal damage near the minimum.
So what they may do is use a normal distribution with an expected value of the average of your min and max attack with a fitting standard deviation to set the probability of hitting near your min and max as they wish.
You might want to get a book on the theory of probability if you want to know more about random variables and their distributions, and how these CAN distribute choices over non-uniform cases like this. Yes, it *IS* random, it's just a little over your head.