Update der Configs drinn.
Danke euch zwei.
Danke euch zwei.
Random Stuff////////// cl_cmdrate "66" cl_updaterate "66" rate "17500" cl_interp_ratio "1.0" cl_interp "0.0311" cl_lagcompensation "1" cl_ragdoll_physics_enable "0" cl_downloadfilter "nosounds" cl_legacy_crosshair_size "1" cl_crosshairscale "2500" cl_showfps 1 fps_max "120" mat_monitorgamma_tv_enabled "2" cl_low_violence "1" mat_antialias "0" mat_bloom "0" mat_bumpmap "0" mat_compressedtextures "1" mp_decals "0" mat_forceaniso "0" mat_picmip "2" mat_reducefillrate "1" mat_vsync "0" r_decals "0" r_shadowrendertotexture "0" r_WaterDrawRefraction "0" r_WaterDrawReflection "0" mat_specular "0" Mouse-Settings//////// m_pitch "0.022" m_filter "0" sensitivity "3" zoom_sensitivity_ratio 1 m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_mouselook "1" cl_idealpitchscale "0.8" BUY-Bindings//////// bind "kp_ins" "buy defuser" bind "kp_del" "buy vest" bind "kp_end" "buy vesthelm; buy defuser" bind "kp_downarrow" "buy vesthelm; buy defuser; buy usp" bind "kp_pgdn" "buy vesthelm; buy defuser; buy deagle; buy flashbang" bind "kp_leftarrow" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade" bind "kp_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade" bind "kp_rightarrow" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle" bind "kp_home" "buy vesthelm; buy defuser; buy famas" bind "kp_uparrow" "buy vesthelm; buy defuser; buy ak47; buy m4a1" bind "kp_pgup" "buy vesthelm; buy awp; buy defuser"
exec config.cfg // MODELS cl_ragdoll_physics_enable "0" cl_ragdoll_collide "0" cl_ragdoll_fade_time "0" cl_wpn_sway_interp "0" // MISCELLANEOUS cl_phys_props_max "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_forcepreload "1" cl_drawmonitors "0" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_rumblescale "0" cl_disablefreezecam "1" cl_clearhinthistory "1" cl_detaildist "0" cl_detailfade "0" cl_debugrumble "0" cl_playerspraydisable "1" cl_showhelp "0" cl_threaded_bone_setup "0" cl_interp_threadmodeticks "0" cl_threaded_client_leaf_system "0" cl_show_achievement_popups "0" cl_phys_props_max "50" budget_peaks_window "0" budget_show_peaks "0" budget_averages_window "0" budget_background_alpha "0" budget_show_averages "0" budget_show_history "0" budget_history_range_ms "5" budget_history_numsamplesvisible "0" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" gl_clear "1" lod_TransitionDist "0" flex_smooth "0" net_showevents "0" showhitlocation "1" lod_enable "1" dsp_water "14" blink_duration "0" weapon_showproficiency "1" prop_active_gib_limit "0" adsp_debug "0" mp_usehwmmodels "-1" mp_usehwmvcds "-1" props_break_max_pieces "0" // Netcode fps_max "999" rate "35000" cl_cmdrate "66" cl_updaterate "66" cl_interp "0.031" cl_interp_ratio "1" cl_lagcompensation "1" cl_predictweapons "1" cl_smooth "0" cl_smoothtime "0.01" // Client Commands jpeg_quality "100" cl_downloadfilter "none" snd_mixahead 0.05 /// settings /// cl_legacy_crosshair_scale "1" cl_crosshairscale "3000" cl_crosshaircolor "0" cl_crosshairalpha "200" cl_crosshairusealpha "1" cl_dynamiccrosshair "0" hud_fastswitch "1" mp_decals "30" cl_autohelp "1" cl_autowepswitch "0" hud_fastswitch "1" snd_surround_speakers "0" net_graph "0" net_graphpos "2" ///Mouse Settings/// sensitivity "3" zoom_sensitivity_ratio "1.1" cl_showfps "1" fps_max "120" cl_righthand "1" ///Screenshot/// jpeg_quality "100" /// NEW /// cl_nowinpanel "1" cl_disablehtmlmotd "1" cl_disablefreezecam "1" cl_cloud_settings "0" cl_show_achievement_popups "0 mat_queue_mode "2" host_thread_mode "1" clear /// teamcash /// bind mouse4 "zb_teamcash" /// buy /// bind "kp_ins" "buy defuser" bind "kp_del" "buy vest" bind "kp_end" "buy vesthelm; buy defuser" bind "kp_downarrow" "buy vesthelm; buy defuser; buy usp" bind "kp_pgdn" "buy vesthelm; buy defuser; buy deagle; buy flashbang" bind "kp_leftarrow" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade" bind "kp_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade" bind "kp_rightarrow" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle" bind "kp_home" "buy vesthelm; buy defuser; buy famas" bind "kp_uparrow" "buy vesthelm; buy defuser; buy ak47; buy m4a1" bind "kp_pgup" "buy vesthelm; buy awp; buy defuser" bind "F2" "rebuy" ///END/// clear echo "BI.LAN| WallE." echo "sYroX config modified" echo "config loaded...."
//////////Autoexec polarityyy//////////// Client commands//////// cl_downloadfilter "nosounds" cl_interpolate 1 cl_interp_ratio 1.0 cl_interp 0.0311 cl_lagcompensation "1" cl_ragdoll_collide 0 cl_ragdoll_physics_enable 0 NET-Settings///////// net_graph 0 Mouse-Settings//////// m_pitch "0.022" m_filter "0" sensitivity "3" zoom_sensitivity_ratio 1 m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_mouselook "1" cl_idealpitchscale "0.8" BUY-Bindings: bind "kp_ins" "buy defuser" bind "kp_del" "buy vest" bind "kp_end" "buy vesthelm; buy defuser" bind "kp_downarrow" "buy vesthelm; buy defuser; buy usp" bind "kp_pgdn" "buy vesthelm; buy defuser; buy deagle; buy flashbang" bind "kp_leftarrow" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade" bind "kp_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade" bind "kp_rightarrow" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle" bind "kp_home" "buy vesthelm; buy defuser; buy famas" bind "kp_uparrow" "buy vesthelm; buy defuser; buy ak47; buy m4a1" bind "kp_pgup" "buy vesthelm; buy awp; buy defuser" fps_max 120 cl_showfps 1 clear echo "BI.LAN| WallE
sensitivity "3" zoom_sensitivity_ratio "1.0" cl_crosshaircolor "4" cl_crosshairusealpha "1" cl_crosshairalpha "999" cl_legacy_crosshair_scale 1 cl_crosshairscale "2500" cl_showfps "1" fps_max "120" net_graph "0" net_graphheight "80" overview_names "1" cl_phys_props_enable 0 cl_phys_props_max 0 // Netsettings cl_interp_npcs "0"; alias cl_interp_npcs cl_cmdrate "100"; //101 cl_interp "0"; cl_interp_all "0"; alias cl_interp_all cl_interp_ratio "1"; alias cl_interp_ratio cl_interpolate "1"; alias cl_interpolate cl_lagcomp_errorcheck "1"; alias cl_lagcomp_errorcheck cl_lagcompensation "1"; alias cl_lagcompensation cl_predictweapons "1"; alias cl_predictweapons cl_smooth "1"; alias cl_smooth cl_smoothtime "0.1"; alias cl_smoothtime cl_updaterate "101"; rate "140000"; net_maxfragments "1280"; sv_maxupdaterate "300" // Performence blink_duration "0"; alias blink_duration budget_history_range_ms "0.01"; alias budget_history_range_ms flex_smooth "0"; alias flex_smooth func_break_max_pieces "0"; alias func_break_max_pieces g_ragdoll_fadespeed "0"; alias g_ragdoll_fadespeed g_ragdoll_important_maxcount "0"; alias g_ragdoll_important_maxcount g_ragdoll_lvfadespeed "0"; alias g_ragdoll_lvfadespeed g_ragdoll_maxcount "0"; alias g_ragdoll_maxcount lod_enable "1"; lod_TransitionDist "1"; mat_aaquality "0"; alias mat_aaquality mat_antialias "4"; alias mat_antialias mat_bumpmap "0"; alias mat_bumpmap mat_colorcorrection "0"; alias mat_colorcorrection mat_disable_lightwarp "1"; alias mat_disable_lightwarp mat_fastnobump "1"; mat_fastspecular "1"; mat_filterlightmaps "0"; alias mat_filterlightmaps mat_forceaniso "16"; alias mat_forceaniso mat_forcehardwaresync "1"; mat_hdr_level "0"; alias mat_hdr_level mat_parallaxmap "1"; alias mat_parallaxmap mat_picmip "1"; alias mat_picmip mat_reducefillrate "0"; alias mat_reducefillrate mat_shadowstate "0"; alias mat_shadowstate mat_specular "0"; alias mat_specular mat_trilinear "1"; alias mat_trilinear mat_vsync "0"; alias mat_vsync mat_wateroverlaysize "8"; alias mat_wateroverlaysize mp_decals "5"; alias mp_decals r_3dnow "1"; alias r_3dnow r_3dsky "0"; alias r_3dsky r_cheapwaterend "1"; alias r_cheapwaterend r_cheapwaterstart "1"; alias r_cheapwaterstart r_decals "5"; alias r_decals r_dopixelvisibility "0"; alias r_dopixelvisibility r_drawbatchdecals "0"; alias r_drawbatchdecals r_drawflecks "0"; alias r_drawflecks r_drawmodeldecals "0"; alias r_drawmodeldecals r_dynamic "0"; alias r_dynamic r_eyeglintlodpixels "0"; alias r_eyeglintlodpixels r_eyegloss "0"; alias r_eyegloss r_eyemove "0"; ; alias r_eyemove r_eyes "0"; alias r_eyes r_eyeshift_x "0"; alias r_eyeshift_x r_eyeshift_y "0"; alias r_eyeshift_y r_eyeshift_z "0"; alias r_eyeshift_z r_eyesize "0"; alias r_eyesize r_flex "0"; alias r_flex r_forcewaterleaf "0"; alias r_forcewaterleaf r_lightaverage "1"; alias r_lightaverage r_lod "-1"; r_maxdlights "32"; alias r_maxdlights r_maxmodeldecal "0"; alias r_maxmodeldecal r_maxnewsamples "0"; alias r_maxnewsamples r_maxsampledist "0"; alias r_maxsampledist r_minnewsamples "0"; alias r_minnewsamples r_mmx "1"; alias r_mmx r_norefresh "0"; alias r_norefresh r_occlusion "0"; alias r_occlusion r_phong "0"; alias r_phong r_PhysPropStaticLighting "0"; alias r_PhysPropStaticLighting r_renderoverlayfragment "0"; alias r_renderoverlayfragment r_rootlod "2"; r_ropetranslucent "0"; alias r_ropetranslucent r_shadowmaxrendered "16 "; alias r_shadowmaxrendered r_shadowrendertotexture "1"; alias r_shadowrendertotexture r_shadows "1 "; alias r_shadows r_sse "1"; alias r_sse r_sse2 "1"; alias r_sse2 r_teeth "0"; alias r_teeth r_updaterefracttexture "1"; alias r_updaterefracttexture r_WaterDrawReflection 0"; alias r_WaterDrawReflection r_waterdrawrefraction 1"; alias r_waterdrawrefraction r_waterforceexpensive "0"; alias r_waterforceexpensive r_waterforcereflectentities "0"; alias r_waterforcereflectentities r_worldlightmin "0.0002"; alias r_worldlightmin r_worldlights "2"; alias r_worldlights rope_averagelight "0"; alias rope_averagelight rope_collide "0"; alias rope_collide rope_shake "0"; alias rope_shake rope_smooth "0"; alias rope_smooth rope_smooth_enlarge "0"; alias rope_smooth_enlarge rope_smooth_maxalpha "0"; alias rope_smooth_maxalpha rope_smooth_maxalphawidth "0"; alias rope_smooth_maxalphawidth rope_smooth_minalpha "0"; alias rope_smooth_minalpha rope_smooth_minwidth "0"; alias rope_smooth_minwidth rope_subdiv "0"; alias rope_subdiv rope_wind_dist "0.01"; alias rope_wind_dist weapon_showproficiency "1"; alias weapon_showproficiency // Sound bgmvolume "0"; alias bgmvolume cl_customsounds "0"; alias cl_customsounds dsp_enhance_stereo "1"; alias dsp_enhance_stereo dsp_slow_cpu "1"; alias dsp_slow_cpu dsp_vol_2ch "1"; alias dsp_vol_2ch dsp_vol_4ch "0" ; alias dsp_vol_4ch dsp_vol_5ch "0"; alias dsp_vol_5ch dsp_volume "1"; alias dsp_volume snd_profile "0"; alias snd_profile snd_mixahead "0.06"; alias snd_mixahead snd_async_fullyasync "0"; alias snd_async_fullyasync snd_pitchquality "1"; alias snd_pitchquality snd_duckerthreshold "0.15"; alias snd_duckerthreshold snd_duckerreleasetime "2.5"; alias snd_duckerreleasetime snd_duckerattacktime "0.5"; alias snd_duckerattacktime snd_ducktovolume "0.55"; alias snd_ducktovolume snd_noextraupdate "0"; alias snd_noextraupdate snd_musicvolume "0.2"; snd_digital_surround "1"; alias snd_digital_surround snd_surround_speakers "5"; alias snd_surround_speakers voice_forcemicrecord "1"; alias voice_forcemicrecord voice_enable "0"; alias voice_enable voice_scale "0"; alias voice_scale voice_modenable "0"; alias voice_modenable // Gaming budget_show_history "0"; alias budget_show_history cl_autowepswitch "0"; cl_c4dynamiclight "1"; alias cl_c4dynamiclight cl_downloadfilter "none"; cl_dynamiccrosshair "0"; alias cl_dynamiccrosshair cl_ejectbrass "0"; alias cl_ejectbrass cl_locationalpha "255"; alias cl_locationalpha cl_min_ct "4"; cl_min_t "4"; cl_minmodels "1"; alias cl_minmodels cl_radaralpha "30"; cl_radartype "1"; cl_ragdoll_collide "0"; alias cl_ragdoll_collide cl_ragdoll_physics_enable "0"; alias cl_ragdoll_physics_enable cl_show_splashes "0"; alias cl_show_splashes cl_spec_mode "1"; alias cl_spec_mode con_filter_enable "0"; alias con_filter_enable con_filter_text "0"; alias con_filter_text gl_clear "1"; alias gl_clear hud_centerid "1"; alias hud_centerid hud_drawhistory_time "1.6"; alias hud_drawhistory_time hud_fastswitch "1"; alias hud_fastswitch jpeg_quality "100"; alias jpeg_quality npc_height_adjust 1; alias npc_height_adjust password "pcw"; props_break_max_pieces "-1"; alias props_break_max_pieces props_break_max_pieces_perframe "-1"; alias props_break_max_pieces_perframe showhitlocation "1"; alias showhitlocation weapon_showproficiency "0"; alias weapon_showproficiency =================================================== -=::::::::::::::::::[ Binds ]::::::::::::::::::::=- =================================================== bind "KP_INS" "buy defuser" bind "KP_END" "buy vesthelm; buy defuser" bind "KP_DOWNARROW" "buy vesthelm; buy defuser; buy usp" bind "KP_PGDN" "buy vesthelm; buy defuser; buy deagle; buy flashbang" bind "KP_LEFTARROW" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade" bind "KP_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade" bind "KP_RIGHTARROW" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle" bind "KP_HOME" "buy vesthelm; buy defuser; buy famas" bind "KP_UPARROW" "buy vesthelm; buy defuser; buy ak47; buy m4a1" bind "KP_PGUP" "buy vesthelm; buy awp; buy defuser" bind "KP_DEL" "buy vest" // clear echo " //////////////////////////////////////////////////////////////////////////// ///////////////////////////////////GSH CFG////////////////////////////////// //////////////////////////////////////////////////////////////////////////// ///////////////////////////////////Loaded/////////////////////////////////// ////////////////////////////////////////////////////////////////////////////"
zoom_sensitivity_ratio 1 cl_righthand 1 sensitivity 3.0 snd_surround_speakers 0 // Client Commands jpeg_quality "100" fps_max "101" cl_downloadfilter "nosounds" // GUI Checker clientport "1337" // Netcode rate "1048576" cl_cmdrate "100" cl_updaterate "100" cl_interp "0.01" cl_interpolate "1" cl_interp_ratio "1" cl_lagcomp_errorcheck "0" cl_lagcompensation "1" cl_predictweapons "1" cl_smooth "0" cl_smoothtime "0.01" net_maxfragments 1400 net_graph "1" net_graphpos "1" net_graphheight "70" cl_dynamiccrosshair "0" cl_crosshairscale "2500" cl_crosshairusealpha "999" cl_crosshairalpha "999" cl_crosshaircolor "4" cl_legacy_crosshair_scale "1" bind "KP_INS" "buy defuser" bind "KP_END" "buy vesthelm; buy defuser" bind "KP_DOWNARROW" "buy vesthelm; buy defuser; buy usp" bind "KP_PGDN" "buy vesthelm; buy defuser; buy deagle; buy flashbang" bind "KP_LEFTARROW" "buy vesthelm; buy defuser; buy famas; buy galil; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade" bind "KP_5" "buy vesthelm; buy defuser; buy ak47; buy m4a1; buy flashbang; buy flashbang; buy hegrenade; buy deagle; buy smokegrenade" bind "KP_RIGHTARROW" "buy vesthelm; buy defuser; buy awp; buy flashbang; buy flashbang; buy hegrenade; buy deagle" bind "KP_HOME" "buy vesthelm; buy defuser; buy famas" bind "KP_UPARROW" "buy vesthelm; buy defuser; buy ak47; buy m4a1" bind "KP_PGUP" "buy vesthelm; buy awp; buy defuser" bind "KP_DEL" "buy vest" ScreenWidth "800" ScreenHeight "600" ScreenWindowed "0" ScreenMSAA "4" ScreenMSAAQuality "0" MotionBlur "0" ShadowDepthTexture "0" ScreenMonitorGamma "2.400000" mat_forceaniso "16" mat_picmip "2" mat_trilinear "0" mat_vsync "0" mat_forcehardwaresync "0" mat_parallaxmap "0" mat_reducefillrate "1" r_shadowrendertotexture "1" r_rootlod "2" r_waterforceexpensive "0" r_waterforcereflectentities "0" mat_antialias "0" mat_aaquality "0" mat_specular "0" mat_bumpmap "0" mat_hdr_level "0" mat_colorcorrection "0" VendorID "4318" DeviceID "403" DXLevel_V1 "95" cl_ragdoll_physics_enable "0" User Token 2 "" User Token 3 "" bind "mouse4" "zb_teamcash" exec fps.cfg echo "Config Loaded...."
//Disabling Ropes r_ropetranslucent "0" rope_smooth "0" rope_wind_dist "0" rope_collide "0" rope_subdiv "0" //General Performance CVARs r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time r_drawdetailprops "0" // 'Detailed' props, such as grass r_drawflecks "0" // Impact debris r_shadows "1" // Player Shadows r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow r_dynamic "0" // Dynamic lighting r_3dsky "0" // Render the 3D skybox projection r_propsmaxdist "0" // Maximum visible distance of props r_worldlights "1" // Lights that reflect off your weapon r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects cl_phys_props_max "0" // Maximum clientside physic props cl_ragdoll_physics_enable "0" // Enable/disable ragdoll physics cl_ragdoll_collide "0" // Ragdoll collisions cl_ragdoll_fade_time "0" // Time until ragdolls disappear cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_show_splashes "0" // Disables water splashes. r_eyes "0" // Disables eyes in models. r_teeth "0" // Disables teeth in models. gl_clear "0" // Disables the gl_clear convariable. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_disable_bloom "1" // Disables bloom effects. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. props_break_max_pieces "0" // Disables prop fragmenting r_decal_cullsize 0 mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" r_maxdlights "32" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" mat_parallaxmap "0" mat_hdr_level "0" budget_peaks_window "0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" cl_wpn_sway_interp "0" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" cl_forcepreload "1" cl_drawmonitors "0" gl_clear "1" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_reducefillrate "1" mat_disable_bloom "1" r_maxdlights "32" mat_wateroverlaysize "8" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" mat_hdr_enabled "0" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" mat_parallaxmap "0" mat_hdr_level "0" budget_peaks_window "0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" cl_wpn_sway_interp "0" budget_show_peaks "0" budget_averages_window "0" budget_background_alpha "0" budget_show_averages "0" mat_antialias "0" mat_specular "0" mat_bumpmap "0" mat_bufferprimitives "1" mat_disable_lightwarp "1" budget_show_history "0" mat_framebuffercopyoverlaysize "0" budget_history_range_ms "5" r_forcewaterleaf "0" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" budget_history_numsamplesvisible "0" mat_picmip "2" mat_clipz "1" r_phong "0" lod_TransitionDist "0" mat_vsync "0" r_shadows "1" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_shadowrendertotexture "1" flex_smooth "0" r_lod_noupdate "1" r_flex "0" r_eyeshift_y "0" mat_shadowstate "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_worldlightmin "0.0002" r_waterforcereflectentities "0" r_worldlights "1" r_PhysPropStaticLighting "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_updaterefracttexture "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_drawflecks "0" r_dopixelvisibility "0" r_renderoverlayfragment "0" r_occlusion "0" r_shadowmaxrendered "32" r_rootlod "2" r_lod "2" r_drawbatchdecals "0" cl_rumblescale "0" net_showevents "0" r_spray_lifetime "1" showhitlocation "1" r_ambientboost "0" r_ambientfactor "1" r_waterforceexpensive "0" r_ropetranslucent "0" r_dynamic "0" r_lightaverage "1" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" lod_enable "1" dsp_water "14" blink_duration "0" fps_max "120" // These cvars boost your fps dramaticly r_3dsky "0" r_sse "1" r_sse2 "1" r_mmx "1" props_break_max_pieces "0" weapon_showproficiency "1" //Ropes rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0" //Models cl_ragdoll_physics_enable "0" cl_ragdoll_collide "0" cl_phys_props_max "50" r_maxmodeldecal "0" r_drawmodeldecals "0" //sound snd_async_fullyasync "0" snd_digital_surround "1" snd_flushasync snd_mixahead "0.05" snd_profile "0" //Blood Settings violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1"´ // clear echo "FPS - Config Loaded...."
unbindall //Netsettings rate "35000" cl_cmdrate "66" cl_updaterate "66" cl_interp "0.01" cl_interp_ratio "1" cl_lagcomp_errorcheck "0" cl_lagcompensation "1" cl_predictweapons "1" cl_smooth "0" cl_smoothtime "0.01" //Server sv_nomvp "1" sv_nonemesis "1" sv_nostats "1" sv_disablefreezecam "1" cl_disablefreezecam "1" // Grafik mat_antialias "0" mat_forceaniso "0" mat_trilinear "1" mat_clipz "1" mat_disable_bloom "1" mat_wateroverlaysize "8" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_parallaxmap "0" mat_bloomscale "0" mat_hdr_level "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" mat_reducefillrate "1" mat_hdr_enabled "0"¨ mat_specular "0" mat_bumpmap "0" mat_bufferprimitives "1" mat_disable_lightwarp "1" mat_framebuffercopyoverlaysize "0" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloom_scalefactor_scalar "0" mat_vsync "0" mat_shadowstate "0" mat_picmip "2" r_ropetranslucent "0" r_drawdetailprops "0" r_drawflecks "0" r_shadows "1" r_shadowrendertotexture "1" r_shadowmaxrendered "32" r_dynamic "0" r_3dsky "0" r_propsmaxdist "0" r_worldlights "2" r_renderoverlayfragment "0" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_maxdlights "32" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" r_forcewaterleaf "0" r_phong "0" r_lod_noupdate "1" r_flex "0" r_worldlightmin "0.0002" r_waterforcereflectentities "0" r_PhysPropStaticLighting "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_updaterefracttexture "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_dopixelvisibility "0" r_occlusion "0" r_rootlod "2" r_lod "2" r_drawbatchdecals "0" r_spray_lifetime "1" r_ambientboost "0" r_ambientfactor "1" r_waterforceexpensive "0" r_ropetranslucent "0" r_lightaverage "1" r_sse "1" r_sse2 "1" r_mmx "1" r_bloomtintg "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintr "0" r_drawdetailprops "0" r_flashlightrendermodels "0" r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_propsmaxdist "0" r_staticprop_lod "3" r_sse_s "1" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "0" r_queued_post_processing "1" r_queued_ropes "1" r_decals "75" r_decal_cullsize "0" mp_decals "75" cl_phys_props_max "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_rumblescale "0" cl_disablefreezecam "1" cl_clearhinthistory "1" cl_detaildist "0" cl_detailfade "0" cl_debugrumble "0" cl_playerspraydisable "1" cl_showhelp "0" cl_autohelp "0" cl_c4progressbar "1" cl_threaded_bone_setup "0" cl_interp_threadmodeticks "0" cl_threaded_client_leaf_system "0" cl_phys_props_max "50" cl_allowdownload "0" cl_allowupload "0" cl_wpn_sway_interp "0" cl_logofile "0" budget_show_peaks "0" budget_averages_window "0" budget_background_alpha "0" budget_show_averages "0" budget_show_history "0" budget_history_range_ms "5" budget_history_numsamplesvisible "0" budget_peaks_window "0" texture_budget_background_alpha "999999999" texture_budget_panel_height "0" texture_budget_panel_width "0" gl_clear "1" r_fastzreject "-1" r_updaterefracttexture "0" r_DoCovertTransitions "1" mat_colorcorrection "0" mat_texture_list_all "0" mat_texturelist_directories "0" mat_texturelist_files "1" lod_enable "1" flex_smooth "0" muzzleflash_light "0" lod_TransitionDist "0" net_showevents "0" showhitlocation "1" commentary_firstrun "0" npc_height_adjust "1" scene_showfaceto "0" scene_showlook "0" scene_showmoveto "0" closecaption "0" lod_TransitionDist "0" flex_smooth "0" net_showevents "0" showhitlocation "1" lod_enable "1" dsp_water "14" blink_duration "0" prop_active_gib_limit "0" adsp_debug "0" //Radar cl_radartype "1" cl_radaralpha "255" cl_radartype "1" //Sound snd_mixahead "0.05" snd_async_fullyasync "0" snd_digital_surround "1" snd_noextraupdate "1" suitvolume "0" dsp_enhance_stereo "1" dsp_slow_cpu "0" dsp_spatial "1" dsp_speaker "50" dsp_volume "2" dsp_water "1" cl_downloadfilter "nosounds" snd_profile "0" volume "1" voice_scale "1" voice_modenable "1" voice_enable "1" //Ropes rope_smooth "0" rope_wind_dist "0" rope_collide "0" rope_subdiv "0" rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_shake "0" //Models g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" cl_ragdoll_physics_enable "0" cl_ragdoll_collide "1" cl_phys_props_max "50" r_maxmodeldecal "0" r_drawmodeldecals "0" //Blod Indstillinger violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //Other props_break_max_pieces "0" datacachesize "64" func_break_max_pieces "0" props_break_max_pieces_perframe "0" con_enable "1" weapon_showproficiency "0" //Bindings unbindall bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "a" "+moveleft" bind "b" "buymenu" bind "c" "radio3" bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 100" bind "g" "drop" bind "h" "commandmenu" bind "i" "showbriefing" bind "j" "cheer" bind "k" "+voicerecord" bind "m" "chooseteam" bind "n" "nightvision" bind "o" "buyequip" bind "p" "viewtoggle" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "w" "+forward" bind "x" "radio2" bind "y" "radio1" bind "z" "messagemode" bind "KP_INS" "buy smokegrenade" bind "KP_END" "buy deagle" bind "KP_DOWNARROW" "buy mp5" bind "KP_PGDN" "buy famas;buy galil" bind "KP_LEFTARROW" "buy m4a1;buy ak47" bind "KP_5" "buy awp" bind "KP_RIGHTARROW" "buy vesthelm;buy vest" bind "KP_HOME" "buy hegrenade" bind "KP_UPARROW" "buy flashbang" bind "KP_PGUP" "buy vest" bind "KP_DEL" "buy defuser" bind "`" "toggleconsole" bind "," "buyammo1" bind "." "buyammo2" bind "\" "toggleconsole" bind "SPACE" "+jump" bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "SHIFT" "+duck" bind "CTRL" "+speed" bind "F3" "askconnect_accept" bind "F5" "jpeg;jpeg_quality 80" bind "F10" "give weapon_smokegrenade; give weapon_flashbang; give weapon_flashbang; give weapon_hegrenade" bind "F12" "say Awula, awula! Azakumbaka! Amu asabuli!!!! *LOL*" bind "F11" "say Ene Mene Miste, ein Wallbang durch die Kiste,ein Jumpshot durch die Wand und schon bist du gebannt! :P bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "zb_teamcash" bind "MOUSE4" "noclip" bind "MWHEELUP" "invprev" bind "MWHEELDOWN" "invnext" // Personal settings sensitivity "2.67" zoom_sensitivity_ratio "1" volume "1" fps_max "70" net_graph "1" cl_shoWfps "1" jpeg_quality "100" mat_hdr_enabled "0" mat_hdr_level "0" mat_monitorgamma "1.6" mat_forceaniso "0" mat_antialias "0" mat_aaquality "0" cl_crosshairscale "1000" cl_crosshaircolor "4" cl_crosshairusealpha "1" cl_crosshairalpha "255" cl_dynamiccrosshair "0" cl_righthand "1" hud_fastswitch "1" cl_autowepswitch "0" hud_centerid "1" cl_minmodels "0" cl_min_ct "1" cl_min_t "3" r_lod "2" r_rootlod "2" cl_ragdoll_physics_enable "0" cl_ragdoll_collide "0" // rcon rcon_password "rconPW" alias train "changelevel de_train; rcon changelevel de_train" alias d1 "changelevel de_dust; rcon changelevel de_dust" alias d2 "changelevel de_dust2; rcon changelevel de_dust2" alias aztec "changelevel de_aztec; rcon changelevel de_aztec" alias cbble "changelevel de_cbble; rcon changelevel de_cbble" alias nuke "changelevel de_nuke; rcon changelevel de_nuke" alias inferno "changelevel de_inferno; rcon changelevel de_inferno" alias prod "changelevel de_prodigy; rcon changelevel de_prodigy" alias contra "changelevel de_contra; rcon changelevel de_contra" alias mill "changelevel de_cpl_mill; rcon changelevel de_cpl_mill" alias tuscan "changelevel de_tuscan; rcon changelevel de_tuscan" alias strike "changelevel de_strike_rc4; rcon changelevel de_strike_rc4" alias chateau "changelevel de_chateau; rcon changelevel de_chateau" alias tides "changelevel de_tides; rcon changelevel de_tides" alias r "mp_restartgame 1; rcon mp_restartgame 1" alias rr "mp_restartgame 3; rcon mp_restartgame 3" alias 16000 "mp_startmoney 16000; rcon mp_startmoney 16000" alias 800 "mp_startmoney 800; rcon mp_startmoney 800" alias ftb0 "mp_fadetoblack 0; rcon mp_fadetoblack 0" alias ftb1 "mp_fadetoblack 1; rcon mp_fadetoblack 1" alias ft0 "mp_freezetime 0; rcon mp_freezetime 0" alias ft6 "mp_freezetime 6; rcon mp_freezetime 6" alias ft8 "mp_freezetime 8; rcon mp_freezetime 8" alias ft10 "mp_freezetime 10; rcon mp_freezetime 10" alias ft15 "mp_freezetime 15; rcon mp_freezetime 15" alias pausean "sv_pausable 1; rcon sv_pausable 1" alias pauseaus "sv_pausable 0; rcon sv_pausable 0" alias viewtoggle "ov2" alias ov2 "overview_mode 2; alias viewtoggle ov0" alias ov0 "overview_mode 0; alias viewtoggle ov2" alias off "eslplugin_disable; rcon eslplugin_disable" alias on "eslplugin_enable; rcon eslplugin_enable" alias dx "eslplugin_status" clear echo "speedlink´s cfg loaded"