"player load" addresses

06/23/2008 12:05 tanelipe#16
Yah, you're right it wouldn't get even close to a sv status (not even near since it's only me and you 'working' on this). This is mainly a 'test' it's good if we can get the staticaddress but it's not guaranteed. People shouldn't get their hopes up. :D
06/23/2008 12:42 warriorchamp#17
Quote:
Originally Posted by tanelipe View Post
Yah, you're right it wouldn't get even close to a sv status (not even near since it's only me and you 'working' on this). This is mainly a 'test' it's good if we can get the staticaddress but it's not guaranteed. People shouldn't get their hopes up. :D
The bot is already finished......... :rolleyes::rolleyes::rolleyes::rolleyes:
06/23/2008 13:18 Jalan_Jalan#18
I have been reading that topic with great interest and I'd like to contribute a little.

Using Cheatengine, I found the following addresses:

Base address = 0x00408EF0
1st offset = 0x368; seems to be fixed
2nd offset = variable, starting at 0x0, going up in 4byte steps, every value (sometimes every 2nd leads to another player (or monster) on your screen.
3rd offset = 0x6C (leads to the player's name, other offsets would lead to coordinates ..., but this has already been discussed here.)
06/23/2008 13:26 tanelipe#19
Jalan_Jalan : Wish you had posted earlier on this topic. Would have saved time. :o

warriorchamp : What language are you writing this bot on? C++?
06/23/2008 13:33 warriorchamp#20
@tanelipe
I'm using AutoItv3:) That's the perfect botmaker:D
06/23/2008 13:38 tanelipe#21
Yah, I've noticed it's good with bot making :p C# (I use this) sucks at bot making, well It's good when you know how to do things. (GUI making = easy atleast haha) You gotta do like galizzion things before lets say, SendMessage works the same way as ControlClick from autoit xD
06/23/2008 17:13 UPSman2#22
i'm beginning to become doubtful about warriorchamps bot... "i'll believe it when i see it"