just tryed out the program
fast as hell and i like the auto name change of the file
+K
fast as hell and i like the auto name change of the file
+K
static byte[] key = { //ItemType.dat, monster.dat, mapdestination.dat
0xAD ,0x6B ,0x4F ,0xFB ,0xDD ,0xB8 ,0x0E ,0x09 ,0x13 ,0x33 ,0x8F ,0xF5 ,0x43 ,0x09 ,0x15 ,0x88 ,0x5D ,0x80 ,0xA3 ,0x45 ,0x2D ,0x42 ,0x08 ,0x56 ,0x80 ,0xF8 ,0x19 ,0xC5 ,0x88 ,0x1B ,0x3E ,0xEF
,0x81 ,0x07 ,0x30 ,0x36 ,0x95 ,0x52 ,0x00 ,0xF7 ,0xFD ,0x5B ,0x5C ,0xBC ,0x6A ,0x26 ,0x0E ,0xB2 ,0xA3 ,0x67 ,0xC5 ,0x5D ,0x6F ,0xDC ,0x18 ,0x8A ,0xB5 ,0xE0 ,0xC8 ,0x85 ,0xE2 ,0x3E ,0x45 ,0x8D
,0x8B ,0x43 ,0x74 ,0x85 ,0x54 ,0x17 ,0xB0 ,0xEC ,0x10 ,0x4D ,0x0F ,0x0F ,0x29 ,0xB8 ,0xE6 ,0x7D ,0x42 ,0x80 ,0x8F ,0xBC ,0x1C ,0x76 ,0x69 ,0x3A ,0xB6 ,0xA5 ,0x21 ,0x86 ,0xB9 ,0x29 ,0x30 ,0xC0
,0x12 ,0x45 ,0xA5 ,0x4F ,0xE1 ,0xAF ,0x25 ,0xD1 ,0x92 ,0x2E ,0x30 ,0x58 ,0x49 ,0x67 ,0xA5 ,0xD3 ,0x84 ,0xF4 ,0x89 ,0xCA ,0xFC ,0xB7 ,0x04 ,0x4F ,0xCC ,0x6E ,0xAC ,0x31 ,0xD4 ,0x87 ,0x07 ,0x72};
static byte[] key2 = {//levelexp.dat, levexp.dat
0xE4, 0xD5, 0xD9, 0x36, 0x10, 0x25, 0xAA, 0xBC, 0xD8, 0xF8, 0xE9, 0x16, 0xC3, 0x8F, 0x62, 0x35, 0x0C, 0x03, 0x58, 0x9B, 0x3D, 0x88, 0xC0, 0xBF, 0xFF, 0xF2, 0xAD, 0xB3, 0x31, 0x79, 0x0C, 0x04
,0x37, 0xB9, 0x91, 0xE2, 0x95, 0xFD, 0xF1, 0x80, 0xBC, 0xBC, 0x52, 0xBE, 0x23, 0x64, 0xFF, 0x06, 0x9A, 0x57, 0x61, 0x73, 0xDC, 0x33, 0x2B, 0x39, 0x63, 0x57, 0xD4, 0x41, 0x80, 0xA3, 0x4A, 0x13
,0xAA, 0x7E, 0xE5, 0xF9, 0x17, 0x1E, 0x99, 0x61, 0x89, 0x04, 0x71, 0x84, 0x6B, 0xC5, 0x38, 0x45, 0x1C, 0x10, 0x79, 0x5C, 0x8B, 0xED, 0xAB, 0xB3, 0x04, 0x43, 0xA5, 0x10, 0x49, 0x9D, 0x58, 0xF5
,0xE5, 0x2D, 0xBC, 0xC5, 0xBD, 0x12, 0x0B, 0x27, 0xE8, 0xD6, 0x2E, 0xAF, 0xC0, 0x3B, 0x74, 0xBC, 0x39, 0x37, 0x8A, 0x9C, 0x72, 0x3D, 0xA8, 0xF7, 0x8A, 0xBE, 0x08, 0x6A, 0xB5, 0xF0, 0x9C, 0x72};
bp fopen until it opened itemtype.dat. Then bp fread and let it load the data into memory then I did a hwbp on write on the data. Broke in the algo.Quote:
Question,
How do you find out what algorithms to use to convert encrypted files??
Great work btw High, i will be using this in my itemtype converter.
+K to u!
Hiyoal
That's because it's not lol action.dat was rendered obsolete ages ago and isn't even used/loaded you can even delete it and co runs perfectly without it.Quote:
well I haven't found when its loaded into memory at all but I will keep looking.
Yeah i did that initially, and also read quite a number of post to confirm the exact cyclone value, but i do remember from a long time ago, there was a speedhack made by edition of action.ini, which is the current action.dat.Quote:
well I haven't found when its loaded into memory at all but I will keep looking.
As cyclone well really what most people did at the start was search for an unknown value (option in most memory searchers) then get cyclone and search for value has changed etc, until there is only 1 address last. then they use cyclone and take note of what it is so next time it is easier to search for it.
that was jmerlin's action editor dont work anymore cus the action.dat isnt even usedQuote:
Yeah i did that initially, and also read quite a number of post to confirm the exact cyclone value, but i do remember from a long time ago, there was a speedhack made by edition of action.ini, which is the current action.dat.
I am interested in learning what is inside.:D
actually i wanted to see what is inside the action.dat because i want to see what are the values recorded inside. The file may not be used, but the values might worth a search in CE.Quote:
that was jmerlin's action editor dont work anymore cus the action.dat isnt even used
also:changing the (if decrypted)autoallot.dat would just change the stat points client side right?