Yep, I made the mistake of thinking he was talking about the right table to start with, if I had caught that it was userlev and not levexp, my entire series of posts would have been different. Being that it is levexp that controls pilot inf art fuse android archer types for xp peaks per level, recs, od's and such.Quote:
Hate to be the odd one out, but NO ONE here noticed that you are editing cq_userlev which does ABSOLUTELY nothing to Levels....
Now here's a hint in the right direction.......Why would Server/Client have levexp files and cq_userlev does the leveling? LOL Yet alone I know from experience it is not userlev
Choose my words carefully?Quote:
duh this is for experience rates for each level and it does very much have something to do with it lol
choose your next words carefully
lolQuote:
lol no one asked you to hold anyones hand and I as for changing the xp outputs for the monsters thats another matter altogether ... i dont need to explore how to adjust it as I already have
now another way to set your exp rates which you can try besides this is to simply change the amount of experience each monster gives by changing its level and added exp bonuses in cq_monstertype and cq_monsterexp
please if you are trying to point people in the right direction dont do it by pointing at them and calling them noobs passively or not "people dont learn that way either"
and of course cq_levexp which is what I assume is what youre refering to which dictates how much experience you get during od periods
No, not od period you tool, it controls XP max margins per level, as in how much experience you need to get to the next level. It has a type id for each type of xp area, pilot, inf, art for stock , and for something updated, pilot, inf, art, archer, fuse, android. But you don't know any of that since you don't have a freaking clue as to what you are doing.Quote:
lol