Quote:
Originally Posted by OMFGMOOSE
Eventually I'll have to admit it's just plain dead, but for now. I have to try!
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They changed alot in packet-related things since this was published for the very first time. People will have to learn alot more about how the game actually does work, by reversing the packet analyzing process of the client itself but also about how the server handles the requests and how it passes you the data to setup the TCP connection to the other players.
Combining the knowledge of both the UDP and the TCP packet structure and processing it is also possible to get all the other things working.