ok... its not a super simple thing, so bear with me... (very possible to make a bot like SV with this)
so you see a person lets call him joe, on your CO screen right?
you search for this memory addresses for "joe" in CE... lets say "01171EFC" (we'll call this the base address) shows up right?
so we will use this address as a template...
please note that when a person jumps off the screen the memory address "01171EFC" changes to ?? or 0 (because the person is no longer on screen)
so when conquer loads joe to 01171EFC address certain info is stored relative to this address these are the ones ive found:
1171FA8 (+AC) = jump address (x) <<< prob could be used for cruddy aimbot
1171FAC (+B0) = jump address (y) <<< prob could be used for cruddy aimbot
1171F34 (+38) = pixels on screen (x) <<< prob what SV uses (could be used with control click)
1171F38 (+3C) = pixels on screen (y) <<< prob what SV uses
1171F4C (+50) = character animation (100 norm, 330 fall death, 340 launched death) <<<theres lots of them
ALSO
lets say Suzy is also on your screen (Assuming theres only 3 people on your screen, including you) then her name would be at the address...
1172CF4 (+DF8) = 2nd person loaded on screen
lets say theres a 4th person (including you) his address would be:
1173AEC (+ 2 * DF8) = 3rd person loaded on screen
see the pattern? i hope so >.>
this would make it very simple to make a bot if the base addresses didn't change, but they do... the address that currently writes to the "character load" address is "0048a246" and this is were im stuck, i dont have the programing knowledge to monitor what this address writes to
though it is possible that there is a limited number of base addresses since quite oftenly they load up to the same base address
Side note: the base address changes usualy when you load new maps (going through portals/market/tg)
also its changes about 30 seconds after you log in then after about 4 or 5 minutes it changes, then it stays the same (unless you change maps)
confused? i guess i can answer some questions...
so you see a person lets call him joe, on your CO screen right?
you search for this memory addresses for "joe" in CE... lets say "01171EFC" (we'll call this the base address) shows up right?
so we will use this address as a template...
please note that when a person jumps off the screen the memory address "01171EFC" changes to ?? or 0 (because the person is no longer on screen)
so when conquer loads joe to 01171EFC address certain info is stored relative to this address these are the ones ive found:
1171FA8 (+AC) = jump address (x) <<< prob could be used for cruddy aimbot
1171FAC (+B0) = jump address (y) <<< prob could be used for cruddy aimbot
1171F34 (+38) = pixels on screen (x) <<< prob what SV uses (could be used with control click)
1171F38 (+3C) = pixels on screen (y) <<< prob what SV uses
1171F4C (+50) = character animation (100 norm, 330 fall death, 340 launched death) <<<theres lots of them
ALSO
lets say Suzy is also on your screen (Assuming theres only 3 people on your screen, including you) then her name would be at the address...
1172CF4 (+DF8) = 2nd person loaded on screen
lets say theres a 4th person (including you) his address would be:
1173AEC (+ 2 * DF8) = 3rd person loaded on screen
see the pattern? i hope so >.>
this would make it very simple to make a bot if the base addresses didn't change, but they do... the address that currently writes to the "character load" address is "0048a246" and this is were im stuck, i dont have the programing knowledge to monitor what this address writes to
though it is possible that there is a limited number of base addresses since quite oftenly they load up to the same base address
Side note: the base address changes usualy when you load new maps (going through portals/market/tg)
also its changes about 30 seconds after you log in then after about 4 or 5 minutes it changes, then it stays the same (unless you change maps)
confused? i guess i can answer some questions...