[Guide] Private Server Source Downloads

02/03/2012 19:23 Spirited#16
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Originally Posted by I don't have a username View Post
Didn't you already make a thread like this? o.o
I did, but I removed it a long time ago and put it on my blog. It's still on my blog, but since all of the links are elitepvpers now... I thought I might as well just post it here.

Quote:
Originally Posted by I don't have a username View Post
I could find at least 20 sources that isn't listed.
Start listing. This thread isn't supposed to cover every since ghetto source out there though. It's only going to cover popular sources or sources that deserve recognition.
02/03/2012 21:50 blaсkNull#17
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Originally Posted by Kiyono View Post
//edit Arco's 5071 source isn't listed.
According to Fang, that's the work of Nullable, ImmuneOne, and Kinshi.

By the way, LOL @ this.
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XSCO 2.0+ [C++]: This project includes the source of a private server and a proxy. It's bone-you's project and it's an excellent reference for C++ development. It never got much attention, but it's one of the only C++ public sources in the community and it's fairly well-written.
Do you know anything about C++, because if you did, your opinion wouldn't be so.
//edit; The only thing I see positive about that source, is the sql in C++.
02/03/2012 23:31 -striker#18
The source downloads are on your blog. The link to your blog is in your signature. So why not just let people direct themselves to that page, rather than making a whole new thread?
02/04/2012 01:12 Spirited#19
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Originally Posted by -striker View Post
The source downloads are on your blog. The link to your blog is in your signature. So why not just let people direct themselves to that page, rather than making a whole new thread?
Because I want to get it out there to help people instead of keeping it to myself and my followers.

Quote:
Originally Posted by blaсkNull View Post
According to Fang, that's the work of Nullable, ImmuneOne, and Kinshi.

By the way, LOL @ this.


Do you know anything about C++, because if you did, your opinion wouldn't be so.
//edit; The only thing I see positive about that source, is the sql in C++.
Bone You's source is a great reference but extremely incompatible with most C++ compilers AND stylistically incorrect and unorganized. Md5.cpp is stylistically correct.
02/04/2012 02:14 U2_Caparzo#20
Link for HepX_CO(every link in multiupload for this source doesn't work) [Only registered and activated users can see links. Click Here To Register...]
I'm mostly sure i have Conquer-FX in my laptop, if u want to post it
02/04/2012 02:21 Secrets-man#21
Isn't Conquer-FX one of those LOTF-copies? o.o
02/04/2012 03:05 U2_Caparzo#22
Quote:
Originally Posted by Secrets-man View Post
Isn't Conquer-FX one of those LOTF-copies? o.o
Conquer_FX version = 5165
LOTF version = 5017

Conquer_FX database = Flatfile converted to MySQL
LOTF database = MySQL but never was FlatFile

and i think isn't a bad idea put it on the list since it is an edit of NCOS v2 where he changed the way that mobs spawns from rectangles to circles, the database from flatfile to MySQL, and other things
02/04/2012 04:00 blaсkNull#23
By the way, new composition was added in patch 5066, not 5071.
02/04/2012 05:38 Spirited#24
Quote:
Originally Posted by U2_Caparzo View Post
Link for HepX_CO(every link in multiupload for this source doesn't work) [Only registered and activated users can see links. Click Here To Register...]
I'm mostly sure i have Conquer-FX in my laptop, if u want to post it
Thanks, but I have Conquer-FX too. I just didn't really feel like posting it.

Quote:
Originally Posted by Secrets-man View Post
Isn't Conquer-FX one of those LOTF-copies? o.o
Conquer-FX was my NewestCoServer project. It was just me organizing the handlers.

Quote:
Originally Posted by blaсkNull View Post
By the way, new composition was added in patch 5066, not 5071.
5065. I'll change that.
02/04/2012 07:43 U2_Caparzo#25
Quote:
Originally Posted by Fаng View Post
Thanks, but I have Conquer-FX too. I just didn't really feel like posting it.
Okey, i thought u just deleted it after kibou or kanji projs. ^^

OFF-TOPIC: about ur signature in "My history", how much this"Copied Impulse's source word for word using progressive steps." helped u? i think a lot caz i just separated NCOS and i understood a lot of how a server works, maybe i'll try that.
02/04/2012 09:57 Spirited#26
Quote:
Originally Posted by U2_Caparzo View Post
Okey, i thought u just deleted it after kibou or kanji projs. ^^

OFF-TOPIC: about ur signature in "My history", how much this"Copied Impulse's source word for word using progressive steps." helped u? i think a lot caz i just separated NCOS and i understood a lot of how a server works, maybe i'll try that.
It helped me a lot. What I mean by progressive steps is that I didn't have any error messages of things being missing along the way. I wrote it in the order that impulse wrote it, and it really showed me how to structure a server. That's why I recommend Impulse's 5165 source. It's nothing that special, but it's organized and it's really easy to learn from (like how a server works). You can do it with Hybrid's 5017 source too.
02/04/2012 11:05 Kiyono#27
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Originally Posted by Y u k i View Post
Thanks for removing my name/source from the list.
You released a source?
02/04/2012 12:43 Korvacs#28
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Originally Posted by Y u k i View Post
Thanks for removing my name/source from the list.
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Originally Posted by Korvacs View Post
Hes only posted sources that he has downloads for.
:rolleyes:
02/04/2012 19:52 blaсkNull#29
Quote:
Originally Posted by Fаng View Post

5065. I'll change that.
5066.
lrnpatches.
02/04/2012 20:09 Spirited#30
Quote:
Originally Posted by blaсkNull View Post
5066.
lrnpatches.
The client got it in 5065. The server changed to use it in patch 5066. For private server development's sake... it came out on patch 5065.