cya
Thx Very Much :):):)Quote:
Simple to use .dat encrypter and decrypter.
How to:
Drag and drop the file you want to decrypt or encrypt onto the exe. It will automatically decrypt it if it is a .dat or encrypt it if it is a .txt and save it as the opposite extension. If it isn't .dat or .txt for some reason... It will prompt you asking if you want to encrypt, decrypt or cancel. It will save it as the original file name with the extension appended on the end.
Q: I run it and it just says something and doesn't open anything.
A: There is no gui... Seriously why did I make this q/a? If someone asks that they need to get help.
I'll look into adding those...Quote:
nice, but it doesn't de/en all dat files. It can only de/en monster/itemtype.dat(s). action.dat and etc uses a different set of algo
magictype.dat uses different encryption i belive.unknownone had a tool for decrypting if i remember rightQuote:
I'll look into adding those...
EDIT: Action.dat never seems to be loaded... What is another .dat that is encryped differently?
EDIT: The rest of the .dats are either not encrypted or encrypted with the same algo as above...
*doubting action.dat is actually encrypted...*
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( 2 < F P Z ˆw ˆw ˆw ˆw ˆw x | | | <} x Ž€ ˜€ € x x x x Ty x x x x ^y x y y "y hy x 6y @y Jy ry d e f g n o p q x y z { ‚ ƒ „ … Œ Ž – — ˜ ™ * * * L V ` .Ÿ 8Ÿ : : : : : : ȁ $: .: 8: @< J< T< ^< h< r< |< †< < < < < < < = = = &= 0= := D= N= X= b= l= v= Š= ”= ž= = = = = = = = = = > > > > j @ x@ @ Thunder d ? ‡ Upgradable Magic~attack Intone-1 NULL NULL NULL Thunder soundthunder.wav NULL NULL Thunder d ?
‡ Upgrade~after~lvl~10 Magic~attack Intone-1 NULL NULL NULL Thunder soundthunder.wav NULL NULL Thunder
d
? ‡ Upgrade~after~lvl~20 Magic~attack Intone-1 NULL NULL NULL Thunder soundthunder.wav NULL NULL Thunder 9 d
? ‡ Upgrade~after~lvl~30 Magic~attack Intone-1 NULL NULL NULL Thunder soundthunder.wav NULL NULL Thunder V d ‡ Fixed Magic~attack Intone-1 NULL NULL NULL Thunder soundthunder.wav NULL NULL Fire ‚ d ? €&J ( ‡ Upgrade~after~lvl~40 Magic~attack Intone-1 NULL NULL NULL RedThunder soundmagic002.wav NULL NULL Fire d
? a < ‡ Upgrade~after~lvl~60 Magic~attack Intone-1 NULL NULL NULL RedThunder soundmagic002.wav NULL NULL Fire d ? S”F ‡ Upgrade~after~lvl~70 Magic~attack Intone-1 NULL NULL NULL RedThunder soundmagic002.wav NULL NULL Fire | d ‡ Fixed Magic~attack Intone-1 NULL NULL NULL RedThunder soundmagic002.wav NULL NULL Tornado d ? MZ ‡ Upgrade~after~lvl~90 Magic~attack magicfull-1 NULL NULL NULL zf2-e233 soundthunder.wav NULL NULL Tornado $ š d ? *9ƒd ‡ Upgrade~after~lvl~100 Magic~attack magicfull-1 NULL NULL NULL zf2-e234 soundthunder.wav NULL NULL Tornado 2 r d ? #6n ‡ Upgrade~after~lvl~110 Magic~attack magicfull-1 NULL NULL NULL zf2-e235 soundthunder.wav NULL NULL Tornado @ Ž d ‡ Fixed Magic~attack magicfull-1 NULL NULL NULL zf2-e236 soundthunder.wav NULL NULL Cure
d
? ‡ Upgradable Recover~HP Intone-1 NULL NULL NULL zf2-e123 soundHealth.wav NULL NULL Cure F d
? . ‡ Upgrade~after~lvl~10 Recover~HP Intone-1 NULL NULL NULL zf2-e124 soundHealth.wav NULL NULL Cure < – d
? 0u ‡ Upgrade~after~lvl~20 Recover~HP Intone-1 NULL NULL NULL zf2-e125 soundHealth.wav NULL NULL Cure d d
? # ‡ Upgrade~after~lvl~30 Recover~HP Intone-1 NULL NULL NULL zf2-e126 soundHealth.wav NULL NULL Cure ‚ d
‡ Fixed Recover~HP Intone-1 NULL NULL NULL zf2-e127 soundHealth.wav NULL NULL Lightning 2 d ? ‡ Fixed Magic~attack Intone-1 NULL NULL NULL thunder2 soundmagic003.wav NULL NULL Accuracy v d x ( ‡ Fixed Increase~hit~rate NULL NULL NULL NULL
Magictype isn't look at the middle of it and you will see text, etc.Quote:
mgictype seems to be encrypted, at least on my co. levelexp and levexp are other dats that might be useful to de/en
well I haven't found when its loaded into memory at all but I will keep looking.Quote:
I'd really appreciate if you can decrypt action.dat. It might solve my doubts on how people found out the value of cyclone