Deutsche NT-Bot Anleitung !

11/03/2009 11:35 DjChrisE#2701
alles klar. Game : DjChrise//q
11/03/2009 11:36 lyndwyn#2702
einer der mir des erklärt hat wie man den installiert und einstellt und so ... hat mir gesagt 0 bei t und so ... deswegen hatte ich des ... jetz probier ich des ma aus
11/03/2009 11:40 erbse274#2703
Quote:
Originally Posted by lyndwyn View Post
einer der mir des erklärt hat wie man den installiert und einstellt und so ... hat mir gesagt 0 bei t und so ... deswegen hatte ich des ... jetz probier ich des ma aus
Will dich ja nicht beleidigen, aber schau doch mal auf Seite 1 und dann les ein bissel und dann schau noch mal in deine Config und so..........
11/03/2009 11:53 lyndwyn#2704
NTConfig_FreeSpace = 7; // Number of rows of free space in your inventory.

NTConfig_Columns[0] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,0,0,0,0,0,0,0];

NTConfig_MinGoldToStash = 50000; // Minimum amount of gold in inventory before stashing.

so habe es jetz so geändert ... ich teste es jetz mal

*edit* selbes problem ..... habs geändert ... problem bleibt trozdem bestehen was kann ich tun ?
11/03/2009 12:02 erbse274#2705
Quote:
Originally Posted by lyndwyn View Post
NTConfig_FreeSpace = 7; // Number of rows of free space in your inventory.

NTConfig_Columns[0] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,0,0,0,0,0,0,0];

NTConfig_MinGoldToStash = 50000; // Minimum amount of gold in inventory before stashing.

so habe es jetz so geändert ... ich teste es jetz mal

*edit* selbes problem ..... habs geändert ... problem bleibt trozdem bestehen was kann ich tun ?
Hmmppfff bei mir steht das:NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

Benutzt du zufällig den gemoddeten Nt?
11/03/2009 12:05 lyndwyn#2706
ich habe den von nem freund bekommen ... bei ihm stand drin free spac 8 ... aber da war des selbe problem ... soll ich ma meine config posten?? vllt. kann mir dann ja einer helfen :o/ is modded by cybervirus
11/03/2009 12:06 erbse274#2707
Quote:
Originally Posted by lyndwyn View Post
ich habe den von nem freund bekommen ... bei ihm stand drin free spac 8 ... aber da war des selbe problem ... soll ich ma meine config posten?? vllt. kann mir dann ja einer helfen :o/ is modded by cybervirus
Ja poste die mal bitte
11/03/2009 12:07 DjChrisE#2708
vll verschiebt ihr euren torch und assi usw mal nach ganz rechts. dann habt ihr link 28 plätze frei wenn ihr keine skiller habvt ( die braucht man bei mf runs eh nich ) so mache ich es und er lässt alles im inventar. und 28 plätze zum grabben reichen ja völlig aus^^

mfg
11/03/2009 12:11 lyndwyn#2709
HTML Code:
Include("config/NTConfig.ntl");

var NTConfig_PutAura;
var NTConfig_CastRedemption;
var NTConfig_CastHolyShield;

function NT_LoadConfig()
{
	//------------------------------------------------------\\
	// 		         Modified by CyberVirus				            \\
	// 		       >>> www.forums.d2trade.pl <<<			        \\
	//------------------------------------------------------\\

	
	//---------------------------------------------------------------------------------------------------------------------------\\
	// "Script & Boss Configuration":										      	      					                                    			    	 \\
	//---------------------------------------------------------------------------------------------------------------------------\\
	
	
	
	//------------------------\\
	// "Public Baal Settings" \\
	//------------------------\\
	
	
	Baal_WelcomeMessage = "Welcome to my baal runs!"                  //What to say at beginning of game.
	Baal_TpUpMessage = "TP up. Might be hot!"                         //What to say when bot opens TP.
	Baal_KillBaalMessage = "Let's kill baal! Sorcs, please static."   //What to say after last wave, before entering chamber.
	Baal_NextGameMessage = "NG!"                                      //What to say after killing Baal.
	NTConfig_BRWisperToFriendList = false;					                    //Set to true to whisper GN+PW to your friend list.
	
	
	//--------------------------\\
	// "Public Diablo Settings: \\
	//--------------------------\\
	
	
	Diablo_WelcomeMessage = "Welcome to my chaos runs!"               //What to say at beginning of game.
	Diablo_TpUpMessage = "TP up. Might be hot!"                       //What to say when bot opens TP.
	Diablo_KillDiabloMessage = "Diablo time! Stay out of star!"       //What to say before engaging Diablo.
	Diablo_NextGameMessage = "NG!"                                    //What to say after killing Diablo.
	NTConfig_DRWisperToFriendList = false;					                    //Set to true to whisper GN+PW to your friend list.
	
	
	//-------------------------------------\\
	// "Public Tal-Rasha's Tombs Settings" \\
	//-------------------------------------\\
	
	
	TalRasha_TpUpMessage = "TP up. Might be hot!"                     //What to say when bot opens TP.
	TalRasha_AfterOpeningTpMessage = "Stay Close!"                    //What to say after bot opens TP.
	TalRasha_AfterCleaningTombMessage = "Tomb clear! Take my TP to town and wait for next tomb!" //What to say when bot has cleared a tomb.
	TalRasha_NextGameMessage = "NG!"                                  //What to say after all tombs are cleared.
	NTConfig_TombWisperToFriendList = false;				                   	//Set to true to whisper GN+PW to your friend list.
	
	
	//----------------\\
	// "Public Boss": \\
	//----------------\\
	
	
	//NTConfig_Script.push("NTPublicDiablo.ntj");			// Uncomment (remove "//" at beginning of line) to do public Diablo runs.
		NTConfig_MakeTpOnStartChaosSanctuary = false;		// Set to true to make TP when entering Chaos Sanctuary.
		NTConfig_MakeTpOnPentagramCenter = true;			  // Set to true to make tp on Diablo's pentagram.
	
	//NTConfig_Script.push("NTPublicBaal.ntj"); 			// Uncomment to do public Baal runs.
		NTConfig_PublicKillBaal = false;						      // Set to true to kill Baal, false to only kill minions.
		
	//NTConfig_Script.push("NTPublicTalRashasTomb.ntj");	// Uncomment to do public Tomb runs.
	
	
	//---------------\\
	// "Act I Boss": \\
	//---------------\\
	
	
	//NTConfig_Script.push("NTBishibosh_ENG.ntj");
	
	//NTConfig_Script.push("NTRakanishu_ENG.ntj");
		NTConfig_ClearTristram = false;					        // Set to true to clear Tristram
		NTConfig_MooMooFarm = false;					          // Set to true to pick up Wirt's leg and make portal to Cow Level. (COW LEVEL SCRIPT NOT YET IMPLEMENTED!!)
		
	//NTConfig_Script.push("NTBloodRaven.ntj");
		NTConfig_Bishibosh_ENG_Extension = false;		    // Set to true to go to Bishibosh after killing Blood Raven.
		NTConfig_ClearMausoleum = false;				        // Clear Mausoleum after killing Blood Raven.
		NTConfig_ClearCrypt = false;					          // Clear Crypt after killing Blood Raven.
	
	//NTConfig_Script.push("NTPit.ntj");
		NTConfig_ClearTamoeHighLand = false;			      // Set to true to clear Tamoe Highland. o_O
		NTConfig_ClearPitLevel1 = 0; 					          // 0 = Straight to level 2 // 1 = Clear path to level 2 // 2 = Clear everything
		
	NTConfig_Script.push("NTCountess.ntj");
	//NTConfig_Script.push("NTTheSmith.ntj");
	
	NTConfig_Script.push("NTAndariel.ntj");
		NTConfig_ClearAndarielThron = false;				      // Set to true to clear Andariel's room after killing her.
	
	
	//----------------\\
	// "Act II Boss": \\
	//----------------\\
	
	
	//NTConfig_Script.push("NTRadament.ntj");
	//NTConfig_Script.push("NTAncientTunnels.ntj");
	//NTConfig_Script.push("NTSummoner.ntj");
		NTConfig_FireEyeExtension = true;				            // Set to true to kill Fireeye after killing Summoner.
	//NTConfig_Script.push("NTFastTalRashasTomb.ntj");    //Should not be used in public runs.
	//NTConfig_Script.push("NTDuriel.ntj");
	
	
	//-----------------\\
	// "Act III Boss": \\
	//-----------------\\

	
	//NTConfig_Script.push("NTTravincal.ntj");
	
	//NTConfig_Script.push("NTMephisto.ntj");
		//NTConfig_KillCouncilMembers = true;				// Set to true to kill council members.
	
	
	//----------------\\
	// "Act IV Boss": \\
	//----------------\\
	

	//NTConfig_Script.push("NTHephasto.ntj");
	NTConfig_Script.push("NTFastDiablo.ntj"); //Should not be used in public runs.
	
	
	//---------------\\
	// "Act V Boss": \\
	//---------------\\
	
	
	//NTConfig_Script.push("NTThreshSocket.ntj");
	
	//NTConfig_Script.push("NTEldritch.ntj");
		NTConfig_ShenkExtension = true;					        // Set to true to kill Shenk after killing Eldritch.
		NTConfig_DacFarrenExtension = false;		  		    // Set to true to kill Dac Farren after Shenk, or Eldritch if Shenk = false
		
	//NTConfig_Script.push("NTPindleskinByWP.ntj");		// Kill Pindleskin by using Halls of Pain WP.
	
	//NTConfig_Script.push("NTPindleskin.ntj");       // Kill Pindleskin by using Anya's portal.
		NTConfig_NihlathakExtension = false;			      // Set to true to to Nihlathak after killing Pindleskin through portal.
		
	//NTConfig_Script.push("NTNihlathak.ntj");	
		NTConfig_PindleskinExtension = true;			      // Set to true to go to Pindleskin after killing Nihlathak.
	
	//NTConfig_Script.push("NTFrozenstein.ntj");
		NTConfig_ClearFrozenRiver = false;			      	// Set to true to clear Frozen River before killing Frozenstein.
		
	//NTConfig_Script.push("NTGlacialTrail.ntj");
		NTConfig_ClearGlacialTrail = false;				      // Set to true to clear Glacial Trail.
		
	//NTConfig_Script.push("NTIcyCellar.ntj");
		NTConfig_ClearIcyCellar = false;				        // Set to true to clear Icy Cellar.
	
	//NTConfig_Script.push("NTFastBaal.ntj");         // Should not be used in public runs.
		NTConfig_KillBaal = true;						            // Set to true to kill Baal, false to only kill minions.
	
	
	//---------------------------------------------------\\
	// "Chicken, Merc & Others Parametrs Configuration": \\
	//---------------------------------------------------\\
	
	
	me.maxgametime = 900;					    	// Maximum game time (in seconds) before Save & Exit. 600 seconds = 10 minutes.
	
	NTConfig_PrintCoord = false;			// Set to true to print coordinates.
	NTConfig_StartDelay = 0;		 		  // Time (in milliseconds) to wait after game has started.
	NTConfig_AreaDelay = 500;		 		  // Time to wait (in milliseconds) after entering a new area.
	NTConfig_SnagDelay = 500;		 		  // Time to wait (in milliseconds) after killing (a boss) to pick items.

	NTConfig_SkipHealLife = 90;		 		// If over this amount of Health (%) after entering town, don't go to heal.
	NTConfig_SkipHealMana = 70;		 		// If over this amount of Mana (%) after entering town, don't go to heal.
	
	NTConfig_SkipHealCurses = false;  // Set to true to NOT go to healer when cursed.
	NTConfig_UseMerc = true;		 		  // Set to true to use a merc, set to false to not.
	NTConfig_ResetWeapon = true;	 		// Set to true to re-equip your merc's weapon after ressurecting him.

	NTConfig_LifeThresh = 60;		 		  // The amount of health (%) remaining before drinking a Healing Potion.
	NTConfig_LifeRejuvThresh = 40;	 	// The amount of health (%) remaining before drinking a Rejuv Potion.
	NTConfig_ManaThresh = 30;		 		  // The amount of mana (%) remaining before drinking a Mana Potion.
	NTConfig_ManaRejuvThresh = 10;	 	// The amount of mana (%) remaining before drinking a Rejuv Potion.
	
	NTConfig_LifeChicken = 30;		 		// The amount of health (%) remaining before chickening (Save & Exit).
	NTConfig_ManaChicken = 0;		 		  // The amount of mana (%) remaining before chickening (Save & Exit).
	
	NTConfig_ViperSkipNihlathak = false;  // Set to true to skip Nihlathak if Tomb Vipers are nearby.
	NTConfig_QuitOnHostile = true;			  // Set to true to chicken if someone hostiles you.

	NTConfig_MercLifeThresh = 60;	 		    // The amount of health (%) remaining on your Merc before giving him a Healing Potion.
	NTConfig_MercRejuvThresh = 40;	 	    // The amount of health (%) remaining on your Merc before giving him a Rejuv Potion.
	
	NTConfig_MercChicken = 0;		 	    	  // The amount of health (%) remaining on your Merc before chickeining. 0 = Don't chicken.

	
	//--------------------------------------------------------------------------------------------------------------------------\\
	// "Inventory Configuration":											        											\\
	//--------------------------------------------------------------------------------------------------------------------------\\

	
	NTConfig_FreeSpace = 7;			 	    	// Number of rows of free space in your inventory.
	
	NTConfig_Columns[0] = [1,1,1,0,0,0,0,0,0,0];
	NTConfig_Columns[1] = [1,1,1,0,0,0,0,0,0,0];
	NTConfig_Columns[2] = [1,1,1,0,0,0,0,0,0,0];
	NTConfig_Columns[3] = [1,1,1,0,0,0,0,0,0,0];

	NTConfig_MinGoldToStash = 50000;		// Minimum amount of gold in inventory before stashing.
	
	//---------------------------------------------------------------------------------------------------------------------------\\
	// "Belt Configuration":                                                                                                     \\
	// -Define which potions should go in which belt slot, from left to right.                                                   \\
	// -Healing Potion = "hp"   Mana Potion = "mp"    Rejuv Potion = "rv"                                                        \\
	//---------------------------------------------------------------------------------------------------------------------------\\

	
	NTConfig_BeltColType[0] = "hp";
	NTConfig_BeltColType[1] = "mp";
	NTConfig_BeltColType[2] = "mp";
	NTConfig_BeltColType[3] = "mp";
	
	
	//-----------------------------------------------------------------------------------------------\\
	// Minimum amount of potions in each belt slot before re-stocking.                               \\                                  \\
	//-----------------------------------------------------------------------------------------------\\

	NTConfig_BeltColMin[0] = 3;
	NTConfig_BeltColMin[1] = 3;
	NTConfig_BeltColMin[2] = 0;
	NTConfig_BeltColMin[3] = 0;
	
	
	//-----------------------------------------------------------------------------------------\\
	// "SnagIt Configuration":								  							                             	   \\	
	//-----------------------------------------------------------------------------------------\\
  	// Uncomment the SnagIt file(S) you wish to use.                                           \\
	//-----------------------------------------------------------------------------------------\\
	
	
	//NTConfig_NIPFilePath.push("uniques.nip");
	NTConfig_NIPFilePath.push("sets.nip");
	//NTConfig_NIPFilePath.push("whites.nip");
	//NTConfig_NIPFilePath.push("runes.nip");
	//NTConfig_NIPFilePath.push("rares.nip");
	//NTConfig_NIPFilePath.push("magics.nip");
	//NTConfig_NIPFilePath.push("gems.nip");
	//NTConfig_NIPFilePath.push("charmsjewels.nip");
	//NTConfig_NIPFilePath.push("ringsamulets.nip");
	//NTConfig_NIPFilePath.push("potions.nip");
	//NTConfig_NIPFilePath.push("moneymaker.nip");
	//NTConfig_NIPFilePath.push("keys.nip");
	NTConfig_NIPFilePath.push("elite.nip");
	NTConfig_NIPFilePath.push("normal.nip");

	
	NTConfig_SnagRange = 50;			// The range to pick up items. 40-50 is a good number here.
	NTConfig_OpenChest = true;		// Set to true to open chests and weapon/armor racks. This will make the bot buy a key.

	
	//---------------------------------------------------------\\
	// "Cubing Configuration":								   \\
	//---------------------------------------------------------\\
	
	
	NTConfig_Cubing = false;							// Set to true to enable cubing script.

	//NTConfig_CubingItem.push(["gcw",0,3]);        // Chipped Diamond     	gcw
	//NTConfig_CubingItem.push(["gcv",0,3]);        // Chipped Amethyst    	gcv
	//NTConfig_CubingItem.push(["gcb",0,3]);        // Chipped Saphire     	gcb
	//NTConfig_CubingItem.push(["gcy",0,3]);        // Chipped Topaz       	gcy
	//NTConfig_CubingItem.push(["gcr",0,3]);        // Chipped Ruby        	gcr
	//NTConfig_CubingItem.push(["gcg",0,3]);        // Chipped Emerald     	gcg
	//NTConfig_CubingItem.push(["skc",0,3]);        // Chipped Skull       	skc

	//NTConfig_CubingItem.push(["gfw",0,3]);        // Flawed Diamond      	gfw
	//NTConfig_CubingItem.push(["gfv",0,3]);        // Flawed Amethyst     	gfv
	//NTConfig_CubingItem.push(["gfb",0,3]);        // Flawed Saphire      	gfb
	//NTConfig_CubingItem.push(["gfy",0,3]);        // Flawed Topaz        	gfy
	//NTConfig_CubingItem.push(["gfr",0,3]);        // Flawed Ruby         	gfr
	//NTConfig_CubingItem.push(["gfg",0,3]);        // Flawed Emerald      	gfg
	//NTConfig_CubingItem.push(["skf",0,3]);        // Flawed Skull        	skf

	//NTConfig_CubingItem.push(["gsw",0,3]);        // Normal Diamond      	gsw
	//NTConfig_CubingItem.push(["gsv",0,3]);        // Normal Amethyst     	gsv
	//NTConfig_CubingItem.push(["gsb",0,3]);        // Normal Saphire      	gsb
	//NTConfig_CubingItem.push(["gsy",0,3]);        // Normal Topaz        	gsy
	//NTConfig_CubingItem.push(["gsr",0,3]);        // Normal Ruby         	gsr
	//NTConfig_CubingItem.push(["gsg",0,3]);        // Normal Emerald      	gsg
	//NTConfig_CubingItem.push(["sku",0,3]);        // Normal Skull        	sku

	//NTConfig_CubingItem.push(["glw",0,3]);        // Flawless Diamond    	glw
	//NTConfig_CubingItem.push(["gzv",0,3]);        // Flawless Amethyst   	gzv
	//NTConfig_CubingItem.push(["glb",0,3]);        // Flawless Saphire    	glb
	//NTConfig_CubingItem.push(["gly",0,3]);        // Flawless Topaz      	gly
	//NTConfig_CubingItem.push(["glr",0,3]);        // Flawless Ruby       	glr
	//NTConfig_CubingItem.push(["glg",0,3]);        // Flawless Emerald    	glg
	//NTConfig_CubingItem.push(["skl",0,3]);        // Flawless Skull      	skl

	//NTConfig_CubingItem.push(["r01",0,3]);        // El Rune         		r01
	//NTConfig_CubingItem.push(["r02",0,3]);        // Eld Rune        		r02
	//NTConfig_CubingItem.push(["r03",0,3]);        // Tir Rune        		r03
	//NTConfig_CubingItem.push(["r04",0,3]);        // Nef Rune        		r04
	//NTConfig_CubingItem.push(["r05",0,3]);        // Eth Rune        		r05
	//NTConfig_CubingItem.push(["r06",0,3]);        // Ith Rune        		r06
	//NTConfig_CubingItem.push(["r07",0,3]);        // Tal Rune        		r07
	//NTConfig_CubingItem.push(["r08",0,3]);        // Ral Rune        		r08
	//NTConfig_CubingItem.push(["r09",0,3]);        // Ort Rune        		r09

	//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    // Thul Rune + chipped Topaz      		r10 + gcy
	//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    // Amn Rune + chipped Amethyst    		r11 + gcv
	//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    // Sol Rune + chipped Saphire     		r12 + gcb
	//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    // Shael Rune + chipped Ruby      		r13 + gcr
	//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    // Dol Rune + chipped Emerald     		r14 + gcg
	//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    // Hel Rune + chipped Diamond     		r15 + gcw

	//NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    // Io Rune + flawed Topaz    				r16 + gfy
	//NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    // Lum Rune + flawed Amethyst   			r17 + gfv
	//NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    // Ko Rune + flawed Saphire    			r18 + gfb
	//NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    // Fal Rune + flawed Ruby    				r19 + gfr
	//NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    // Lem Rune + flawed Emerald      		r20 + gfg
	//NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    // Pul Rune + flawed Diamond      		r21 + gfw

	//NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    // Um Rune + Topaz                		r22 + gsy
	//NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    // Mal Rune + Amethyst            		r23 + gsv
	//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    // Ist Rune + Saphire             		r24 + gsb
	//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    // Gul Rune + Ruby                		r25 + gsr
	//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    // Vex Rune + Emerald             		r26 + gsg
	//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    // Ohm Rune + Diamond             		r27 + gsw

	//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    // Lo Rune + flawless Topaz       		r28 + gly
	//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    // Sur Rune + flawless Amethyst   		r29 + gzv
	//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    // Ber Rune + flawless Saphire    		r30 + glb
	//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    // Jah Rune + flawless Ruby       		r31 + gll
	//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    // Cham Rune + flawless Emerald   		r32 + glg

	NTConfig_CubingItem.push(["leg",0,1,"tbk",0,1]);	  // Wirt's Leg + Tome of Town Portal		leg + tbk
	
	
	//--------------------------------------------------------------------------------------------------------\\
	// "Gamble Configuration":										 					                                      					  \\
	//--------------------------------------------------------------------------------------------------------\\
	
	NTConfig_Gamble = true;				      // Set to true to enable gambling.
	NTConfig_GambleStopGold = 300000; 	// Set the amount of gold remaining before stopping the gambling script.

	NTConfig_GambleItem.push("rin");	  // Rings
	NTConfig_GambleItem.push("amu");	  // Amulets
	NTConfig_GambleItem.push("ci0");	  // Circlets
	NTConfig_GambleItem.push("ci1");	  // Coronets
	//NTConfig_GambleItem.push("lgl");	// Leather Gloves
	//NTConfig_GambleItem.push("vgl");	// Heavy Gloves
	//NTConfig_GambleItem.push("mgl");	// Chain Gloves
	//NTConfig_GambleItem.push("tgl");	// Light Gauntlets
	//NTConfig_GambleItem.push("hgl");	// Gauntlets
	
	
	//----------------------------------------------------------------------------------------------------------\\
	// "Paladin Attack Configuration"								 					     		                                    			\\
	//----------------------------------------------------------------------------------------------------------\\
	// A list of spell ID's can be found in Scripts\libs\config\Skill_IDs.txt            						          	\\
	//----------------------------------------------------------------------------------------------------------\\
	// |Combat Skills|: 	112:Blessed Hammer, 106:Zeal, 121:Fist of the Heavens, 101:Holy Bolt			          	\\
	//--------------------------------------------------------------------------------------------------------- \\
	// |Offensive Auras|:	113:Concentration, 122:Fanaticism, 123:Conviction, 118:Holy Shock, 114:Holy Freeze	  \\
	//--------------------------------------------------------------------------------------------------------- \\
	// |Defensive Auras|:	124:Redemption, 125:Salvation, 120:Meditation, 109:Cleansing, 115:Vigor			        	\\
	//----------------------------------------------------------------------------------------------------------\\

	
	NTConfig_PutAura = 113;			    	// What aura do you want to use on attack. Set to 0 if you won't.
	
	NTConfig_AttackSkill[0] = 0;		  // Cast your first spell once. Set to 0 if you won't.
	NTConfig_AttackSkill[1] = 112;		// Cast your primary spell to bosses.
	NTConfig_AttackSkill[2] = 112;		// Cast your primary spell to others.
	NTConfig_AttackSkill[4] = 0;		  // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't.
	
	NTConfig_ClearPosition = true;		// Set to true if you want to clear area after killing boss.
	NTConfig_CheckSafe = false;			  // Set to true to check for curses, merc and potion (go to town if needed)
	
	NTConfig_CastRedemption = true;	// Set to true to use Redemption after killing monster.
	NTConfig_CastHolyShield = true;		// Set to true to use Holy Shield.
}

vllt. kann mir ja dann einer helfen
11/03/2009 12:43 kingb 1992#2710
Quote:
Originally Posted by lyndwyn View Post
also heisst des : 1 wirft / verkauft er nicht .. und 0 verkauft er ?? Oo iwie sagen alle was anderes :o/ ... mmmz na ja ich probiers ma danke ^^
sorry verwechselt 0 wirft er nich raus ^^ sorry
11/03/2009 12:52 lyndwyn#2711
mmm iwie check ich jetz gar nix mehr -.- ... der bot wirft bei 1 und bei 0 raus ... also is des egal ... des muss nen anderen grund haben ;)
11/03/2009 13:05 kal_el#2712
Quote:
Originally Posted by lyndwyn View Post
mmm iwie check ich jetz gar nix mehr -.- ... der bot wirft bei 1 und bei 0 raus ... also is des egal ... des muss nen anderen grund haben ;)
kann ned sein.

du startest den bot aber schon neu nachdem du was verändert hast?
11/03/2009 13:09 lyndwyn#2713
ja tue ich ... hier habt ihr ma nen screen von meinem inventar schreibt mir mal bitte wie ich des dann ändern muss :

so und ich habe in meiner config des so stehen :

NTConfig_FreeSpace = 7; // Number of rows of free space in your inventory.

NTConfig_Columns[0] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,0,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,0,0,0,0,0,0,0];

NTConfig_MinGoldToStash = 50000; // Minimum amount of gold in inventory before stashing.

so müsste des richtig sein oder sehe ich des jetz falsch ? aber mit der config dropt er trozdem ;)
11/03/2009 13:30 kal_el#2714
The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
da sagt mir... 1 was er identen soll und eventuel in die kiste.
so..du hast es genau verkehrt
aber eh wurscht.
bei deinen 3 reihen gehört ne null "0" hin
Quote:
NTConfig_Columns[0] = [0,0,0,1,1,1,1,1,1,1];
NTConfig_Columns[1] = [0,0,0,1,1,1,1,1,1,1];
NTConfig_Columns[2] = [0,0,0,1,1,1,1,1,1,1];
NTConfig_Columns[3] = [0,0,0,1,1,1,1,1,1,1];
11/03/2009 13:39 lyndwyn#2715
Quote:
Originally Posted by lyndwyn View Post
Hallo comunity ... ich bin neu hier und habe mal ne frage ... und zwar ... der d2nt bot wirft sachen raus obwohl wo die sachen sind ne 0 steht ... ich habe des mal kopiert was ich eingetragen habe wie auch mein inventar ausschaut ... von links nach rechts :
tp buch , identifizier buch = 1ste reihe ... anni torch und sc = 2te reihe .... 4 scs = 3te reihe ... der rest is alles leer ... also was kann ich tun ?

NTConfig_FreeSpace = 7; // Number of rows of free space in your inventory.

NTConfig_Columns[0] = [0,0,0,1,1,1,1,1,1,1];
NTConfig_Columns[1] = [0,0,0,1,1,1,1,1,1,1];
NTConfig_Columns[2] = [0,0,0,1,1,1,1,1,1,1];
NTConfig_Columns[3] = [0,0,0,1,1,1,1,1,1,1];

NTConfig_MinGoldToStash = 50000; // Minimum amount of gold in inventory before stashing.

danke schon ma im vorraus
genau des habe ich eben geschrieben und trozdem dropt er