Quote:
same here
[Only registered and activated users can see links. Click Here To Register...].Quote:
Check CIFMainPopup::OnClick_BtnQuest
Quote:
same here
[Only registered and activated users can see links. Click Here To Register...].Quote:
Check CIFMainPopup::OnClick_BtnQuest
comment thoesQuote:
Hi @[Only registered and activated users can see links. Click Here To Register...]!
Why i can't add new variable into ICPlayer.h
How can i add newone.
Thank's you!
[Only registered and activated users can see links. Click Here To Register...]
//BEGIN_FIXTURE()
// ENSURE_SIZE(0x2118)
// ENSURE_OFFSET(m_charname, 0x084C)
// ENSURE_OFFSET(m_level, 0x0868)
// ENSURE_OFFSET(m_exp_current, 0x0870)
// ENSURE_OFFSET(m_skillpoint_progress, 0x0878)
// ENSURE_OFFSET(m_str_stat, 0x087C)
// ENSURE_OFFSET(m_int_stat, 0x087E)
// ENSURE_OFFSET(m_skillpoint, 0x0880)
// ENSURE_OFFSET(m_statpoint_available, 0x0884)
//END_FIXTURE()
//RUN_FIXTURE(CICPlayer)
No no Bro. I need use ENSURE_OFFSET to define new variance. Like current hp mp, skill slotbar. etc...Quote:
comment thoes
Code://BEGIN_FIXTURE() // ENSURE_SIZE(0x2118) // ENSURE_OFFSET(m_charname, 0x084C) // ENSURE_OFFSET(m_level, 0x0868) // ENSURE_OFFSET(m_exp_current, 0x0870) // ENSURE_OFFSET(m_skillpoint_progress, 0x0878) // ENSURE_OFFSET(m_str_stat, 0x087C) // ENSURE_OFFSET(m_int_stat, 0x087E) // ENSURE_OFFSET(m_skillpoint, 0x0880) // ENSURE_OFFSET(m_statpoint_available, 0x0884) //END_FIXTURE() //RUN_FIXTURE(CICPlayer)
Hello,Quote:
Hi @[Only registered and activated users can see links. Click Here To Register...]!
Why i can't add new variable into ICPlayer.h
How can i add newone.
Thank's you!
[Only registered and activated users can see links. Click Here To Register...]
Did you even read the thread or just a spammer ?Quote:
how build it with cmake ? explan ..thanks
copy paste the filesQuote:
Hi!
How to move Dev_Kit src to new directory. I can't re-build it after move to new directory or rename directory contain src
Quote:
void CICPlayer::OnRender()
{
std::map<std::wstring, int>TitleColors;
std::map<std::wstring, int>::iterator it;
TitleColors.insert(std:: pair<std::wstring, int>(g_pCICPlayer->m_charname.c_str(), 0xff004b));
CLASSLINK_LOOP_BEGIN(CICharactor)
it = TitleColors.find(obj->GetName().c_str());
if (it != TitleColors.end())
obj->UpdateTitleColor(it->second);
printf("Rendering CICPlayer with UniqueID (0x%04X), Name (%s), Pointer (0x%08X).\n", this->UniqueID, std::string(g_pCICPlayer->m_charname.begin(), g_pCICPlayer->m_charname.end()).c_str(), this);