Yup I know what you mean P4N and yeah the process still runs but silently I guess you could call it?
Regardless the thing I was looking at just hides the stupid console any way lol.
Clientless as in CHROME bot for example.
I got this running as a GUI BUT I have no real idea how to show the packets unlike in the console. I mean with the console you just click and it opens the Conquer.exe and then you can see the packets etc in the console but I don't like using console and prefer to use a GUI so how would I add this to the GUI and in what would I add it to? I mean like a listbox or gridview or what?
Code:
private void button1_Click(object sender, EventArgs e)
{
COClient client = new COClient();
client.Detached += (delegate()
{
Console.WriteLine("Client with process Id " + client.ProcessId + " detached");
});
client.PacketSent += (delegate(byte[] packet)
{
Console.WriteLine("SENT: " + BitConverter.ToString(packet).Replace("-", " "));
});
client.PacketReceived += (delegate(byte[] packet)
{
Console.WriteLine("RECV: " + BitConverter.ToString(packet).Replace("-", " "));
});
client.Start();
Console.Read();
client.SendPacket(new byte[] { 0, 0 });
For that to work I only need two things BUT I don't see the packets going back and forth >.< This is how the current button one is and works but I want to be able to see the data in the gui somewhere kind of like how CHROME works at the top right or something.
Code:
private void button1_Click(object sender, EventArgs e)
{
COClient client = new COClient();
client.Start();
}
Also found I couldn't get this to work but I probably have to use CE to find the addresses and stuff right?
Code:
private void selectChar_SelectedIndexChanged(object sender, EventArgs e)
{
var role = selectChar.SelectedItem as GameUser1;
if (role != null)
selectedChar = role;
}