Quote:
Originally Posted by cttpwnage
attempting to do the farm in a group of 2 and I don't want my party to keep separating at the end of the map.
at the end of the final Charr checkpoint it sets the $CharrCheckpoint = 0 and then does a $tRunInitiated = False. I tried replacing that with a ResignAndReturn().
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You may want to synchronize your bots resign insteed. So it may be a good practice to create an .ini file that stores the Run status (At Outpost/Starting/In Progress/Finished/Resigned) so both bots can access the .ini file and know what is the current status of the run --> when status in "Finished" you put a condition that check for Finished status and initiate the Resign process for both bots.
Then Bot1 checks if Bot2 has resigned, and Bot2 checks if Bot1 has resigned. Once the two check are done, Run status is set to "Resigned"...
Quote:
Originally Posted by cttpwnage
Very frequently one of the bots will go into the character creation menu of the game and get stuck there.
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This is an issues with the GetPrimaryProfession, when it tries to read data and encounters an error, it sends you to a bugged character creation. I think the logic is broken somehow and you will have to do debugging for that.
Hope this help ;)