eui, is meine tanaka map.. Hmm
Wie genau soll diese aussehen? Wenn ich daheim bin kann ich sie mir mal genauer anschauen und umschreiben ^^
Hab sie etwas angepasst, so das sie keine Quest mehr blockt und code etwas ansehnlicher gemacht.. Aber nur on Notepad angepasst..
PHP Code:
quest pvp begin
state start begin
when login begin
if pc.get_map_index() == 200 then
set_state(information)
else
end
end
end
state information begin
when letter begin
send_letter("Ein Metin bedroht uns!")
end
when button or info begin
say_title("Eine schlimme Bedrohung!")
say("Soeben ist ein Metin aufgetaucht.")
say("Bitte töte den Metin")
say("")
end
when kill begin
if npc.get_race() == 8003 then
mob.spawn( 151 , 103 , 136 , 1, 1, 1)
mob.spawn( 152 , 111 , 97 , 1, 1, 1)
mob.spawn( 153 , 171 , 94 , 1, 1, 1)
mob.spawn( 154 , 169 , 157 , 1, 1, 1)
mob.spawn( 155 , 116 , 164 , 1, 1, 1)
mob.spawn( 191 , 116 , 165 , 1, 1, 1)
mob.spawn( 192 , 103 , 136 , 1, 1, 1)
mob.spawn( 193 , 171 , 94 , 1, 1, 1)
mob.spawn( 194 , 116 , 164 , 1, 1, 1)
pc.setqf("state", 9)
q.set_counter("Monster", 9)
elseif npc.get_race() >= 151 and npc.get_race <= 155 or npc.get_race() >= 191 and npc.get_race <= 194 then
local count = pc.getqf("state") - 1
if count == 0 then
mob.spawn( 8005 , 139 , 123 , 1, 1, 1)
else
pc.setqf("state",count)
q.set_counter("9", count)
chat("Ihr habt ein Monster getötet")
end
elseif npc.get_race() == 8005 then
mob.spawn( 331 , 103 , 136 , 1, 1, 1)
mob.spawn( 332 , 111 , 97 , 1, 1, 1)
mob.spawn( 333 , 171 , 94 , 1, 1, 1)
mob.spawn( 334 , 169 , 157 , 1, 1, 1)
mob.spawn( 391 , 116 , 164 , 1, 1, 1)
mob.spawn( 392 , 116 , 165 , 1, 1, 1)
mob.spawn( 393 , 103 , 136 , 1, 1, 1)
mob.spawn( 394 , 171 , 94 , 1, 1, 1)
pc.setqf("state", 8)
q.set_counter("Monster", 8)
elseif npc.get_race() >= 331 and npc.get_race <= 334 or npc.get_race() >= 391 and npc.get_race <= 394 then
local count = pc.getqf("state") - 1
if count == 0 then
mob.spawn( 8007 , 139 , 123 , 1, 1, 1)
else
pc.setqf("state",count)
q.set_counter("8", count)
chat("Ihr habt ein Monster getötet")
end
elseif npc.get_race() == 8007 then
mob.spawn( 491 , 103 , 136 , 1, 1, 1)
mob.spawn( 492 , 111 , 97 , 1, 1, 1)
mob.spawn( 493 , 171 , 94 , 1, 1, 1)
mob.spawn( 494 , 169 , 157 , 1, 1, 1)
mob.spawn( 591 , 116 , 164 , 1, 1, 1)
mob.spawn( 595 , 116 , 165 , 1, 1, 1)
mob.spawn( 531 , 103 , 136 , 1, 1, 1)
mob.spawn( 532 , 171 , 94 , 1, 1, 1)
mob.spawn( 533 , 103 , 136 , 1, 1, 1)
mob.spawn( 534 , 111 , 94 , 1, 1, 1)
pc.setqf("state", 10)
q.set_counter("Monster", 10)
elseif npc.get_race() >= 491 and npc.get_race <= 494 or npc.get_race() >= 591 and npc.get_race <= 534 then
local count = pc.getqf("state") - 1
if count == 0 then
mob.spawn( 8009 , 139 , 123 , 1, 1, 1)
else
pc.setqf("state",count)
q.set_counter("10", count)
chat("Ihr habt ein Monster getötet")
end
elseif npc.get_race() == 8009 then
mob.spawn( 691 , 103 , 136 , 1, 1, 1)
mob.spawn( 692 , 111 , 97 , 1, 1, 1)
mob.spawn( 693 , 171 , 157 , 1, 1, 1)
mob.spawn( 791 , 169 , 165 , 1, 1, 1)
mob.spawn( 792 , 116 , 94 , 1, 1, 1)
mob.spawn( 793 , 103 , 136 , 1, 1, 1)
mob.spawn( 794 , 111 , 94 , 1, 1, 1)
pc.setqf("state", 7)
q.set_counter("Monster", 7)
elseif npc.get_race() >= 791 and npc.get_race <= 794 or npc.get_race() == 614 or npc.get_race() == 692 or npc.get_race() == 693 then
local count = pc.getqf("state") - 1
if count == 0 then
mob.spawn( 795 , 139 , 123 , 1, 1, 1)
else
pc.setqf("state",count)
q.set_counter("7", count)
chat("Ihr habt ein Monster getötet")
end
elseif npc.get_race() == 795 then
mob.spawn( 993 , 139 , 123 , 1, 1, 1)
elseif npc.get_race() 993 then
mob.spawn( 1068 , 139 , 123 , 1, 1, 1)
elseif npc.get_race() == 1068 then
mob.spawn( 1069 , 139 , 123 , 1, 1, 1)
elseif npc.get_race() == 1069 then
mob.spawn( 1070 , 139 , 123 , 1, 1, 1)
elseif npc.get_race() == 1070 then
mob.spawn( 1071 , 139 , 123 , 1, 1, 1)
elseif npc.get_race() == 1071 then
mob.spawn( 11505 , 139 , 123 , 1, 1, 1)
elseif npc.get_race() == 11505 then
mob.spawn( 1401 , 103 , 136 , 1, 1, 1)
mob.spawn( 1402 , 111 , 97 , 1, 1, 1)
mob.spawn( 1403 , 171 , 94 , 1, 1, 1)
mob.spawn( 1501 , 169 , 157 , 1, 1, 1)
mob.spawn( 1502 , 116 , 164 , 1, 1, 1)
mob.spawn( 1503 , 116 , 165 , 1, 1, 1)
mob.spawn( 1601 , 103 , 136 , 1, 1, 1)
mob.spawn( 1602 , 111 , 97 , 1, 1, 1)
mob.spawn( 1603 , 171 , 94 , 1, 1, 1)
mob.spawn( 7008 , 169 , 157 , 1, 1, 1)
mob.spawn( 7009 , 116 , 164 , 1, 1, 1)
mob.spawn( 7010 , 116 , 165 , 1, 1, 1)
pc.setqf("state", 12)
q.set_counter("Monster", 12)
elseif npc.get_race() >= 1401 and npc.get_race <= 1403 or npc.get_race() >= 1501 and npc.get_race <= 1503 or
pc.get_race() >= 1601 and npc.get_race <= 1603 or pc.get_race() >= 7008 and npc.get_race <= 7010 then
local count = pc.getqf("state") - 1
if count == 0 then
mob.spawn( 11510 , 139 , 123 , 1, 1, 1)
else
pc.setqf("state",count)
q.set_counter("12", count)
chat("Ihr habt ein Monster getötet")
end
elseif npc.get_race() == 11510 then
mob.spawn( 1095 , 103 , 136 , 1, 1, 1)
mob.spawn( 1094 , 111 , 97 , 1, 1, 1)
mob.spawn( 1093 , 171 , 94 , 1, 1, 1)
mob.spawn( 5002 , 169 , 157 , 1, 1, 1)
mob.spawn( 2594 , 116 , 164 , 1, 1, 2)
mob.spawn( 2402 , 116 , 165 , 1, 1, 2)
mob.spawn( 2403 , 103 , 136 , 1, 1, 2)
mob.spawn( 5162 , 111 , 97 , 1, 1, 2)
mob.spawn( 5163 , 171 , 94 , 1, 1, 2)
mob.spawn( 2306 , 169 , 157 , 1, 1, 1)
mob.spawn( 2191 , 116 , 164 , 1, 1, 1)
mob.spawn( 2091 , 116 , 165 , 1, 1, 2)
pc.setqf("state", 12)
q.set_counter("Monster", 12)
elseif npc.get_race() >= 1093 and npc.get_race <= 1095 or npc.get_race() == 5002 or npc.get_race() == 2594 or npc.get_race() == 2402 or
npc.get_race() == 2403 or npc.get_race() == 5163 or npc.get_race() == 2306 or npc.get_race() == 2191 or npc.get_race() == 2091 then
local count = pc.getqf("state") - 1
if count == 0 then
mob.spawn( 8024 , 139 , 123 , 1, 1, 1)
else
pc.setqf("state",count)
q.set_counter("12", count)
chat("Ihr habt ein Monster getötet")
end
elseif npc.get_race() == 8024 then
say("Du hast die Bedrohung beseitigt du wirst belohnt")
end
end
end
end
end