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Quote:
KANN MIR JEMAND SAGEN, WARUM GEHT ER NICHT ARBEITEN???
Your Detour is detected and your speed is copied thats why its very uncorectly.Quote:
Code:DWORD DetourCreate(DWORD DetourSrc, DWORD DetourtVlca, DWORD SizeDetour) { #define SizeDetour 5 DWORD DetourPre, dwProtect, i; if (DetourSrc && DetourtVlca && SizeDetour == SizeDetour) { DetourPre = (DWORD) VirtualAlloc(NULL, SizeDetour + SizeDetour, MEM_COMMIT, PAGE_EXECUTE_READWRITE); if (DetourPre && VirtualProtect((VOID*)DetourSrc, SizeDetour, PAGE_EXECUTE_READWRITE, &dwProtect)) { for (i = 0; i < SizeDetour; i++) { *(BYTE*)( DetourPre + i ) = *(BYTE*)( DetourSrc + i ); } *(BYTE*) (DetourPre + SizeDetour + 0) = 0x50; *(BYTE*) (DetourPre + SizeDetour + 0) = 0x58; *(BYTE*) (DetourPre + SizeDetour + 0) = 0xE9; *(DWORD*)(DetourPre + SizeDetour + 1) = (DetourSrc - DetourPre - SizeDetour); *(BYTE*) (DetourSrc + 0) = 0x50; *(BYTE*) (DetourSrc + 0) = 0x58; *(BYTE*) (DetourSrc + 0) = 0xE9; *(DWORD*)(DetourSrc + 1) = (DetourtVlca - DetourSrc - SizeDetour); VirtualProtect((VOID*)DetourSrc, SizeDetour, dwProtect, &dwProtect); VirtualProtect((VOID*)DetourPre, SizeDetour + SizeDetour, PAGE_EXECUTE_READ, &dwProtect); return DetourPre; } } return (0); }KANN MIR JEMAND SAGEN, WARUM GEHT ER NICHT ARBEITEN???Code:void HideModule(HINSTANCE hModule)/*Credits to Thanatos aka Surpintine for his hide module function*/ { DWORD dwPEB_LDR_DATA = 0; _asm { pushad; pushfd; mov eax, fs:[30h] mov eax, [eax+0Ch] mov dwPEB_LDR_DATA, eax InLoadOrderModuleList: mov esi, [eax+0Ch] mov edx, [eax+10h] LoopInLoadOrderModuleList: lodsd mov esi, eax mov ecx, [eax+18h] cmp ecx, hModule jne SkipA mov ebx, [eax] mov ecx, [eax+4] mov [ecx], ebx mov [ebx+4], ecx jmp InMemoryOrderModuleList SkipA: cmp edx, esi jne LoopInLoadOrderModuleList InMemoryOrderModuleList: mov eax, dwPEB_LDR_DATA mov esi, [eax+14h] mov edx, [eax+18h] LoopInMemoryOrderModuleList: lodsd mov esi, eax mov ecx, [eax+10h] cmp ecx, hModule jne SkipB mov ebx, [eax] mov ecx, [eax+4] mov [ecx], ebx mov [ebx+4], ecx jmp InInitializationOrderModuleList SkipB: cmp edx, esi jne LoopInMemoryOrderModuleList InInitializationOrderModuleList: mov eax, dwPEB_LDR_DATA mov esi, [eax+1Ch] mov edx, [eax+20h] LoopInInitializationOrderModuleList: lodsd mov esi, eax mov ecx, [eax+08h] cmp ecx, hModule jne SkipC mov ebx, [eax] mov ecx, [eax+4] mov [ecx], ebx mov [ebx+4], ecx jmp Finished SkipC: cmp edx, esi jne LoopInInitializationOrderModuleList Finished: popfd; popad; } }
Code:if (CH_Speed) { FailUpdate<double> ((void*)OFS_SPEED, (97.0 * (CH_Speed + 1))); }
if (CH_NoRecoil == 1)
{
*(float*)(ADR_PlayerPointer + ADR_NoRecoil1) = 0;
*(float*)(ADR_PlayerPointer + ADR_NoRecoil2) = 0;
*(float*)(ADR_PlayerPointer + ADR_NoRecoil3) = 0;
}
Quote:
if(CH_Speed == 0){
FailUpdate<double> ((void*)OFS_SPEED, (97.0 ));}
so workt es bei uns aufjedenfall xD
hat einer für mich Slots source ? will einfach nicht worken....
if( Slot5 )
{
*(BYTE*)(dwServerPtr+OFS_SLOT5) = 1;
}
if( Slot6 )
{
*(BYTE*)(dwServerPtr+OFS_SLOT6) = 1;
}
if( Slot7 )
{
*(BYTE*)(dwServerPtr+OFS_SLOT7) = 1;
}
if( Slot8 )
{
*(BYTE*)(dwServerPtr+OFS_SLOT8) = 1;
}
Wieso immer so unnötig lang? >.<Quote:
Code:if( Slot5 ) { *(BYTE*)(dwServerPtr+OFS_SLOT5) = 1; } if( Slot6 ) { *(BYTE*)(dwServerPtr+OFS_SLOT6) = 1; } if( Slot7 ) { *(BYTE*)(dwServerPtr+OFS_SLOT7) = 1; } if( Slot8 ) { *(BYTE*)(dwServerPtr+OFS_SLOT8) = 1; }
if (XR_Slot5) *(BYTE*)(dwSP+OFS_SLOT5) = 1; if (XR_Slot6) *(BYTE*)(dwSP+OFS_SLOT5) = 1; if (XR_Slot7) *(BYTE*)(dwSP+OFS_SLOT5) = 1; if (XR_Slot8) *(BYTE*)(dwSP+OFS_SLOT5) = 1;
Quote:
if (CH_Slots==1){
*(int*)(Server + ADR_SLOT5) = 0x1;
*(int*)(Server + ADR_SLOT6) = 0x1;
*(int*)(Server + ADR_SLOT7) = 0x1;
*(int*)(Server + ADR_SLOT8) = 0x1;}
Wieso kommt da kein crosshair xDQuote:
if(CH_cross==1)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
}
struct CPlayer
{
char BuRn3R1[7424];//0x00
int GlobalIndex;//0x1D00
char BuRn3R2[42808];//0x1D04
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char BuRn3R3[72];//0xC448
BYTE Index;//0xC490
char BuRn3R4[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char BuRn3R5[24];//0xC4B0
int WeaponState;//0xC4C8
char BuRn3R6[15416];//0xC4CC
float PlayerSpeed;//0x10104
float NoSpread;//0x10108
float FastNadeBlast;//0x1010C
char BuRn3R7[136];//0x10110
int PlayerView3D;//0x10198
char BuRn3R8[4];//0x1019C
float Pitch;//0x101A0
char BuRn3R9[24];//0x101A4
float Yaw;//0x101BC
char BuRn3R10[12];//0x101C0
float ViewX;//0x101CC
float ViewY;//0x101D0
float ViewZ;//0x101D4
char BuRn3R11[12];//0x101D8
WORD Weapon1;//0x101E4
WORD Weapon2;//0x101E6
WORD Weapon3;//0x101E8
char BuRn3R12[90];//0x101EA
BYTE PlayerState;//0x10244
char BuRn3R13[155];//0x10245
float NoFallDamage;//0x102E0
char BuRn3R14[20];//0x102E4
float PosX;//0x102F8
char BuRn3R15[4];//0x102FC
float PosY;//0x102F0
char BuRn3R16[4];//0x102F4
float PosZ;//0x10300
char BuRn3R17[100];//0x10304
DWORD AutoPlant;//0x10368
DWORD AutoDefuse;//0x1036C
char BuRn3R18[14];//0x10370
DWORD AutoShot;//0x1037E
char BuRn3R19[106];//0x10382
float NoM134Idle;//0x103EC
char BuRn3R20[23828];//0x103F0
int LocalIndex;//0x16104
};
struct CServer
{
char BuRn3R1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char BuRn3R2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char BuRn3R3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
char BuRn3R4[793292];//0x594
int SuperMaster;//0xC2060
char BuRn3R5[20565];//0xC2064
BYTE Slot1;//0xC70B9
BYTE Slot2;//0xC70B5
BYTE Slot3;//0xC70B6
BYTE Slot4;//0xC70B7
BYTE Slot5;//0xC70BC
BYTE Slot6;//0xC70B9
BYTE Slot7;//0xC70BA
BYTE Slot8;//0xC70BB
char BuRn3R6[98524];//0xC70BC
long Level;//0xDF198
char BuRn3R7[396];//0xDF19C
long Dinar;//0xDF328
char BuRn3R8[16];//0xDF32C
long Invisible;//0xDF33C
char BuRn3R9[5440];//0xDF340
int RoomMaster;//0xE0880
};
struct CVehicle
{
char BuRn3R1[10706772];//0x00
float Pitch;//0xA35F54
float Yaw;//0xA35F58
};
struct CBase
{
CPlayer* pLocal;//0xA363B8
char* BuRn3R1[1197020];//0xA363BC
CPlayer** pGlobal;//0xB5A798
};
CBase *p_Player = (CBase*)0x00A8D258;
CPlayer* getPlayer(INT index)
{
return p_Player->pGlobal[index];
}
if (OPK == 1)
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
if (dwPlayerPtr != 0 && dwSrvrPtr != 0)
for(int i = 0; i < 32; i++)
{
*(float*)(dwPlayerPtr + OFS_X) =0 ;
*(float*)(dwPlayerPtr+ OFS_Y) =0 ;
CPlayer* pPlayerA = p_Player->pGlobal[i];
pPlayerA->PosX=0;
pPlayerA->PosY=0;
pPlayerA->PosZ=0;
}
}}
//////////////////////////////////////////////
if (SVP == 1)
{
for (int i=0;i<32;i++)
{
CPlayer *pPlayerA = p_Player->pGlobal[i];
pPlayerA->PosX=(i*50);
pPlayerA->PosY=0;
pPlayerA->PosZ=0;
}
}
///////////////////////////////////////////////////
if(CH_OPK == 1)
{
for ( int I = 0; I < 32; I++)
{
CPlayer *DEINEMUDDA = getPlayer(I);
DEINEMUDDA->PosX = 0;
DEINEMUDDA->PosY = 0;
DEINEMUDDA->PosZ = 0;
}
}
///////////////////////
Haha :DQuote:
This sources and this structs isnt work me. Help please where's the problem?? if im ON it. Warrock will crashed 10 seconds
Structs =
Code:struct CPlayer { char BuRn3R1[7424];//0x00 int GlobalIndex;//0x1D00 char BuRn3R2[42808];//0x1D04 float NoRecoil1;//0xC43C float NoRecoil2;//0xC440 float NoRecoil3;//0xC444 char BuRn3R3[72];//0xC448 BYTE Index;//0xC490 char BuRn3R4[19];//0xC491 float GravityX;//0xC4A4 float GravityY;//0xC4A8 float GravityZ;//0xC4AC char BuRn3R5[24];//0xC4B0 int WeaponState;//0xC4C8 char BuRn3R6[15416];//0xC4CC float PlayerSpeed;//0x10104 float NoSpread;//0x10108 float FastNadeBlast;//0x1010C char BuRn3R7[136];//0x10110 int PlayerView3D;//0x10198 char BuRn3R8[4];//0x1019C float Pitch;//0x101A0 char BuRn3R9[24];//0x101A4 float Yaw;//0x101BC char BuRn3R10[12];//0x101C0 float ViewX;//0x101CC float ViewY;//0x101D0 float ViewZ;//0x101D4 char BuRn3R11[12];//0x101D8 WORD Weapon1;//0x101E4 WORD Weapon2;//0x101E6 WORD Weapon3;//0x101E8 char BuRn3R12[90];//0x101EA BYTE PlayerState;//0x10244 char BuRn3R13[155];//0x10245 float NoFallDamage;//0x102E0 char BuRn3R14[20];//0x102E4 float PosX;//0x102F8 char BuRn3R15[4];//0x102FC float PosY;//0x102F0 char BuRn3R16[4];//0x102F4 float PosZ;//0x10300 char BuRn3R17[100];//0x10304 DWORD AutoPlant;//0x10368 DWORD AutoDefuse;//0x1036C char BuRn3R18[14];//0x10370 DWORD AutoShot;//0x1037E char BuRn3R19[106];//0x10382 float NoM134Idle;//0x103EC char BuRn3R20[23828];//0x103F0 int LocalIndex;//0x16104 }; struct CServer { char BuRn3R1[292];//0x00 BYTE AntiAbnormal1;//0x124 BYTE AntiAbnormal2;//0x125 char BuRn3R2[570];//0x126 BYTE AntiAbnormal3;//0x360 BYTE AntiAbnormal4;//0x361 char BuRn3R3[554];//0x362 int Premium;//0x58C long PremiumDays;//0x590 char BuRn3R4[793292];//0x594 int SuperMaster;//0xC2060 char BuRn3R5[20565];//0xC2064 BYTE Slot1;//0xC70B9 BYTE Slot2;//0xC70B5 BYTE Slot3;//0xC70B6 BYTE Slot4;//0xC70B7 BYTE Slot5;//0xC70BC BYTE Slot6;//0xC70B9 BYTE Slot7;//0xC70BA BYTE Slot8;//0xC70BB char BuRn3R6[98524];//0xC70BC long Level;//0xDF198 char BuRn3R7[396];//0xDF19C long Dinar;//0xDF328 char BuRn3R8[16];//0xDF32C long Invisible;//0xDF33C char BuRn3R9[5440];//0xDF340 int RoomMaster;//0xE0880 }; struct CVehicle { char BuRn3R1[10706772];//0x00 float Pitch;//0xA35F54 float Yaw;//0xA35F58 }; struct CBase { CPlayer* pLocal;//0xA363B8 char* BuRn3R1[1197020];//0xA363BC CPlayer** pGlobal;//0xB5A798 }; CBase *p_Player = (CBase*)0x00A8D258; CPlayer* getPlayer(INT index) { return p_Player->pGlobal[index]; }
Sources =
Code:if (OPK == 1) { DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwSrvrPtr != 0) { if (dwPlayerPtr != 0 && dwSrvrPtr != 0) for(int i = 0; i < 32; i++) { *(float*)(dwPlayerPtr + OFS_X) =0 ; *(float*)(dwPlayerPtr+ OFS_Y) =0 ; CPlayer* pPlayerA = p_Player->pGlobal[i]; pPlayerA->PosX=0; pPlayerA->PosY=0; pPlayerA->PosZ=0; } }} ////////////////////////////////////////////// if (SVP == 1) { for (int i=0;i<32;i++) { CPlayer *pPlayerA = p_Player->pGlobal[i]; pPlayerA->PosX=(i*50); pPlayerA->PosY=0; pPlayerA->PosZ=0; } } /////////////////////////////////////////////////// if(CH_OPK == 1) { for ( int I = 0; I < 32; I++) { CPlayer *DEINEMUDDA = getPlayer(I); DEINEMUDDA->PosX = 0; DEINEMUDDA->PosY = 0; DEINEMUDDA->PosZ = 0; } } ///////////////////////
Dont work help please :(