I have the same one, with more values such as guild idQuote:
This is my spawn packet.
There's still a bunch of values I logged but have no idea what they are.
Code:Length : [COLOR="Red"]218[/COLOR] + Name.Length Lookface[UInt32:4] Identifier[UInt32:8] StatusFlag[UInt64:22] Helmet[UInt32:38] Garment[UInt32:42] Armor[UInt32:46] Left[UInt32:50] Right[UInt32:54] LeftAccesorry[UInt32:58] RightAccesorry[UInt32:62] Steed[UInt32:66] HairStyle[UInt16:78] X[UInt16:80] Y[UInt16:82] Direction[Byte:84] Action[Byte:85] Reborn[Byte:92] Level[Byte:93] StringCount[Byte:212] NameLength[Byte:213] Name[String:214]
p.s.
Code:
if (Char.MyGuild != null)
{
WriteUInt16(Char.MyGuild.GuildID, 12, Packet);//guildid
WriteUInt16((ushort)Char.GuildRank, 16, Packet);//guildrank
}
then goes armor color,, uint offset 117
left hand color (sheild),, uint offset 119
headgear color ,, uint offset 121
quiz points,, uint 123
steed plus,, uint offset 127
And A lot more .. Lazy to put them here
I Dunno if they are wrong tho.