[Coming Soon]EO Editor Suite

11/05/2011 10:54 cruey#16
So, official1 is the same like slot you put in for hidden gear attributes like vitality? And idk if youve mentioned this or not because I didnt read anything but is this program gonna have the copyright acme thing on it?
11/05/2011 13:03 funhacker#17
Quote:
Originally Posted by cruey View Post
So, official1 is the same like slot you put in for hidden gear attributes like vitality? And idk if youve mentioned this or not because I didnt read anything but is this program gonna have the copyright acme thing on it?
Then yes you will be able to. I did vaguely describe this in previous posts commenting about how you can edit any attribute by going to less specific types when editing/adding items.

As for the "copyright" as you say, I've not stated what will and won't be in the free edition yet.

Thought I'd also add a little update. I've mainly been working on the "QualityGear" types and MySQL interaction.

So the itemtype editor now loads all the relevant items as per usual but it will "ignore" all refined/unique/elite/super gear so that it can calculate the stats as per the game states.
I will be adding the functionality to turn this on/off
I will also be adding the ability to change the affects on stats that each gear quality has, I have a thread that outlines the math located in my signature under "Helpful"

The mySQL functionality is designed to connect to your cq_itemtype of choice and compare items, it will highlight those that do not match and allow you to choose what stat is valid. This make your itemtype.dat match your cq_itemtype exactly.
12/06/2011 11:04 funhacker#18
Just an update,
I've been working hard on this like usual. I've added a few new features to the Itemtype Editor.

It has realtime data validation - This checks as you enter data that it is valid, and highlights that field red if invalid and green if valid.

Realtime Automatic Quality Gear - This will create Refined/Unique/Elite/Super gear of a regular piece of gear your Itemtype has or you create or even edit.

ItemMinIcon display - The form displays the Item's ItemMinIcon, more icon views to come :)
12/06/2011 18:07 CerberusOnline#19
Great FunHacker it's will be Good
12/07/2011 14:27 ~Sword~Stalker~.#20
@funhacker

how good the validator is ? thats our community's main concern .

i mean , if somethin is green / valid . how possibly have u edited all of the wrong / exceeding integers .

Summing it up . The validator works to show if the item would work on sql or not OR it just shows if its an integer (number) or an ini . ( word) and corrects it to the integer . (number)
or its somethin as the CSS while using :

Quote:
<li><a href="validator.html.zh-cn"
lang="zh-cn"
xml:lang="zh-cn"
hreflang="zh-cn"
rel="alternate">..</a>
</li>
12/07/2011 18:25 funhacker#21
Quote:
Originally Posted by ~Sword~Stalker~. View Post
@funhacker

how good the validator is ? thats our community's main concern .

i mean , if somethin is green / valid . how possibly have u edited all of the wrong / exceeding integers .

Summing it up . The validator works to show if the item would work on sql or not OR it just shows if its an integer (number) or an ini . ( word) and corrects it to the integer . (number)
or its somethin as the CSS while using :
It depends on how the file/database structure is designed.

Example is that the ID an item is a 32bit Unsigned Integer. So the validation will first make sure, does the number match the format? Example 5,000,000,000 would be invalid as that would only fit in a 64bit Integer. But on top of that other formatting validation is in place, an example is when you go to make an armour item if the item is not within 130,000 -> 139,999 ID range then that would also be invalid.
The name of an item also has validation checks, by checking does it have at least 1 character? Does it also not have more than the maximum characters? (16 in current Itemtype.dat)

Hope that answers your question Sword Stalker :)
12/11/2011 12:17 funhacker#22
Another Update:

The editor suite now uses multiple threading as to load all the textures in the background whilst allowing near instant access to the data.

Map Item Icon has been added, and the user can now view all 5 kinds of gear, by this I mean you can view the icon of the normal/refined/unique/elite/super icons of that gear. There is also an animate checkbox that will allow you to save resources by disabling animation of animated icons.
You will also note in the screenshot that I've added a tooltip option that will allow you to see the stats of the refined/unique/elite/super versions of the current gear.
12/12/2011 17:21 SZero[PM]#23
Quote:
Originally Posted by funhacker View Post
Another Update:

The editor suite now uses multiple threading as to load all the textures in the background whilst allowing near instant access to the data.

Map Item Icon has been added, and the user can now view all 5 kinds of gear, by this I mean you can view the icon of the normal/refined/unique/elite/super icons of that gear. There is also an animate checkbox that will allow you to save resources by disabling animation of animated icons.
You will also note in the screenshot that I've added a tooltip option that will allow you to see the stats of the refined/unique/elite/super versions of the current gear.
WoW Bro. Great Update..Hope You Continue To The Best Bro!!!
Good Job.
Keep It UP!!!!
12/14/2011 10:06 funhacker#24
Quote:
Originally Posted by SZero[PM] View Post
WoW Bro. Great Update..Hope You Continue To The Best Bro!!!
Good Job.
Keep It UP!!!!
I'm almost finished the Item side of things with my editor.
I'm just making some finishing touches to the "New File Dialog" and the "Custom Item Structure System"

The Custom Item Structure System allows you to edit/delete/add items to an Itemtype.dat file that does not match the structure built into the program itself. Uses for this are loading the New or Old Itemtype.dat files that TQ have made or will make. You could also use it to load Conquer/Tao/Monster&Me/Warlords pretty much any EO game that uses a similar itemtype.dat file :)
12/14/2011 21:29 hani2012#25
This update is great.You are one of the reasons that made us do the work in Eo
12/15/2011 00:23 PraDevil[ELITE]#26
Quote:
Originally Posted by hani2012 View Post
This update is great.You are one of the reasons that made us do the work in Eo
wrong, even without itemtype editor tool we still can work using hex editor
yes, for newbie who doesnt know using hex editor

but the update still nice, save time lol
12/15/2011 12:14 hani2012#27
but all of his help Us :)
12/15/2011 15:57 ~Sword~Stalker~.#28
emm

*WARNING*

all ur posts pisses me off . all ur doin now is spammin spammin then doing more spamming , lol leave this thread alone for a bit our of ur useless comments -.- . thats not a chitty chat thread for gods sake :P .

u already thanked him . so stopping the useless comments about thanking the guy 100s of times would be greatly appreciated

@Fun Hacker ''i dont really envy u :P in fact i do (a bit)''

Regards . :)
01/31/2012 09:14 funhacker#29
Just thought I'd let you all know I've not forgotten about the application. I'm still working away on a little game for a competition that will end on the 22nd of February, then I'll get back to this at least finishing up the Itemtype Editor part and releasing it. Then work will slow as I start my new course in teaching on the 29th of February.
02/23/2012 21:24 funhacker#30
*bump*

EDIT: No automated translations please, I can use google and so forth, but they don't offer "true" translations, thus it must be people with multiple language skills.

Hey guys still here, I've finished up what I had to do and am back on this as I said I would. I've been working on making the buttons/menus pretty much anything that displays text use a config file as to make it possible for different languages to be used with this app.

So I'm asking if people that read/write good in other languages (other than english) could translate what needs to be translated so I can include a language pack when releasing this.

Here is what the config file looks like so far.
Please note only "values" should be translated, those are the items on the right hand side of the = sign

Example
Code:
[Heading]
[VALUEName]=[i][VALUE][/i]
The rest should remain in english


Broken up File:

Entire File:

A special thanks to anyone that contributes will be put in the app and on the page that will host the file(s)