WarRock - Pointer und Offsets

09/18/2012 16:20 Pu3Mi2o#271
PHP Code:
//=============================================================\ 
//================ [ Pu3Mi2o ] Address Logger =================\ 
//=============================================================\


//=====================-]~ [ POINTER ] ~[-=====================\ 
//=============================================================\

DWORD ADR_POINTER_PLAYER                   0xA363B8;
DWORD ADR_POINTER_SERVER                   0xA36348;
DWORD ADR_POINTER_MATRIX                   0x9C4038;
DWORD ADR_POINTER_BASE                     0xA8D258;
DWORD ADR_POINTER_ROOM                     0xA36DA8;
DWORD ADR_POINTER_WEAPON_BASE              0xA541DC;
DWORD ADR_POINTER_CLASS_BASE               0xA8EDF8;
DWORD ADR_POINTER_SLOT_BASE                0xC5F18;
DWORD ADR_POINTER_ANGLE                    0xA35EF0;
DWORD ADR_POINTER_DEVICE                   0xA35EF4;
DWORD ADR_POINTER_REMOTE                   0xB5A798;
DWORD OFS_GLOBALINDEX                      0x1D00;
DWORD OFS_LOCALINDEX                       0xA404;


//======================-]~ [ MEMORY ] ~[-=====================\ 
//=============================================================\

DWORD ADR_MEM_WALK_THROUGH_WALLS               0x85DB88;
DWORD ADR_MEM_SHOT_THROUGH_WALLS               0x858644;
DWORD ADR_MEM_SUPER_NO_SPREAD                  0x891030;
DWORD ADR_MEM_QUICKPLANT                       0xA35F14;
DWORD ADR_MEM_QUICKDEFUSE                      0xA35F14;
DWORD ADR_MEM_BONESHOT                         0x891FA8;
DWORD ADR_MEM_STAMINA1                         0x85E43C;
DWORD ADR_MEM_STAMINA2                         0x85E440;
DWORD ADR_MEM_STAMINA3                         0x85E444;
DWORD ADR_MEM_STAMINA4                         0xA35F1C;
DWORD ADR_MEM_STAMINA5                         0xA35F20;


//===================-]~ [ ADDRESSEN ] ~[-=====================\ 
//=============================================================\

DWORD ADR_QUCIKSPAWN                          0xB78D98;
DWORD ADR_AMMO_MEDIC_DISTANCE                 0x891FA0;
DWORD ADR_USE_AIWEAPON_IN_CQC                 0x8F788C;
DWORD ADR_FAST_HEALTH                         0xA3AD7C;
DWORD ADR_FAST_AMMO                           0xA3AD74;
DWORD ADR_FAST_FLAG                           0xA3AD84;
DWORD ADR_FAST_REPAIR                         0xA3720C;
DWORD ADR_DEFUSE_ANY_WHERE                    0x8F78AC;
DWORD ADR_PLANT_ANY_WHERE                     0xA3607E;
DWORD ADR_MOUSE_ENABLE                        0xA35F20;
DWORD ADR_NO_BOUDS1                           0xB7A5A0;
DWORD ADR_NO_BOUDS2                           0xB7A5A4;
DWORD ADR_NO_BOUDS3                           0xB7A5A8;
DWORD ADR_INVISIBLE                           0xDF33C;
DWORD ADR_HIDE_WEAPON                         0x9DA9C8;
DWORD ADR_FAST_LOCK_ON                        0xA35F60;
DWORD ADR_CHANGE_ROLL                         0x891048;
DWORD ADR_DEAD_SPINNER                        0x8F40A4;
DWORD ADR_LADDER_QUCKLY                       0x891328;
DWORD ADR_SILENT_WALK                         0xB69E84;
DWORD ADR_BREAK_LIMIT                         0x890F50;
DWORD ADR_AMMOTYP                             0xA3AE14;
DWORD ADR_ANTI_AFK                            0xB69E80;
DWORD ADR_CRAZY_CAR                           0x890E88;
DWORD ADR_NO_WEATER_1                         0xA3D584;
DWORD ADR_NO_WEATER_2                         0xA3D588;
DWORD ADR_ANTI_RADAR                          0xA3D5BC;


//====================-]~ [ OFFSET ] ~[-=======================\ 
//=============================================================\

DWORD ADR_OFFSET_POSITION_X                0x102F8;
DWORD ADR_OFFSET_POSITION_Y                0x10308;
DWORD ADR_OFFSET_POSITION_Z                0x10300;
DWORD ADR_OFFSET_GRAVITY_Y                 0xC4A8;
DWORD ADR_OFFSET_WEAPON_1                  0x101E4;
DWORD ADR_OFFSET_WEAPON_2                  0x101E6;
DWORD ADR_OFFSET_WEAPON_3                  0x101E8;
DWORD ADR_OFFSET_AUTOSHOT                  0x1037E;
DWORD ADR_OFFSET_WEAPONSTATE               0xC4C8;
DWORD ADR_OFFSET_PLAYERSTATE               0xC4C4;
DWORD ADR_OFFSET_ROOMMASTER                0xC2060;
DWORD ADR_OFFSET_STARTROOMSIZE             0xA8;
DWORD ADR_OFFSET_READYROOMSIZE             0x8E0;
DWORD ADR_OFFSET_AUTOPLANT                 0x10368;
DWORD ADR_OFFSET_AUTODEFUSE                0x1036C;
DWORD ADR_OFFSET_NORECOIL1                 0xC43C;
DWORD ADR_OFFSET_NORECOIL2                 0xC440;
DWORD ADR_OFFSET_NORECOIL3                 0xC444;
DWORD ADR_OFFSET_NOFALLDAMAGE              0x102E0;
DWORD ADR_OFFSET_MAP                       0xC1C14;
DWORD ADR_OFFSET_UNLOXIGEN                 0xA362B8;
DWORD ADR_OFFSET_NO_DEALY                  0x10408;
DWORD ADR_OFFSET_NO_RELOAD                 0x10405;
DWORD ADR_OFFSET_NO_SWITCH                 0x10405;
DWORD ADR_OFFSET_PLAYER_SPEED              0x10104;
DWORD ADR_OFFSET_FAST_NADE_BLAST           0x1010C;
DWORD ADR_OFFSET_SLOT_1                    0xC70B8;
DWORD ADR_OFFSET_SLOT_2                    0xC70B9;
DWORD ADR_OFFSET_SLOT_3                    0xC70BA;
DWORD ADR_OFFSET_SLOT_4                    0xC70BB;
DWORD ADR_OFFSET_SLOT_5                    0xC70BC;
DWORD ADR_OFFSET_SLOT_6                    0xC70BD;
DWORD ADR_OFFSET_SLOT_7                    0xC70BE;
DWORD ADR_OFFSET_SLOT_8                    0xC70BF;
DWORD ADR_OFFSET_VIEW_X                    0x101CC;
DWORD ADR_OFFSET_VIEW_Y                    0x101D4;
DWORD ADR_OFFSET_VIEW_Z                    0x101D0;
DWORD ADR_OFFSET_PITCH                     0x101A0;
DWORD ADR_OFFSET_YAW                       0x101BC;
DWORD ADR_OFFSET_LEVEL                     0xDF318;
DWORD ADR_OFFSET_DINAR                     0xC4C4;
DWORD ADR_OFFSET_PREMIUM                   0x58C;
DWORD ADR_OFFSET_NO_SERVER_KICK            0x361;


//======================-]~ [ WEAPON ] ~[-=====================\ 
//=============================================================\

DWORD ADR_WEAPON_NORESTRICTIONS               0x8F788C;
DWORD ADR_WEAPON_SCOPE                        0x8F7898;
DWORD ADR_WEAPON_UNL_AMMO                     0xA35FE8;


//=======================-]~ [ STATE ] ~[-=====================\ 
//=============================================================\

DWORD ADR_STATE_PLAYER_VEHICLE             0xA363FC;
DWORD ADR_STATE_PLAYER_PRONE               0xA363F0;
DWORD ADR_STATE_PLAYER_ROLL                0xA36414;
DWORD ADR_STATE_WEAPON_SHOT                0xA36404;
DWORD ADR_STATE_WEAPON_RELOADE             0xA36410;
DWORD ADR_STATE_WEAPON_CHANGE              0xA2B624;


//====================-]~ [ D3D USER ] ~[-=====================\ 
//=============================================================\

DWORD ADR_USER_NAME                        0xA8DC1C;
DWORD ADR_USER_IP                          0xA8DB3C;
DWORD ADR_USER_READY                       0xA8EE88;


//=====================-]~ [ ASSEMBLY ] ~[-====================\ 
//=============================================================\

DWORD ADR_ASSEMBLY_AUTOREADY               0x52EBAD;
DWORD ADR_ASSEMBLY_AUTOSTART               0x52EBAD;
DWORD ADR_ASSEMBLY_MESSAGE_BOX             0x4AFC37;
DWORD ADR_ASSEMBLY_SERVER_PACKET           0x4C8561;
DWORD ADR_ASSEMBLY_FORECE_KICK             0x4C8847;
DWORD ADR_ASSEMBLY_OPK                     0x407E14;
DWORD ADR_ASSEMBLY_TRIGGERBOT              0x54FE70;
DWORD ADR_ASSEMBLY_UNL_AMMO                0x4F7430;
DWORD ADR_ASSEMBLY_AUTO_MEDIC              0x4EBB53;
DWORD ADR_ASSEMBLY_VEHICLE_NO_OVERHEAT     0x6F2356;
DWORD ADR_ASSEMBLY_ALWAYS_CROSSHAIR        0x54FF0C;
DWORD ADR_ASSEMBLY_VEH_RADAR_GPS           0x572C7B;
DWORD ADR_ASSEMBLY_ARTILLERY1              0x4DC2F5;
DWORD ADR_ASSEMBLY_ARTILLERY2              0x4DC53B;
DWORD ADR_ASSEMBLY_ARTILLERY3              0x56C140;
DWORD ADR_ASSEMBLY_ARTILLERY4              0x56C1D3;
DWORD ADR_ASSEMBLY_ARTILLERY5              0x56BF1B;
DWORD ADR_ASSEMBLY_ARTILLERY6              0x5504BB;
DWORD ADR_ASSEMBLY_ARTILLERY7              0x56C0BA;
DWORD ADR_ASSEMBLY_ARTILLERY8              0x56C250;
DWORD ADR_ASSEMBLY_ARTILLERY9              0x55047D;
DWORD ADR_ASSEMBLY_ARTILLERY10             0x579FDA;


//=====================-]~ [ STRUCTUR ] ~[-===================\ 
//=============================================================\

struct CPlayer
{
CHAR UnknownData1[0xC4C4];//0x00
BYTE PlayerState;//0xC4C4
CHAR UnknownData2[0x3CDD];//0xC4C5
FLOAT Pitch;//0x101A0
CHAR UnknownData3[0x20];//0x101A4
FLOAT Yaw;//0x101BC
CHAR UnknownData4[0x14];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D4
FLOAT ViewZ;//0x101D0
CHAR UnknownData6[0x12C];//0x101D4
FLOAT PosX;//0x102F8
CHAR UnknownData7[0xC];//0x10304
FLOAT PosZ;//0x10300
CHAR UnknownData8[0xC];//0x1030C
FLOAT PosY;//0x10308
};
struct CBase 
09/19/2012 20:09 Supremex3#272
Quote:
DWORD ADR_ASSEMBLY_MESSAGE_BOX = 0x4AFC37;
Dumped. Searched. And im here:
XOR EAX, EAX
PUSH EAX
PUSH 00869448 ("ReadTerrainStart") // WTF
...

Code:
#define dwSpeed                0x00891368
#define dwNFD                  0x00102E0
#define dwInvisible            0x00DF33C
#define dwFastAmmo             0x00B62A3C
#define dwFastHealth           0x00B62A44
#define dwFastRepair           0x00B62A40
#define dwFastFlag             0x00B62A48
#define dwSlot1                0x00C70B8
#define dwSlot2                0x00C70B9
#define dwSlot3                0x00C70BA
#define dwSlot4                0x00C70BB
#define dwSlot5                0x00C70BC
#define dwSlot6                0x00C70BD
#define dwSlot7                0x00C70BE
#define dwSlot8                0x00C70BF
#define dwAmmoSniper           0x00A35F4C
#define dwAmmoExtra1           0x00A35F4A
#define dwAmmoExtra2           0x00A35F4B
#define dwAmmoAssault          0x00A35F4E
if some not working notify me xd
09/19/2012 20:28 Pu3Mi2o#273
Quote:
Zitat:
DWORD ADR_ASSEMBLY_MESSAGE_BOX = 0x4AFC37;
Dumped. Searched. And im here:
XOR EAX, EAX
PUSH EAX
PUSH 00869448 ("ReadTerrainStart") // WTF
...

Code:

#define dwSpeed 0x00891368
#define dwNFD 0x00102E0
#define dwInvisible 0x00DF33C
#define dwFastAmmo 0x00B62A3C
#define dwFastHealth 0x00B62A44
#define dwFastRepair 0x00B62A40
#define dwFastFlag 0x00B62A48
#define dwSlot1 0x00C70B8
#define dwSlot2 0x00C70B9
#define dwSlot3 0x00C70BA
#define dwSlot4 0x00C70BB
#define dwSlot5 0x00C70BC
#define dwSlot6 0x00C70BD
#define dwSlot7 0x00C70BE
#define dwSlot8 0x00C70BF
#define dwAmmoSniper 0x00A35F4C
#define dwAmmoExtra1 0x00A35F4A
#define dwAmmoExtra2 0x00A35F4B
#define dwAmmoAssault 0x00A35F4E

if some not working notify me xd
ich sagte doch nicht das sie 100% stimmen :)
09/19/2012 20:37 Supremex3#274
If im not wrong, messagebox addy is: 0x005D67D0 (just found in the dump..)

#edit
Found EngineText
Code:
#define adrEngineText          0x0052C135
09/20/2012 21:38 Supremex3#275
#edit
Muahaha working HS Bypass now :)
09/21/2012 15:26 ~ExoduS~*#276
Quote:
Originally Posted by Supremex3 View Post
#edit
Muahaha working HS Bypass now :)
niemand wird der neuen HS Bypass Public machen ;)
09/21/2012 21:56 Supremex3#277
Code:
//=========================================\\
//========= Nullpointer Addy Logger =======\\
//===========      V.1.1.0        =========\\
//============ (now with EhSvc)  ==========\\
//=========================================\\

#define dwPlayerpointer        0x00A363B8
#define dwServerpointer        0x00A36348
#define dwSpeed                0x00891368
#define dwNFD                  0x00102E0
#define dwInvisible            0x00DF33C
#define dwFastAmmo             0x00B62A3C
#define dwFastHealth           0x00B62A44
#define dwFastRepair           0x00B62A40
#define dwFastFlag             0x00B62A48
#define dwSlot1                0x00C70B8
#define dwSlot2                0x00C70B9
#define dwSlot3                0x00C70BA
#define dwSlot4                0x00C70BB
#define dwSlot5                0x00C70BC
#define dwSlot6                0x00C70BD
#define dwSlot7                0x00C70BE
#define dwSlot8                0x00C70BF
#define dwAmmoSniper           0x00A35F4C
#define dwAmmoExtra1           0x00A35F4A
#define dwAmmoExtra2           0x00A35F4B
#define dwAmmoAssault          0x00A35F4E
#define dwBandage              0x00A35F50
#define dwCQCProne             0x008F788C
#define adrEngineText          0x0052C135
#define adrChatHandler         0x0050161E
#define asmMessageBox          0x005D67D0
#define asmMAPPING             0x004A59B2
//=============== EHSVC NOW ===============//
#define adrHSAntiCrash         0x003CF64
#define adrHSAsmDetecion       0x002C2F1
#define adrDetection           0x009FB0
#define adrNanoCheck1          0x003CEEE
#define adrNanoCheck2          0x003A31F
#define adrNanoCheck3          0x003C3A6
#define adrSelfCrc             0x007B840

#define adrCallback1           0x007C139
#define adrCallback2           0x00A048
#define adrNanoScan1           0x009A520
#define adrNanoScan2           0x0097F6F

//=========================================//
//============= End of logging ============//
//============= Supreme Logger ============//
//=========================================//
09/23/2012 15:29 SiLenTHaLo#278
Hat jemand eine aktuelle Detour? Würde euch in die Credits packen!!

Quote:
Originally Posted by ~ExoduS~* View Post
niemand wird der neuen HS Bypass Public machen ;)
Doch xXRusSXx HAHAHAHAHAHAHAH :D
09/23/2012 17:49 BlackLegend™##279
Quote:
Originally Posted by SiLenTHaLo View Post
Hat jemand eine aktuelle Detour? Würde euch in die Credits packen!!



Doch xXRusSXx HAHAHAHAHAHAHAH :D
Ihr Geier. Sucht doch mal selber die Addys. Langsam nervt es.
09/26/2012 13:53 Speedlvlers#280
Keine so erfreulichen Nachrichten:

Adressen+Offsets wrong, kleines pattern update, Structs worken nicht mehr, Bypass fully detected. Trotzdem hab ich hier schon mal paar Addys:
Code:
//Pointers Started
#define ADR_PLAYERPTR                0xA3C498
#define ADR_SERVERPTR                0xA3C428
#define ADR_GLOBALPTR                0x1D10
#define OFS_DEVICEPTR                0xA3BFD4
#define ADR_DEVICEPTR                0x892FE4
#define ADR_WEAPONPTR                0xA5A61C
#define ADR_ANGELSPTR                0xA3BFD0
#define ADR_STATEPTR                 0xA3C4C0
#define ADR_BASEPTR                  0xA93768
#define ADR_ROOMPTR                  0xA3CEA0
#define ADR_HEALTHPTR                0x31FB8
#define ADR_USERPTR                  0xA3C428
#define ADR_USERBASE                 0xA3D26C
#define ADR_MATRIXPTR                0x9CA000
#define ADR_CBASE                    0xB610A8
#define ADR_MYSIZE                   0x0
#define ADR_REMOTEPTR                0xB610A8
//Pointers End
 
//Common Addresses//
#define ADR_NOSPAWN1                 0xB70948
#define ADR_NOSPAWN2                 0xB7094C
#define ADR_NOSPAWN3                 0xB70950
#define ADR_NOWATER1                 0xA439C4
#define ADR_NOWATER2                 0xA439C8
#define ADR_WALKTHROUGHWALLS         0x862C48
#define ADR_ANTIAFK                  0xB707C0
#define ADR_FASTLOCKON               0x9D2AB8
#define ADR_SUPERNOSPREAD            0x896008
#define ADR_PLANTANYWHERE            0xA3C012
#define ADR_DEFUSEANYWHERE           0x8FD7B4
#define ADR_NOBOUNDS                 0xB80EE8
#define ADR_NOBOUNDS2                0xB80EEC
#define ADR_NOBOUNDS3                0xB80EF0
#define ADR_AUTOREPAIR               0xA3C01B
#define ADR_SCOPE                    0xB6740000
#define ADR_ARTELLERY                0x896098
#define ADR_FASTMEDIC                0xA411BC
#define ADR_FASTAMMO                 0xA411B4
#define ADR_FASTREPAIR               0xA3D2F0
#define ADR_FASTFLAG                 0xA411C4
#define ADR_WALKUNDERWATER           0xA439CC
#define ADR_UNLIMITEDAMMO            0xA3C404
#define ADR_BONESHOT                 0x896F78
#define ADR_SHOOTTHROUGHWALLS        0x85D6E4
#define ADR_PLAYERSPEED              0x896338
#define ADR_DEATHCAM                 0xB786D8
#define ADR_IMMEXPLOSION             0x896110
#define ADR_HIGHMODE                 0x896400
#define ADR_CQCPRONE                 0xA3D254
#define ADR_STAMINAREFILL            0x9C4458
#define ADR_HIDEFROMRADAR            0xA439FC
#define ADR_QUICKPLANT               0xA3BFF4
#define ADR_BIGCARNAME               0x896180
#define ADR_AUTOSTART                0x530CD9
#define ADR_WEAPONSHOT               0xA3C4E8
#define ADR_WEAPONSHOT2              0xA3C508
#define ADR_BREAKLIMIT               0x895F20
#define ADR_FULLBRIGHT               0xA3D118
#define ADR_FULLBRIGHT2              0xA3D118
#define ADR_FULLBRIGHT3              0xA3D118
#define ADR_STAMINA1                 0x8634FC
#define ADR_STAMINA2                 0x863500
#define ADR_STAMINA3                 0x863504
#define ADR_STAMINA4                 0x863508
#define ADR_STAMINA5                 0x86350C
#define ADR_GLASSWALLS               0x8634FC
#define ADR_WEAPONGRAVITY            0x895F78
#define ADR_SILENTWALK               0xB707C4
#define ADR_LADDERQUICKLY            0x8962F0
#define ADR_CROSSHAIR                0xA411D8
#define ADR_SUPEREXPLOSION           0x8969D0
#define ADR_COLORSHOT                0xA3D118
#define ADR_SUPERCARSOUND            0x424F76
#define ADR_DEADSPINNER              0x8F9FAC
#define ADR_HIDEWEAPON               0x8F56B0
#define ADR_CHANGEROLLSTYLE          0x896020
#define ADR_CRAZYCAR                 0x895E50
#define ADR_WTH                      0x892AA0
#define ADR_NEARFOG                  0xA439DC
#define ADR_FARFOG                   0xA439E0
#define ADR_ROLLSPEED                0x896168
#define ADR_VIRTUALJUMP              0x895FD4
#define ADR_WORLDINWATER             0xA3C394
#define ADR_SNIPERAMMO               0xA3C02C
#define ADR_EXTRAMMO1                0xA3C02A
#define ADR_EXTRAMMO2                0xA3C02B
#define ADR_ASSAULTAMMO              0xA3C02E
#define ADR_BANDAGE                  0xA3C030
//Common Addresses END//

//OffSets Started//
#define OFS_GLOBALSIZE                0x1D10
#define OFS_LOCALSIZE                 0xA40C
#define OFS_NODELAY                   0x10410
#define OFS_NORELOAD                  0x1040D
#define OFS_NOSWITCH                  0x1040D
#define OFS_NORECOIL1                 0xC444
#define OFS_NORECOIL2                 0xC448
#define OFS_NORECOIL3                 0xC44C
#define OFS_X                         0x10300
#define OFS_Y                         0x10310
#define OFS_Z                         0x10308
#define OFS_NOFALLDAMAGE              0x102E8
#define OFS_VIEW_X                    0x101D4
#define OFS_VIEW_Z                    0x101D8
#define OFS_VIEW_Y                    0x101DC
#define OFS_SLOT1                     0xC70C0
#define OFS_SLOT2                     0xC70C1
#define OFS_SLOT3                     0xC70C2
#define OFS_SLOT4                     0xC70C3
#define OFS_SLOT5                     0xC70C4
#define OFS_SLOT6                     0xC70C5
#define OFS_SLOT7                     0xC70C6
#define OFS_SLOT8                     0xC70C7
#define OFS_PLAYERSTATE               0xC4CC
#define OFS_MAP                       0x0
#define OFS_SUPERMASTER               0x0
#define OFS_WEAPON1                   0x101EC
#define OFS_WEAPON2                   0x101EE
#define OFS_WEAPON3                   0x101F0
#define OFS_PREMIUM                   0x58C
#define OFS_USERNAME                  0xDF574
#define OFS_GRAVITY_Z                 0xE0
#define OFS_GRAVITY_Y                 0xE4
#define OFS_GRAVITY_X                 0xDC
#define OFS_INVISIBLE                 0xDF344
#define OFS_READYROOMSIZE             0x0
#define OFS_STARTROOMSIZE             0xA8
#define OFS_LEVEL                     0xDF320
#define OFS_DINAR                     0xDF330
#define OFS_SLOTBASE                  0xC5F20
#define OFS_PITCH                     0x101A8
#define OFS_YAW                       0x101C4
#define OFS_NOSERVERKICK              0x361
#define OFS_3DPLAYERVIEW              0x101A0
#define OFS_PLAYERSPEED               0x1010C
#define OFS_NOSPREAD                  0x10110
#define OFS_ROOMMASTER                0xE0898
#define OFS_PREMIUM1                  0x150
#define OFS_PREMIUM2                  0x154
#define OFS_NADE                      0x0
//OFFSETS END//
 
//WeaponBinder Started//
#define OFS_PLAYERSLOT                0x0
#define ADR_CLASSBASE                 0xA95308
#define OFS_SLOTBASE                  0xC5F20
#define ADR_WEAPONBASE                0xA5A61C
//Weaponbinder End//
 
//User Infos Started//
#define ADR_USERHEALTH                0xA952FC
#define ADR_USERNAME                  0xA9412C
#define ADR_USERTEAM                  0xA93768
#define ADR_USERPOINTS                0xA94780
#define ADR_USERPING                  0xA93E24
//User Infos End//
 
//Asmbeller's Started//
#define ASM_ARTELLRY                  0x0
#define ASM_QUICKPLANT                0x4F574F
#define ASM_QUICKDEFUSE               0x4391E6
#define ASM_BULLETS                   0x4F6A45
#define ASM_NORELOAD                  0x5AC762
#define ASM_WALKTHROUGHWALLS          0x741562
#define ASM_SHOOTTHROUGHWALLS         0x608A90
#define ASM_CRCPATCH                  0x417EA7
#define ASM_BACKTOLOBBY               0x4CB25D
#define ASM_ALWAYSCROSS               0x5525AB
#define ASM_ENGINETEXT                0x401073
#define ASM_MESSAGEBOX                0x4B2C4A
#define ASM_UNLAMMO                   0x4FAA96
#define ASM_SWITCHTIME                0x4FD111
#define ASM_OPK                       0x407DBC
//Asmbeller End!!//
09/26/2012 15:30 xx120xx#281
Quote:
Originally Posted by Speedlvlers View Post
Keine so erfreulichen Nachrichten:

Adressen+Offsets wrong, kleines pattern update, Structs worken nicht mehr, Bypass fully detected. Trotzdem hab ich hier schon mal paar Addys:
Code:
//Pointers Started
#define ADR_PLAYERPTR                0xA3C498
#define ADR_SERVERPTR                0xA3C428
#define ADR_GLOBALPTR                0x1D10
#define OFS_DEVICEPTR                0xA3BFD4
#define ADR_DEVICEPTR                0x892FE4
#define ADR_WEAPONPTR                0xA5A61C
#define ADR_ANGELSPTR                0xA3BFD0
#define ADR_STATEPTR                 0xA3C4C0
#define ADR_BASEPTR                  0xA93768
#define ADR_ROOMPTR                  0xA3CEA0
#define ADR_HEALTHPTR                0x31FB8
#define ADR_USERPTR                  0xA3C428
#define ADR_USERBASE                 0xA3D26C
#define ADR_MATRIXPTR                0x9CA000
#define ADR_CBASE                    0xB610A8
#define ADR_MYSIZE                   0x0
#define ADR_REMOTEPTR                0xB610A8
//Pointers End
 
//Common Addresses//
#define ADR_NOSPAWN1                 0xB70948
#define ADR_NOSPAWN2                 0xB7094C
#define ADR_NOSPAWN3                 0xB70950
#define ADR_NOWATER1                 0xA439C4
#define ADR_NOWATER2                 0xA439C8
#define ADR_WALKTHROUGHWALLS         0x862C48
#define ADR_ANTIAFK                  0xB707C0
#define ADR_FASTLOCKON               0x9D2AB8
#define ADR_SUPERNOSPREAD            0x896008
#define ADR_PLANTANYWHERE            0xA3C012
#define ADR_DEFUSEANYWHERE           0x8FD7B4
#define ADR_NOBOUNDS                 0xB80EE8
#define ADR_NOBOUNDS2                0xB80EEC
#define ADR_NOBOUNDS3                0xB80EF0
#define ADR_AUTOREPAIR               0xA3C01B
#define ADR_SCOPE                    0xB6740000
#define ADR_ARTELLERY                0x896098
#define ADR_FASTMEDIC                0xA411BC
#define ADR_FASTAMMO                 0xA411B4
#define ADR_FASTREPAIR               0xA3D2F0
#define ADR_FASTFLAG                 0xA411C4
#define ADR_WALKUNDERWATER           0xA439CC
#define ADR_UNLIMITEDAMMO            0xA3C404
#define ADR_BONESHOT                 0x896F78
#define ADR_SHOOTTHROUGHWALLS        0x85D6E4
#define ADR_PLAYERSPEED              0x896338
#define ADR_DEATHCAM                 0xB786D8
#define ADR_IMMEXPLOSION             0x896110
#define ADR_HIGHMODE                 0x896400
#define ADR_CQCPRONE                 0xA3D254
#define ADR_STAMINAREFILL            0x9C4458
#define ADR_HIDEFROMRADAR            0xA439FC
#define ADR_QUICKPLANT               0xA3BFF4
#define ADR_BIGCARNAME               0x896180
#define ADR_AUTOSTART                0x530CD9
#define ADR_WEAPONSHOT               0xA3C4E8
#define ADR_WEAPONSHOT2              0xA3C508
#define ADR_BREAKLIMIT               0x895F20
#define ADR_FULLBRIGHT               0xA3D118
#define ADR_FULLBRIGHT2              0xA3D118
#define ADR_FULLBRIGHT3              0xA3D118
#define ADR_STAMINA1                 0x8634FC
#define ADR_STAMINA2                 0x863500
#define ADR_STAMINA3                 0x863504
#define ADR_STAMINA4                 0x863508
#define ADR_STAMINA5                 0x86350C
#define ADR_GLASSWALLS               0x8634FC
#define ADR_WEAPONGRAVITY            0x895F78
#define ADR_SILENTWALK               0xB707C4
#define ADR_LADDERQUICKLY            0x8962F0
#define ADR_CROSSHAIR                0xA411D8
#define ADR_SUPEREXPLOSION           0x8969D0
#define ADR_COLORSHOT                0xA3D118
#define ADR_SUPERCARSOUND            0x424F76
#define ADR_DEADSPINNER              0x8F9FAC
#define ADR_HIDEWEAPON               0x8F56B0
#define ADR_CHANGEROLLSTYLE          0x896020
#define ADR_CRAZYCAR                 0x895E50
#define ADR_WTH                      0x892AA0
#define ADR_NEARFOG                  0xA439DC
#define ADR_FARFOG                   0xA439E0
#define ADR_ROLLSPEED                0x896168
#define ADR_VIRTUALJUMP              0x895FD4
#define ADR_WORLDINWATER             0xA3C394
#define ADR_SNIPERAMMO               0xA3C02C
#define ADR_EXTRAMMO1                0xA3C02A
#define ADR_EXTRAMMO2                0xA3C02B
#define ADR_ASSAULTAMMO              0xA3C02E
#define ADR_BANDAGE                  0xA3C030
//Common Addresses END//

//OffSets Started//
#define OFS_GLOBALSIZE                0x1D10
#define OFS_LOCALSIZE                 0xA40C
#define OFS_NODELAY                   0x10410
#define OFS_NORELOAD                  0x1040D
#define OFS_NOSWITCH                  0x1040D
#define OFS_NORECOIL1                 0xC444
#define OFS_NORECOIL2                 0xC448
#define OFS_NORECOIL3                 0xC44C
#define OFS_X                         0x10300
#define OFS_Y                         0x10310
#define OFS_Z                         0x10308
#define OFS_NOFALLDAMAGE              0x102E8
#define OFS_VIEW_X                    0x101D4
#define OFS_VIEW_Z                    0x101D8
#define OFS_VIEW_Y                    0x101DC
#define OFS_SLOT1                     0xC70C0
#define OFS_SLOT2                     0xC70C1
#define OFS_SLOT3                     0xC70C2
#define OFS_SLOT4                     0xC70C3
#define OFS_SLOT5                     0xC70C4
#define OFS_SLOT6                     0xC70C5
#define OFS_SLOT7                     0xC70C6
#define OFS_SLOT8                     0xC70C7
#define OFS_PLAYERSTATE               0xC4CC
#define OFS_MAP                       0x0
#define OFS_SUPERMASTER               0x0
#define OFS_WEAPON1                   0x101EC
#define OFS_WEAPON2                   0x101EE
#define OFS_WEAPON3                   0x101F0
#define OFS_PREMIUM                   0x58C
#define OFS_USERNAME                  0xDF574
#define OFS_GRAVITY_Z                 0xE0
#define OFS_GRAVITY_Y                 0xE4
#define OFS_GRAVITY_X                 0xDC
#define OFS_INVISIBLE                 0xDF344
#define OFS_READYROOMSIZE             0x0
#define OFS_STARTROOMSIZE             0xA8
#define OFS_LEVEL                     0xDF320
#define OFS_DINAR                     0xDF330
#define OFS_SLOTBASE                  0xC5F20
#define OFS_PITCH                     0x101A8
#define OFS_YAW                       0x101C4
#define OFS_NOSERVERKICK              0x361
#define OFS_3DPLAYERVIEW              0x101A0
#define OFS_PLAYERSPEED               0x1010C
#define OFS_NOSPREAD                  0x10110
#define OFS_ROOMMASTER                0xE0898
#define OFS_PREMIUM1                  0x150
#define OFS_PREMIUM2                  0x154
#define OFS_NADE                      0x0
//OFFSETS END//
 
//WeaponBinder Started//
#define OFS_PLAYERSLOT                0x0
#define ADR_CLASSBASE                 0xA95308
#define OFS_SLOTBASE                  0xC5F20
#define ADR_WEAPONBASE                0xA5A61C
//Weaponbinder End//
 
//User Infos Started//
#define ADR_USERHEALTH                0xA952FC
#define ADR_USERNAME                  0xA9412C
#define ADR_USERTEAM                  0xA93768
#define ADR_USERPOINTS                0xA94780
#define ADR_USERPING                  0xA93E24
//User Infos End//
 
//Asmbeller's Started//
#define ASM_ARTELLRY                  0x0
#define ASM_QUICKPLANT                0x4F574F
#define ASM_QUICKDEFUSE               0x4391E6
#define ASM_BULLETS                   0x4F6A45
#define ASM_NORELOAD                  0x5AC762
#define ASM_WALKTHROUGHWALLS          0x741562
#define ASM_SHOOTTHROUGHWALLS         0x608A90
#define ASM_CRCPATCH                  0x417EA7
#define ASM_BACKTOLOBBY               0x4CB25D
#define ASM_ALWAYSCROSS               0x5525AB
#define ASM_ENGINETEXT                0x401073
#define ASM_MESSAGEBOX                0x4B2C4A
#define ASM_UNLAMMO                   0x4FAA96
#define ASM_SWITCHTIME                0x4FD111
#define ASM_OPK                       0x407DBC
//Asmbeller End!!//
Was bringen uns denn groß die ASM adressen wenn Bypass "fully fixed" ist ? xDD
Naja ok .. nen bisschen geht schon noch über inline asm aber .. :/

AntiSpam :
Code:
#define OFS_SLOT5                     0xC70C4
09/26/2012 15:49 AdrenalinaPL#282
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v3.2 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0xA3C498
#define ADR_ServerPointer		0xA3C428
#define ADR_RemotePointer		0xB610A8
#define ADR_WeaponPointer		0x8FD6C8
#define ADR_DevicePointer		0x892FE4
#define ADR_HealthPointer		0x31FB8
#define ADR_UserPointer			0xA3C428
#define ADR_BasePointer 		0xA93768
#define ADR_UserBase			0xA3D26C
#define ADR_ViewAngels			0xA3BFD0
#define ADR_PlayerSize			0x1D10
#define ADR_StructSize			0x1D10
#define ADR_RoomClass			0xA3D260
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0xA3C394
#define ADR_CqCProne			0xB6934C
#define ADR_NoSpawnWaitCqC		0xA3C264
#define ADR_VirtualJump			0x895FD4
#define ADR_NearFog			0xA439DC
#define ADR_FarFog			0xA439E4
#define ADR_NoWater1			0xA439C8
#define ADR_NoWater2			0xA439C4
#define ADR_AntiAfk			0xB70774
#define ADR_Scope			0x8FD7A0
#define ADR_Speed			0x896338
#define ADR_SpeedRoll			0x896168
#define ADR_GlassWall			0x8634FC
#define ADR_FullBright1			0xA3D124
#define ADR_FullBright2			0xA3D12C
#define ADR_FullBright3			0xA3D130
#define ADR_NoBounds1			0xB707C0
#define ADR_NoBounds2			0xB707C4
#define ADR_NoBounds3			0xB707C8
#define ADR_ColorShot1			0xA3D124
#define ADR_ColorShot2			0xA3D12C
#define ADR_ColorShot3			0xA3D130
#define ADR_Crosshair			0xA411D8
#define ADR_NoSpread			0xA41254
#define ADR_DeathCam			0xB786D8
#define ADR_ImmExplosion		0x896110
#define ADR_SuperExplosion		0x8969D0
#define ADR_HighMode			0x896400
#define ADR_CameraView			0x895FD4
#define ADR_NoWeaponGravity		0x895F78
#define ADR_BreakLimit			0x895F20
#define ADR_FastLockOn			0xA3C040
#define ADR_LadderQuickly		0x8962F0
#define ADR_DeadSpinner			0x8F9FAC
#define ADR_HideWeapon			0x8F56B0
#define ADR_WeaponShot1			0xA3C4E8
#define ADR_WeaponShot2			0xA3C508
#define ADR_ChangeRoll			0x896020
#define ADR_SilentWalk			0x8500B707
#define ADR_PlayerProne			0xA3D254
#define ADR_CameraPosition1		0xA35E9C
#define ADR_CameraPosition2		0xA35EA0
#define ADR_QuickPlant			0xA3BFF4
#define ADR_AntiRadar			0xA439FC
#define ADR_StaminaRefill		0x9C4458
#define ADR_SuperNoSpread		0x896008
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_Weapon1			0x101EC
#define OFS_Weapon2			0x101EE
#define OFS_Weapon3			0x101F0
#define OFS_1thSlot			0xC70C0
#define OFS_2thSlot			0xC70C1
#define OFS_3thSlot			0xC70C2
#define OFS_4thSlot			0xC70C3
#define OFS_5thSlot			0xC70C4
#define OFS_6thSlot			0xC70C5
#define OFS_7thSlot			0xC70C6
#define OFS_8thSlot			0xC70C7
#define OFS_NoRecoil1			0xC444
#define OFS_NoRecoil2			0xC448
#define OFS_NoRecoil3			0xC44C
#define OFS_NoFallDamage		0x102E8
#define OFS_X				0x10300
#define OFS_Y				0x10310
#define OFS_Z				0x10308
#define OFS_GravityX			0xC4AC
#define OFS_GravityY			0xC4B0
#define OFS_GravityZ			0xC4B4
#define OFS_OPK_X			0x10260
#define OFS_Level			0xDF320
#define OFS_Dinar			0xDF330
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xC2068
#define OFS_RoomMaster			0xE0898
#define OFS_NoM134Idle			0x103F8
#define OFS_NoSpread			0x1011C
#define OFS_NoReload			0x1040D
#define OFS_NoDelay			0x10410
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x896F78
#define MEM_WTW				0x862C48
#define MEM_STW				0x85D6E4
#define MEM_WUW				0xA439CC
#define MEM_WTH				0x892AA0
#define MEM_UnlimitedAmmo		0xA3C404
#define MEM_Invisible			0xDF344
#define MEM_PlantAnyWhere		0xA3C012
#define MEM_DefuseAnyWhere		0x8FD7B4
#define MEM_Stamina1			0x8634FC
#define MEM_Stamina2			0x863500
#define MEM_Stamina3			0x863504
#define MEM_Stamina4			0x863508
#define MEM_Stamina5			0x86350C
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0xA3C02E
#define PX_SniperAmmo			0xA3C02C
#define PX_Bandage			0xA3C030
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0xA411BC
#define ADR_FastAmmo			0xA411B4
#define ADR_FastFlag			0xA411C4
#define ADR_FastRepair			0xA3D2F0
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x896180
#define ADR_CrazyCar			0x895E50
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA9412C
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0xA3C428
#define ADR_ClassBase			0xA95308
#define ADR_WeaponBase			0xA5A61C
#define ADR_SlotBase			0xC5F20
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x5525AB
#define ASM_NoReload			0x5AC762
#define ASM_Bullets			0x4F6A45
#define ASM_OPK				0x407DBC
#define ASM_WTW				0x741562
#define ASM_STW				0x608A90
#define ASM_QuickPlant			0x4F574F
#define ASM_QuickDefuse			0x4391E6
#define ASM_Artillery1			0x408670
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x4B2C4A
#define ASM_SwitchTime			0x4FD111
#define ASM_CRCPatch			0x417EA7
#define ASM_AutoStart			0x530CD9
#define ASM_BackToLobby			0x4CB25D
#define ASM_BackToLobby			0x4CA926
#define ASM_SuperCarSound		0x424F76
#define ASM_UnlimitedAmmo		0x4FAA96
																
~ Stopped...													
																
|#|******************************************************************************|#|
09/26/2012 20:37 alfmkwndk#283
Code:
//====================================================\
//================\Hepe2567 LOGGER//=================\
//====================================================\
																					    											
================POINTES ADDYS=================

#define ADR_PLAYERBASE      0x00A3C498
#define ADR_SERVERBASE      0x00A3C428
#define ADR_BasePointer     0x00893C7889
#define ADR_HealthPointer   0x00893C7889
#define ADR_DevicePointer   0x00892FE4
#define ADR_UserPointer     0x00A3C428
#define ADR_WeaponPointer   0x008FD6C8
#define ADR_ViewAngels      0x00A3BFD0

================ADDYS=================

#define ADR_SPEED           0x00896338
#define ADR_VirtualJump	  0x00895FD4
#define ADR_ImDrunk	      0x00A3C394
#define ADR_CQCPRONE        0x00B6934C
#define ADR_SCOPE           0x008FD7A0
#define ADR_SCOPESIDE       0x008FD7A8
#define ADR_NoSpawn1	    //Removed
#define ADR_NoSpawn2	      0x00B7F6E0
#define ADR_FastMedic	      0x00A411BC
#define ADR_FastAmmo	      0x00A411B4
#define ADR_FASTFLAG		//Removed
#define ADR_FREPAIR		  0x00A3D2F0
#define ADR_AFK			  0x00B70774
#define ADR_NOSPREAD		  0x0010110
#define ADR_SuperNoSpread   0x00896008
#define ADR_NOBOUNDS1		  0x00B707C0
#define ADR_NOBOUNDS2		  0x00B707C4
#define ADR_NOBOUNDS3		  0x00B707C8
#define ADR_DefuseAnyWhere  0x008FD7B0
#define ADR_PlantAnyWhere	  0x00FFFFFFF9

================ADDYS=================

#define ADR_Weapon1         0x00101EC
#define ADR_Weapon2         0x00101EE
#define ADR_Weapon3         0x00101F0
#define MEM_BONESHOT	      0x00896F78
#define MEM_UNLAMMO         0x004FAA96
#define MEM_Invisible	      0x00DF344
#define MEM_STW	          0x0085D6E4
#define MEM_WTW	          0x00862C48
#define MEM_WUW	          0x00A439CC
#define MEM_WTH	          0x00892AA0

================ADDYS=================

#define OFS_X		          0x0010300
#define OFS_Y		          0x00102F8
#define OFS_Z		          0x0010308
#define ViewX               0x00101D4
#define ViewY               0x00101D8
#define ViewZ               0x00101DC
#define AutoPlant           0x0010370
#define AutoDefuse          0x0010374
#define AutoShot            0x0010386
#define NoM134Idle          0x00103F4
#define NoFallDamage        0x00102E8
#define OFS_Premium	      0x000058C
#define OFS_Slot5		      0x00C70C4
#define OFS_NoRecoil1	      0x00C444
#define OFS_NoRecoil1	      0x00C448
#define OFS_NoRecoil1	      0x00C44C
#define GravityX            0x00C4AF
#define GravityY            0x00C4B3
#define GravityZ            0x00C4B7
#define OFS_Player_Z	      0x0010300
#define OFS_DINAR		      0x00C4CC

#define ASM_AlwaysCrosshair		0x5525AB
#define ASM_NoReload			0x5AC762
#define ASM_Bullets			0x4F6A45
#define ASM_OPK				0x407DBC
#define ASM_WTW				0x741562
#define ASM_STW				0x608A90
#define ASM_QuickPlant			0x4F574F
#define ASM_QuickDefuse			0x4391E6
#define ASM_Artillery1			0x408670
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x4B2C4A
#define ASM_SwitchTime			0x4FD111
#define ASM_CRCPatch			0x417EA7
#define ASM_AutoStart			0x530CD9
#define ASM_BackToLobby			0x4CB25D
#define ASM_BackToLobby			0x4CA926
#define ASM_SuperCarSound		0x424F76
#define ASM_UnlimitedAmmo		0x4FAA96

================  Otras  =================

#define EngineText        0x00401073
#define MessageBox        0x004B2C4A
#define HighMode          0x00896400
#define FastNadeBlast     0x00010114
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~Hepe2567 Struct Private~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
struct CPlayer
{
	char Hepe1[50244];//0x00
	float NoRecoil1;//0xC444
	float NoRecoil2;//0xC448
	float NoRecoil3;//0xC44C
	char Hepe2[72];//0xC450
	BYTE Index;//0xC498
	char Hepe3[22];//0xC499
	float GravityX;//0xC4AF
	float GravityY;//0xC4B3
	float GravityZ;//0xC4B7
	char Hepe4[21];//0xC4BB
	int WeaponState;//0xC4D0
	char Hepe5[15420];//0xC4D4
	float NoSpread;//0x10110
	float FastNadeBlast;//0x10114
	char Hepe6[144];//0x10118
	float Pitch;//0x101A8
	char Hepe7[24];//0x101AC
	float Yaw;//0x101C4
	char Hepe8[12];//0x101C8
	float ViewX;//0x101D4
	float ViewY;//0x101D8
	float ViewZ;//0x101DC
	char Hepe9[12];//0x101E0
	WORD Weapon1;//0x101EC
	WORD Weapon2;//0x101EE
	WORD Weapon3;//0x101F0
	char Hepe10[10666662];//0x101F2
	BYTE PlayerState;//0xA3C498
	char Hepe11[-10666417];//0xA3C499
	float NoFallDamage;//0x102E8
	char Hepe12[20];//0x102EC
	float PosX;//0x10300
	char Hepe13[-12];//0x10304
	float PosY;//0x102F8
	char Hepe14[12];//0x102FC
	float PosZ;//0x10308
	char Hepe15[100];//0x1030C
	DWORD AutoPlant;//0x10370
	DWORD AutoDefuse;//0x10374
	char Hepe16[14];//0x10378
	DWORD AutoShot;//0x10386
	char Hepe17[106];//0x1038A
	float NoM134Idle;//0x103F4
};

struct CBase
{
	CPlayer* local;
	char* Hepe2567[1199116]
	CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~END...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
09/29/2012 15:37 ~ExoduS~*#284
Code:
//------------- AddyLogger Made By ~ExoduS~* VIP Addylogger  ------------
//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//---------------------- Addys_Logged SuccesFully!-----------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer            0xA3C498
#define ADR_ServerPointer            0xA3C428
#define ADR_BasePointer              0xA93768
#define ADR_AngelsPointer            0xA3BFD0
#define ADR_MatrixPointer            0x9CA000
#define ADR_RemotePointer            0xB610A8
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant                      0xA3BFF4
#define ADR_Speed                           0x896338
#define ADR_NoSpawnwait1                    0xB7F6E0
#define ADR_NoSpawnwait2                    0xB7F6E4
#define ADR_NoSpawnwait3                    0xB7F6E8
#define ADR_NoBounds1                       0xB707C0
#define ADR_NoBounds2                       0xB707C4
#define ADR_NoBounds3                       0xB707C8
#define ADR_Stamina1                        0x8634FC
#define ADR_Stamina2                        0x863500
#define ADR_Stamina3                        0x863504
#define ADR_Stamina4                        0x863508
#define ADR_Stamina5                        0x86350C
#define ADR_Scope                           0x8FD7A0
#define ADR_PlantAnyWhere                   0xA3C012
#define ADR_DefuseAnyWhere                  0x8FD7B4
#define ADR_BoneShot                        0x896F78
#define ADR_STW                             0x85D6E4
#define ADR_WTW                             0x862C48
#define ADR_LADDERQUICK                     0x8962F0
#define ADR_DeadSpinner                     0x8F9FAC
#define ADR_BreakLimit                      0x895F20
#define ADR_MEM_WEAPONGRAVITY               0x895F78
#define ADR_NoWater1                        0xA439C4
#define ADR_NoWater2                        0xA439C8
#define ADR_UNLAMMOMEMORY                   0xA3C404
#define ADR_DeathCam                        0xB786D8
#define ADR_MEMORY_FASTLOCKON               0x9D2AB8
#define ADR_SuperNoSpread                   0x896008
#define ADR_ImDrunk                         0xA3C394
#define ADR_FullBright1                     0xA3D124
#define ADR_FullBright2                     0xA3D128
#define ADR_FullBright3                     0xA3D12C
#define ADR_NoSpread                        0x1011C
#define ADR_Automedic_Ammo                  0x896F70
#define ADR_ADR_FarFog                      0xA439E4
#define ADR_ADR_NearFog                     0xA439DC
#define ADR_ADR_Premium                     0x58C
#define ADR_ADR_PremiumTime                 0x590
#define ADR_EnableIngameMouse               0xA3BF00
#define ADR_Packet                          0xBE8D8
#define ADR_Command                         0x14F1B5
#define ADR_WallClimb                       0x8F56F0
#define ADR_NxCash                          0xA3C3D8
#define ADR_RoomNumber                      0xE0898
#define ADR_PlayerSlot                      0xE089C
#define ADR_MyTeam                          0xE08A0
#define ADR_RoomMaster                      0x118
#define ADR_Master                          0xC2068
#define ADR_FrameLaggs                      0x8555D0
#define ADR_AntiAbnormal1                   0x124
#define ADR_AntiAbnormal2                   0x125
#define ADR_AntiAbnormal3                   0x360
#define ADR_AntiAbnormal4    0x361
#define ADR_Index                           0xC498
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD                     0x10110
#define Offset_GlobalSize                   0x1D10
#define Offset_LocalSize                    0xA40C
#define Offset_NORECOIL_1                   0xC444
#define Offset_NORECOIL_2                   0xC448
#define Offset_NORECOIL_3                   0xC44C
#define Offset_X                            0x10300
#define Offset_Y                            0x10310
#define Offset_Z                            0x10308
#define Offset_NFD                          0x102E8
#define Offset_VIEW_X                       0x101D4
#define Offset_VIEW_Z                       0x101D8
#define Offset_VIEW_Y                       0x101DC
#define Offset_SLOT_1                       0xC70C0
#define Offset_SLOT_2                       0xC70C1
#define Offset_SLOT_3                       0xC70C2
#define Offset_SLOT_4                       0xC70C3
#define Offset_SLOT_5                       0xC70C4
#define Offset_SLOT_6                       0xC70C5
#define Offset_SLOT_7                       0xC70C6
#define Offset_SLOT_8                       0xC70C7
#define Offset_PLAYERSTATE                  0xC4CC
#define Offset_WEAPON1                      0x101EC
#define Offset_WEAPON2                      0x101EE
#define Offset_WEAPON3                      0x101F0
#define Offset_INVISIBLE                    0xDF344
#define Offset_STARTROOMSIZE                0xA8
#define Offset_LEVEL                        0xDF320
#define Offset_DINAR                        0xDF330
#define Offset_SLOTBASE                     0xC5F20
#define Offset_PITCH                        0x101A8
#define Offset_YAW                          0x101C4
#define Offset_NOSERVERKICK                 0x361
#define Offset_3DPLAYERVIEW                 0x101A0
#define Offset_PLAYERSPEED                  0x1010C
#define Offset_ROOMMASTER                   0xE0898
#define Offset_NODELAY                      0x10410
#define Offset_NOM134IDLE                   0x103F8
#define Offset_Weaponstate                  0xC4D0
#define Offset_AutoPlant                    0x10370
#define Offset_AutoDefuse                   0x10374
#define Offset_AutoShot                     0x10386
#define Offset_WeaponStateShot              0xA3C4E4
#define Offset_FastNadeBlast                0x10114
#define Offset_GRAVITY_X                    0xC4AC
#define Offset_GRAVITY_Y                    0xC4B0
#define Offset_GRAVITY_Z                    0xC4B4
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE                       0xA95308
#define ADR_SLOTBASE                        0xC5F20
#define ADR_WEAPONBASE                      0xA5A61C
#define ADR_PlayerSlot                      0xE089C
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO                   0xA3C02C
#define PX_EXTRAAMMO1                   0xA3C02A
#define PX_EXTRAAMMO2                   0xA3C02B
#define PX_ASSAULTAMMO                  0xA3C02E
#define PX_Bandage                      0xA3C030
//-----------------------------------------------------------------------
//------------------------------[Fast_Stuff]-----------------------------
//-----------------------------------------------------------------------
#define ADR_FASTMEDIC                   0xA411BC
#define ADR_FASTAMMO                    0xA411B4
#define ADR_FASTREPAIR                  0xA3D2F0
#define ADR_FASTFLAG                    0xA411C4
//-----------------------------------------------------------------------
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName                     0xA9412C
#define ADR_UserIP                       0xA93E40
#define ADR_UserReady                    0xA953A8
#define ADR_UserTeam                     0xA95454
#define ADR_UserHealth                   0xA952FC
#define ADR_UserPing                     0xA93E24
#define ADR_UserPoints                   0xA94780
//-----------------------------------------------------------------------
//--------------------------------[  ASM  ]------------------------------
//-----------------------------------------------------------------------
#define Assembly_AlwaysCrosshair	    0x5525AB
#define Assembly_NoReload	             0x5AC762
#define Assembly_Bullets	             0x4F6A45
#define Assembly_OPK	             0x407DBC
#define Assembly_WTW                    0x741562
#define Assembly_STW                    0x608A90
#define Assembly_UNLAMMO                0x4FAA96
#define Assembly_Artillery1             *BluBB
#define Assembly_Artillery2             0x4DF8DC
#define Assembly_Artillery3             *BluBB
#define Assembly_Artillery4             *BluBB
#define Assembly_Artillery5             0x56E53B
#define Assembly_Artillery6             *BluBB
#define Assembly_Artillery7             0x56E6DA
#define Assembly_Artillery8             *BluBB
#define Assembly_VehicleNoOverheat      *BluBB
#define Assembly_Automedic              *BluBB
#define Assembly_AutoAmmo               *BluBB
#define Assembly_TiggerBot              *BluBB
#define Assembly_CQCPatch               0x417EA7
#define Assembly_AllServers             *BluBB
#define Assembly_ServerJump             *BluBB
#define Assembly_FFAGPS                 *BluBB
#define Assembly_MoveToLobby            *BluBB
#define Assembly_NoRestriction          *BluBB
//-------------------------------------------------------------------------------
//~ExoduS~* VIP Addylogger v 0.1 First AddyLogger Ended Have fun and Give Credits!
//-------------------------------------------------------------------------------
//-------------------------------------------------------------------------------
//--- Credits: ~ExoduS~*,GigaByte,xMedix14,Kazbah,BlackLegend,UnitedHacks Team,KingDevil--
//-------------------------------------------------------------------------------
09/30/2012 19:30 ~ExoduS~*#285
Code:
//------------- AddyLogger Made By ~ExoduS~* VIP Addylogger  ------------
//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//---------------------- Addys_Logged SuccesFully!-----------------------
//---------------------- Addys (285/285)SuccesLogged!--------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer            0xA3C498
#define ADR_ServerPointer            0xA3C428
#define ADR_BasePointer              0xA93768
#define ADR_AngelsPointer            0xA3BFD0
#define ADR_MatrixPointer            0x9CA000
#define ADR_RemotePointer            *BluBB
#define ADR_RoomPointer              0x85B8EA
#define ADR_InfoPointer              *BluBB
#define ADR_DevicePointer            *BluBB
#define ADR_StatePointer             0xA3C4C0
#define ADR_WeaponPointer            *BluBB
#define ADR_VehiclePointer           0xA3C138
#define ADR_GPUPointer               *BluBB
#define ADR_ZombieMapPointer         0xA3C404
#define ADR_FlagPointer              0xA43B20
#define ADR_BombPointer              *BluBB
#define ADR_ObjectPointer            *BluBB
#define ADR_WarRockHWID              *BluBB
#define ADR_GearBase                 0xA5A614
#define ADR_RemoteVehicle            *BluBB
#define ADR_RoomClass                0xA3CEA0
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant                      0xA3BFF4
#define ADR_Speed                           0x896338
#define ADR_NoSpawnwait1                    0xB7F6E0
#define ADR_NoSpawnwait2                    0xB7F6E4
#define ADR_NoSpawnwait3                    0xB7F6E8
#define ADR_NoBounds1                       0xB707C0
#define ADR_NoBounds2                       0xB707C4
#define ADR_NoBounds3                       0xB707C8
#define ADR_Stamina1                        0x8634FC
#define ADR_Stamina2                        0x863500
#define ADR_Stamina3                        0x863504
#define ADR_Stamina4                        0x863508
#define ADR_Stamina5                        0x86350C
#define ADR_Scope                           0x8FD7A0
#define ADR_ScopeSide                       0x8FD7A8
#define ADR_PlantAnyWhere                   0xA3C012
#define ADR_DefuseAnyWhere                  0x8FD7B4
#define ADR_BoneShot                        0x896F78
#define ADR_STW                             0x85D6E4
#define ADR_WTW                             0x862C48
#define ADR_WUW                             0xA439CC
#define ADR_WTH                             0x892AA0
#define ADR_BigCarName                      0x896180
#define ADR_CrazyCar                        0x895E50
#define ADR_LADDERQUICK                     0x8962F0
#define ADR_DeadSpinner                     0x8F9FAC
#define ADR_BreakLimit                      0x895F20
#define ADR_MEM_WEAPONGRAVITY               0x895F78
#define ADR_NoWater1                        0xA439C4
#define ADR_NoWater2                        0xA439C8
#define ADR_UNLAMMOMEMORY                   0xA3C404
#define ADR_DeathCam                        0xB786D8
#define ADR_MEMORY_FASTLOCKON               0x9D2AB8
#define ADR_SuperNoSpread                   0x896008
#define ADR_ImDrunk                         0xA3C394
#define ADR_FullBright1                     0xA3D124
#define ADR_FullBright2                     0xA3D128
#define ADR_FullBright3                     0xA3D12C
#define ADR_NoSpread                        0x1011C
#define ADR_Automedic_Ammo                  0x896F70
#define ADR_ADR_FarFog                      0xA439E4
#define ADR_ADR_NearFog                     0xA439DC
#define ADR_EnableIngameMouse               *BluBB
#define ADR_Packet                          0xBE8D8
#define ADR_WallClimb                       0x8F56F0
#define ADR_NxCash                          0xA3C3D8
#define ADR_RoomNumber                      0xE0898
#define ADR_PlayerSlot                      0xE089C
#define ADR_MyTeam                          0xE08A0
#define ADR_RoomMaster                      0x118
#define ADR_Master                          0xC2068
#define ADR_FrameLaggs                      0x8555D0
#define ADR_AntiAbnormal1                   0x124
#define ADR_AntiAbnormal2                   0x125
#define ADR_AntiAbnormal3                   0x360
#define ADR_AntiAbnormal4                   0x361
#define ADR_Index                           0xC498
#define ADR_CQCProne                        0xB6934C
#define ADR_VirtualJump                     0x895FD4
#define ADR_AntiAfk                         0xB70774
#define ADR_RollSpeed                       0x896168
#define ADR_ColorShot1                      0xA3D124
#define ADR_ColorShot2                      0xA3D12C
#define ADR_ColorShot3                      0xA3D130
#define ADR_ImmExplosion                    0x896110
#define ADR_HideWeapon			            0x895FD4
#define ADR_CameraView	                    0x8F56B0
#define ADR_AntiRadar	                    0xA3C0A0
#define ADR_RollMetohd	                    0x896020
#define ADR_SlientReload	                0xA3C4E8
#define ADR_AlwaysCross1	                0xA411D4
#define ADR_AlwaysCross2	                0xA411D8
#define ADR_AccuracyAs	                    0xA41254
#define ADR_HighMode	                    0x896400
#define ADR_AIWeaponCQC	                    0x9E0AA0
#define ADR_GlassWalls	                    0xA3C0C4
#define ADR_SuperExplosion	                0x8969D0
#define ADR_PlayerStateProne	            0xA3C4DC
#define ADR_StateRoll	                    0xA3C500
#define ADR_StateWeaponReload	            0xA3C4FC
#define ADR_StateWEAPONCHANGE	            0xA31710
#define ADR_Accuracy	                    *BluBB
#define ADR_FastStuff	                    0xA3BFF4
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD                     0x10110
#define Offset_GlobalSize                   0x1D10
#define Offset_LocalSize                    0xA40C
#define Offset_NORECOIL_1                   0xC444
#define Offset_NORECOIL_2                   0xC448
#define Offset_NORECOIL_3                   0xC44C
#define Offset_X                            0x10300
#define Offset_Y                            0x10310
#define Offset_Z                            0x10308
#define Offset_NFD                          0x102E8
#define Offset_VIEW_X                       0x101D4
#define Offset_VIEW_Z                       0x101D8
#define Offset_VIEW_Y                       0x101DC
#define Offset_SLOT_1                       0xC70C0
#define Offset_SLOT_2                       0xC70C1
#define Offset_SLOT_3                       0xC70C2
#define Offset_SLOT_4                       0xC70C3
#define Offset_SLOT_5                       0xC70C4
#define Offset_SLOT_6                       0xC70C5
#define Offset_SLOT_7                       0xC70C6
#define Offset_SLOT_8                       0xC70C7
#define Offset_PLAYERSTATE                  0xC4CC
#define Offset_WEAPON1                      0x101EC
#define Offset_WEAPON2                      0x101EE
#define Offset_WEAPON3                      0x101F0
#define Offset_INVISIBLE                    0xDF344
#define Offset_STARTROOMSIZE                0xA8
#define Offset_LEVEL                        0xDF320
#define Offset_DINAR                        0xDF330
#define Offset_SLOTBASE                     0xC5F20
#define Offset_PITCH                        0x101A8
#define Offset_YAW                          0x101C4
#define Offset_NOSERVERKICK                 0x361
#define Offset_3DPLAYERVIEW                 0x101A0
#define Offset_PLAYERSPEED                  0x1010C
#define Offset_ROOMMASTER                   0xE0898
#define Offset_NODELAY                      0x10410
#define Offset_NOM134IDLE                   0x103F8
#define Offset_Weaponstate                  0xC4D0
#define Offset_AutoPlant                    0x10370
#define Offset_AutoDefuse                   0x10374
#define Offset_AutoShot                     0x10386
#define Offset_WeaponStateShot              0xA3C4E4
#define Offset_FastNadeBlast                0x10114
#define Offset_GRAVITY_X                    0xC4AC
#define Offset_GRAVITY_Y                    0xC4B0
#define Offset_GRAVITY_Z                    0xC4B4
#define Offset_Vehicle_Jump                 0x85D6E4
#define Offset_SuperMaster	                0xC2068
#define Offset_3DPlayerView	                0x101A0
#define Offset_NOSERVERKICK	                0x361
#define Offset_FastReload	                0xA3BFF4
#define ADR_Premium                         0x58C
#define ADR_PremiumTime                     0x590
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE                       0xA95308
#define ADR_SLOTBASE                        0xC5F20
#define ADR_WEAPONBASE                      0xA5A61C
#define ADR_PlayerSlot                      0xE089C
#define ADR_PlayerID	                    0x1CF8
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO                   0xA3C02C
#define PX_EXTRAAMMO1                   0xA3C02A
#define PX_EXTRAAMMO2                   0xA3C02B
#define PX_ASSAULTAMMO                  0xA3C02E
#define PX_Bandage                      0xA3C030
//-----------------------------------------------------------------------
//------------------------------[Fast_Stuff]-----------------------------
//-----------------------------------------------------------------------
#define ADR_FASTMEDIC                   0xA411BC
#define ADR_FASTAMMO                    0xA411B4
#define ADR_FASTREPAIR                  0xA3D2F0
#define ADR_FASTFLAG                    0xA411C4
//-----------------------------------------------------------------------
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName                     0xA9412C
#define ADR_UserIP                       0xA93E40
#define ADR_UserReady                    0xA953A8
#define ADR_UserTeam                     0xA95454
#define ADR_UserHealth                   0xA952FC
#define ADR_UserPing                     0xA93E24
#define ADR_UserPoints                   0xA94780
//-----------------------------------------------------------------------7/
//--------------------------------[  ASM  ]------------------------------//
//-----------------------------------------------------------------------//
#define Assembly_AlwaysCrosshair	    0x5525AB
#define Assembly_NoReload	            0x5AC762
#define Assembly_Bullets	            0x4F6A45
#define Assembly_OPK	                0x407DBC
#define Assembly_WTW                    0x741562
#define Assembly_STW                    0x608A90
#define Assembly_UNLAMMO                0x4FAA96
#define Assembly_Artillery1             0x4DF696
#define Assembly_Artillery2             0x4DF8DC
#define Assembly_Artillery3             *BluBB
#define Assembly_Artillery4             0x56E7F3
#define Assembly_Artillery5             0x56E53B
#define Assembly_Artillery6             *BluBB
#define Assembly_Artillery7             0x56E6DA
#define Assembly_Artillery8             *BluBB
#define Assembly_VehicleNoOverheat      *BluBB
#define Assembly_Automedic              *BluBB
#define Assembly_AutoAmmo               *BluBB
#define Assembly_TiggerBot              *BluBB
#define Assembly_CQCPatch               *BluBB
#define Assembly_AllServers             *BluBB
#define Assembly_ServerJump             *BluBB
#define Assembly_FFAGPS                 *BluBB
#define Assembly_MoveToLobby            *BluBB
#define Assembly_NoRestriction          0x4DE0E1
#define Assembly_SniperAmmo             *BluBB
#define Assembly_AssaultAmmo            *BluBB
#define Assembly_BackToLobby            *BluBB
#define Assembly_VehicleGPSColor        *BluBB
#define Assembly_ESP Health             *BluBB
#define Assembly_ESP Name               *BluBB
#define Assembly_SENDMESSAGEBOX         *BluBB
#define Assembly_GameText               *BluBB
#define Assembly_SWITCHTIME             *BluBB
#define Assembly_MAPPING                0x4A83C4
#define Assembly_NODELAY                *BluBB
#define Assembly_MINEVIEW1              *BluBB
#define Assembly_MINEVIEW2              0x447F0C
#define Assembly_ANTI_M14_1             *BluBB
#define Assembly_ANTI_M14_2             *BluBB
#define Assembly_ASSZOOM                *BluBB
#define Assembly_Command                *BluBB
#define Assembly_Deatchcam              *BluBB
#define Assembly_TigerBot               *BluBB
#define Assembly_STAMINAUP1             *BluBB
#define Assembly_EventMessage           *BluBB
#define Assembly_FakeKik                *BluBB
#define Assembly_ForeceKick             *BluBB
#define Assembly_EXTRAAMMO              *BluBB
#define Assembly_EXTRsAAMMO             *BluBB
#define Assembly_NEXONCASH              0x537716
#define Assembly_ANTI_FLASH             *BluBB
#define Assembly_CROSSHAIR              *BluBB
#define Assembly_Unl_Dinar1             *BluBB
#define Assembly_Unl_Dinar2             0x41B8D1
#define Assembly_Unl_Dinar3             *BluBB
#define Assembly_AUTOREPAIR             *BluBB
#define Assembly_AUTOREPAIR2            *BluBB
#define Assembly_RadarGps               *BluBB
#define Assembly_SuperNoSpread          *BluBB
#define Assembly_AutoStart_Ready        0x530CD9
#define Assembly_UnlOxygen              *BluBB
#define Assembly_MessageBox             0x4B2C4A
#define Assembly_VisibleCheck           *BluBB
#define Assembly_VehicleNFD             0x4286EB
#define Assembly_EngineText             *BluBB
#define Assembly_CQCProne               0x4D3166
#define Assembly_BANDAGE                *BluBB
#define Assembly_NoReload               *BluBB
#define Assembly_SuperCar               *BluBB
#define Assembly_QuickPlant             *0x4F574F
#define Assembly_QuickDefuse            *BluBB
#define Assembly_RegBone                *BluBB
#define Assembly_TakeBase               *BluBB
#define Assembly_TakeBase2              0x4546BD
#define Assembly_VehicleRadarGPS        *BluBB
#define Assembly_SPUP                   0x40901E
#define Assembly_OPK1                   *BluBB
#define Assembly_OPK2                   *BluBB
#define Assembly_OPK3                   *BluBB
#define Assembly_ROOMFILTER1            *BluBB
#define Assembly_ROOMFILTER2            *BluBB
#define Assembly_ROOMFILTERPW           *BluBB
#define Assembly_CLANSERVER             *BluBB
#define Assembly_ENTERVEHINPRONE        *BluBB
#define Assembly_VehicleSucide          *BluBB
#define Assembly_LandEveyHeigh          *BluBB
#define Assembly_EjectInPlane           *BluBB
#define Assembly_NORECOIL               *BluBB
//-----------------------------------------------------------------------
//-----------------------[ Privat Logger Started ]-----------------------
//-----------------------------------------------------------------------

#define ExoduS_ChatHandler              *BluBB


//----------------------------------------------------------------------------------------
//~ExoduS~* VIP Addylogger v 0.2 First AddyLogger Ended Have fun and Give Credits!
//----------------------------------------------------------------------------------------


//----------------------------------------------------------------------------------------
//--- Credits: ~ExoduS~*,GigaByte,KingDevil,xMedix14,Kazbah,BlackLegend,UnitedHacks Team&Hacksmania,Pumio--
//----------------------------------------------------------------------------------------