WarRock - Pointer und Offsets

09/07/2012 00:50 scraprecon#256
#request
Working ASM Triggerbot/autoshoot
ASM Please

#anti

QuickLadder Climb by R3DL!NE

*(double*)(0x891328) = 240;
09/07/2012 16:31 xDaNero#257
Code:
/*--------------------|-6:32:00|--------------------*|
|*           xMedix14 WR Logger Started             *|
|*             --- Private Release ---	            *|
|*-------------------|09.05.2012|-------------------*/

|-6:32:00| - Waiting For WarRock -> WR Stared!
|-6:32:00| - Getting Patterns -> 186/186
|-6:32:01| - Attempting to Find & Log Addies..

|-6:32:02| - Finding WarRock Pointers -> 26/26

-[ Pointers ]-

#define Player_Pointer		0xA363B8
#define Server_Pointer		0xA36348
#define Weapon_Pointer		0xA541DC
#define Base_Pointer		0xA8D258
#define Room_Pointer		0x85684A
#define Remote_Pointer		0xB5A798
#define Device_Offset		0xA35EF4
#define Device_Pointer		0x88E01C
#define Player_Angles		0xA35EF0
#define Info_Pointer		0xA8D258
#define User_Base		0xB5A798
#define Vehicle_Base		0xA36058
#define Remote_Vehicle		0xA35FEC
#define Matrix_Pointer		0x9C4078
#define State_Pointer		0xA363E0
#define Health_Pointer		0x31FB8
#define WarRock_HWND		0xA35EEC
#define GPU_Pointer		0xA35EF4
#define ZombieMap_Pointer	0xA36324
#define Gear_Base		0xA541D4
#define Flag_Pointer		0xA3D6E0
#define Bomb_Pointer		0xA37188
#define Object_Pointer		0xA3D7A0
#define Local_Size		0xA404
#define Global_Size		0x1D00
#define Slot_Base		0xC5F18

|-6:32:04| - Finding WarRock Memory -> 76/76

-[ Memory ]-

#define Memory_Speed		0x891368
#define Memory_RunningSpeed	0x891014
#define Memory_RollSpeed   	0x891190
#define Memory_RollMethod   	0x891048
#define Memory_ImDrunk		0xA362B4
#define Memory_NoSpawnWait1	0xB78D98
#define Memory_NoSpawnWait2	0xB78D9C
#define Memory_QCQNoSpwanWait	0xA36184
#define Memory_NoBounds1	0xB7A5A0
#define Memory_NoBounds2	0xB7A5A4
#define Memory_NoBounds3	0xB7A5A8
#define Memory_NoSpread1	0xA3AE14
#define Memory_NoSpread2	0xA3AE18
#define Memory_VirualJump	0x85DBBC
#define Memory_NoWeaponGravity	0x890FA8
#define Memory_InstantLockOn	0xA35F60
#define Memory_Scope		0x8F7898
#define Memory_ScopeSize	0x8F78A0
#define Memory_NoWater1		0xA3D584
#define Memory_NoWater2		0xA3D588
#define Memory_FastAmmo		0xA3AD74
#define Memory_FastFlag		0xA3AD84
#define Memory_FastHealth	0xA3AD7C
#define Memory_FastRepair	0xA3720C
#define Memory_AssaultAmmo	0xA35F46
#define Memory_SniperAmmo	0xA35F47
#define Memory_Bandage		0xA35F50
#define Memory_Sniper2PX	0xA35F4C
#define Memory_Assault2PX	0xA35F4C
#define Memory_DeathCam		0xB71D98
#define Memory_Prone		0x8F788C
#define Memory_AntiAFK		0xB69E80
#define Memory_STW		0x858644
#define Memory_WTW		0x85DB88
#define Memory_WUW		0xA3D58C
#define Memory_WTH		0x88DAD8
#define Memory_LadderQuickly	0x891328
#define Memory_DeadSpinner	0x8F40A4
#define Memory_HideRadar	0xA3D5BC
#define Memory_HideWeapon	0x8EF7E8
#define Memory_BreakLimit	0x890F50
#define Memory_AiWeaponQCQ      0x8F788C
#define Memory_StaminaRefill 	0x9BE550
#define Memory_Stamina1		0x85E43C
#define Memory_Stamina2		0x85E440
#define Memory_Stamina3		0x85E444
#define Memory_Stamina4		0x85E448
#define Memory_Stamina5		0x85E44C
#define Memory_FastReload       0xE95C0
#define Memory_PushMeAway	0x85DBBC
#define Memory_AccuracyAs	0xA3AE14
#define Memory_PlantAnywhere	0xA35F32
#define Memory_DefuseAnywhere	0x8F78A8
#define Memory_SuperNoSpread	0x891030
#define Memory_QuickPlant	0x891048
#define Memory_QuickDefuse	0x891348
#define Memory_SilentReload	0xB69E84
#define Memory_UnlOxygen	0xA362B8
#define Memory_UnlAmmo		0xA36324
#define Memory_AlwaysCross1	0xA3AD94
#define Memory_AlwaysCross2	0xA3AD98
#define Memory_Ready		0xA8EE88
#define Memory_BoneShot		0x891FA8
#define Memory_HighMode		0x891430
#define Memory_CameraView	0x890FFC
#define Memory_WeaponShot1	0xA363FC
#define Memory_WeaponShot2	0xA36400
#define Memory_WeaponShot3	0xA36404
#define Memory_GameSpeed	0xA40860
#define Memory_AutoRepair 	0xA35F3B
#define Memory_CrazyCar		0x890E88
#define Memory_BigCarNames	0x8911B0
#define Memory_NearFog		0xA3D59C
#define Memory_FarFog		0xA3D5A4
#define Memory_GlassWalls	0xA35FE4
#define Memory_ImmExplosion	0x891140
#define Memory_SuperExplostion	0x8919F8
#define Memory_FastPlantDefuse	0xA35F14

|-6:32:06| - Finding WarRock Offsets -> 37/37

-[ Offsets ]-

#define Offset_NoFallDamage	0x102E0
#define Offset_X		0x102F8
#define Offset_Y		0x10308
#define Offset_Z		0x10300
#define Offset_GravityX		0xC4A4
#define Offset_GravityY		0xC4A8
#define Offset_GravityZ		0xC4AC
#define Offset_NoRecoil1	0xC43C
#define Offset_NoRecoil2	0xC440
#define Offset_NoRecoil3	0xC444
#define Offset_Slot1		0xC70B8
#define Offset_Slot2		0xC70B9
#define Offset_Slot3		0xC70BA
#define Offset_Slot4		0xC70BB
#define Offset_Slot5		0xC70BC
#define Offset_Slot6		0xC70BD
#define Offset_Slot7		0xC70BE
#define Offset_Slot8		0xC70BF
#define Offset_Premium		0x58C
#define Offset_Premium2		0x590
#define Offset_Level		0xDF318
#define Offset_Invisible	0xDF33C
#define Offset_SuperMaster	0xC2060
#define Offset_RoomMaster	0xE0880
#define Offset_ForceKick	0xBE8D0
#define Offset_RoomNumer	0xE087C
#define Offset_PlayerSlot	0xE0880
#define Offset_GameType		0xC17D8
#define Offset_3DPlayerView	0x10198
#define Offset_NoDelay		0x10408
#define Offset_NoReload		0x10405
#define Offset_FastNadeBlase 	0x1010C
#define Offset_Weapon1		0x101E4
#define Offset_Weapon2		0x101E6
#define Offset_Weapon3		0x101E8
#define Offset_Dinar		0xDF328
#deiine Offset_NoM134Idle	0x103F0

|-6:32:08| - Finding WarRock Assembly -> 47/47

-[ Assembly ]-

#define Assembly_WRMessageBox	0x41899C
#define Assembly_EventNews	0x40EAC3
#define Assembly_EngineText	0x5031BB
#define Assembly_MoveToLobby	0x4C82EB
#define Assembly_BackToLobby	0x4C84D1
#define Assembly_AllServers	0x4CE212
#define Assembly_Trigger	0x54FE70
#define Assembly_Artillery1	0x4DC2F5
#define Assembly_Artillery2	0x4DC53B
#define Assembly_Artillery3	0x56C140
#define Assembly_Artillery4	0x56C1D3
#define Assembly_Artillery5	0x56BF1B
#define Assembly_Artillery6	0x5504BB
#define Assembly_Artillery7	0x56C0BA
#define Assembly_Artillery8	0x56C250
#define Assembly_Artillery9	0x55047D
#define Assembly_RadarGPS	0x572703
#define Assembly_FFAGPS		0x572721
#define Assembly_VehicleGPS	0x572C7B
#define Assembly_VehGPSColor	0x572CD9
#define Assembly_ESPNames	0x55244B
#define Assembly_ESPHealth	0x55475F
#define Assembly_AutoAmmo	0x4EBA4F
#define Assembly_AutoHealth	0x4EBB53
#define Assembly_Bullets	0x4F3741
#define Assembly_QuickPlant	0x4F6886
#define Assembly_QuickDefuse	0x4F210B
#define Assembly_UnlOxygen	0x4ED8FF
#define Assembly_UnlAmmo	0x4F7430
#define Assembly_SNoSpread	0x4F34FD
#define Assembly_FakeKick	0x566472
#define Assembly_TakeBase	0x4ECF6E
#define Assembly_RegBone	0x5D8A50
#define Assembly_VisibleCheck	0x5A220C
#define Assembly_AlwaysCross	0x54FE45
#define Assembly_StaminaUp5	0x408FA1
#define Assembly_StaminaUp10	0x408FA1
#define Assembly_Bandage	0x4542D7
#define Assembly_AssaultZoom	0x45431A
#define Assembly_SniperZoom	0x454342
#define Assembly_AssaultAmmo	0x41E030
#define Assembly_SniperAmmo	0x41E017
#define Assembly_NoRestriction	0x4DAD40
#define Assembly_NoReload	0x4FF2AA
#define Assembly_VehNoDamage	0x425A88
#define Assembly_SuperCar	0x6F2FE0
#define Assembly_AutoRepair	0x422334

/*--------------------|-6:32:10|--------------------*|
|*             xMedix14 Logger Ended                *|
|*           --- Addies Found [147] ---	            *|
|*-------------------|09.05.2012|-------------------*/
09/07/2012 19:36 Mafia67#258
Code:
/*=================================================*/
/*=== [BuRn3R WarRock International Addy Logger] ==*/
/*=================================================*/
/*=================== [Pointer] ===================*/
DWORD ADR_POINTER_PLAYER          = 0xA363B8;
DWORD ADR_POINTER_SERVER          = 0xA36348;
DWORD ADR_POINTER_REMOTE          = 0xB5A798;
DWORD ADR_POINTER_MATRIX          = 0x9C4038;
DWORD ADR_POINTER_ANGELS          = 0xA35EF0;
DWORD ADR_POINTER_WEAPON          = 0xA541DC;
DWORD ADR_POINTER_CLASS           = 0xA8EDF8;
DWORD ADR_POINTER_BASE            = 0xA8D258;
DWORD ADR_POINTER_ROOM            = 0xA36DA8;
DWORD ADR_POINTER_SLOT            = 0xC5F18;
DWORD ADR_POINTER_DEVICE          = 0xA35EF4;
/*==================== [Memory] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS      = 0xA3AE14;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x85DB88;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x8F78AC;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0xA35F33;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x891030;
DWORD ADR_MEMORY_QUICKPLANT       = 0xA35F14;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0xA35F14;
DWORD ADR_MEMORY_FASTLOCKON       = 0xA35F60;
DWORD ADR_MEMORY_NOWATER_1        = 0xA3D588;
DWORD ADR_MEMORY_NOWATER_2        = 0xA3D58C;
DWORD ADR_MEMORY_NOBOUNDS1        = 0xB69E80;
DWORD ADR_MEMORY_NOBOUNDS2        = 0xB69E84;
DWORD ADR_MEMORY_NOBOUNDS3        = 0xB69E88;
DWORD ADR_MEMORY_SCOPE            = 0x8F7898;
DWORD ADR_MEMORY_BONE             = 0x891FA8;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0xB69E80;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB78D98;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x858644;
DWORD ADR_MEMORY_STAMINA1         = 0x85E43C;
DWORD ADR_MEMORY_STAMINA2         = 0x85E440;
DWORD ADR_MEMORY_STAMINA3         = 0x85E444;
DWORD ADR_MEMORY_STAMINA4         = 0x85E448;
DWORD ADR_MEMORY_STAMINA5         = 0x85E44C;
DWORD ADR_MEMORY_AUTOREPAIR       = 0xA35F3A;
DWORD ADR_MEMORY_GLASSWALLS       = 0x85E258;
DWORD ADR_MEMORY_SILENTRELOAD     = 0xB69E84;
/*==================== [User] ======================*/
DWORD ADR_USER_READY              = 0xA8EE88;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D00;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0xA404;
DWORD ADR_OFFSET_DEVICE           = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC444;
DWORD ADR_OFFSET_INDEX            = 0xC490;
DWORD ADR_OFFSET_GRAVITY_X        = 0xC4A4;
DWORD ADR_OFFSET_GRAVITY_Y        = 0xC4A8;
DWORD ADR_OFFSET_GRAVITY_Z        = 0xC4AC;
DWORD ADR_OFFSET_WEAPONSTATE      = 0xC4C8;
DWORD ADR_OFFSET_PLAYERSTATE      = 0xC4C4;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x10104;
DWORD ADR_OFFSET_NOSPREAD         = 0x10108;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x1010C;
DWORD ADR_OFFSET_PLAYERVIEW3D     = 0x10198;
DWORD ADR_OFFSET_YAW              = 0x101BC;
DWORD ADR_OFFSET_PITCH            = 0x101A0;
DWORD ADR_OFFSET_VIEW_X           = 0x101CC;
DWORD ADR_OFFSET_VIEW_Y           = 0x101D0;
DWORD ADR_OFFSET_VIEW_Z           = 0x101D4;
DWORD ADR_OFFSET_WEAPON_1         = 0x101E4;
DWORD ADR_OFFSET_WEAPON_2         = 0x101E6;
DWORD ADR_OFFSET_WEAPON_3         = 0x101E8;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102E0;
DWORD ADR_OFFSET_POS_X            = 0x102F8;
DWORD ADR_OFFSET_POS_Y            = 0x10308;
DWORD ADR_OFFSET_POS_Z            = 0x10300;
DWORD ADR_OFFSET_AUTOPLANT        = 0x10368;
DWORD ADR_OFFSET_AUTODEFUSE       = 0x1036C;
DWORD ADR_OFFSET_AUTOSHOT         = 0x1037E;
DWORD ADR_OFFSET_NOM134IDLE       = 0x103EC;
DWORD ADR_OFFSET_SLOT1            = 0xC70B8;
DWORD ADR_OFFSET_SLOT2            = 0xC70B9;
DWORD ADR_OFFSET_SLOT3            = 0xC70BA;
DWORD ADR_OFFSET_SLOT4            = 0xC70BB;
DWORD ADR_OFFSET_SLOT5            = 0xC70BC;
DWORD ADR_OFFSET_SLOT6            = 0xC70BD;
DWORD ADR_OFFSET_SLOT7            = 0xC70BE;
DWORD ADR_OFFSET_SLOT8            = 0xC70BF;
DWORD ADR_OFFSET_ROOMNUMBER       = 0xE0880;
DWORD ADR_OFFSET_MYPLAYERSLOT     = 0xE0884;
DWORD ADR_OFFSET_MYTEAM           = 0xE0888;
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
Credits: BuRn3R



Code:
//================= EHSVC =================//
//================ BYPASS1 =================//
#define ADR_HSCallBack1	        0x007C139
#define ADR_HSCallBack2	        0x000A048
#define ADR_HSNanoScan1 	0x009A520
#define ADR_HSNanoScan2	        0x0097F6F
//================ BYPASS2 =================//
#define EhsvcSelfCrC	        0x007B6AC
#define Detection	        0x0009FB0
#define NanoCheck1 	        0x003CC8E
#define NanoCheck2	        0x003A0CF
//================= Other =================//
#define HSAntiCrash		0x003CD04
#define Asm Detection	        0x002C0A1
#define NanoCheck3		0x003C146
//================= LOGGED =================//
//==================  11  ==================//
//======= Made By BlackLegend & NikM =======//
Credits: BlackLegend & NikM



Code:
#define ADR_FullBright1          0xA37048
#define ADR_FullBright2          0xA37044
#define ADR_FullBright3          0xA37040
#define ADR_FogColor1            0xA37090
#define ADR_FogColor2            0xA3708C
#define ADR_FogColor3            0xA37088
#define ADR_MapColor1            0xA37078
#define ADR_MapColor2            0xA37074
#define ADR_MapColor3            0xA37070
#define ADR_WaterShallowColor1   0x8F7D68
#define ADR_WaterShallowColor2   0x8F7D64
#define ADR_WaterShallowColor3   0x8F7D60
#define ADR_WaterDeepColor1      0x8F7D74
#define ADR_WaterDeepColor2      0x8F7D70
#define ADR_WaterDeepColor3      0x8F7D6C
#define ADR_ExtraAmmo1           0xA35F46
#define ADR_ExtraAmmo2           0xA35F47
Credits: Mafia (Me)
09/09/2012 00:01 alfmkwndk#259
Quote:
//================================================== ==\
//================\Hepe2567 LOGGER//=====================\
//================================================== ==\

================POINTES ADDYS=================

#define ADR_PLAYERBASE 0x00A363B8
#define ADR_SERVERBASE 0x00A36348
#define ADR_BasePointer 0x00893C7889
#define ADR_HealthPointer 0x00893C7889
#define ADR_DevicePointer 0x0088E01C
#define ADR_UserPointer 0x00A36348
#define ADR_WeaponPointer 0x008F77C0
#define ADR_ViewAngels 0x00A35EF0

================ADR ADDYS=================

#define ADR_SPEED 0x00891368
#define ADR_VirtualJump 0x0085DBBC
#define ADR_ImDrunk 0x00A362B4
#define ADR_CQCPRONE 0x00B62A3C
#define ADR_SCOPE 0x008F7898
#define ADR_SCOPESIDE 0x008F78A0
#define ADR_NoSpawn1 //Removed
#define ADR_NoSpawn2 0x00B78D98
#define ADR_FastMedic 0x00A3AD7C
#define ADR_FastAmmo 0x00A3AD74
#define ADR_FASTFLAG //Removed
#define ADR_FREPAIR 0x00A3720C
#define ADR_AFK 0x00B69E58
#define ADR_NOSPREAD 0x00A3AE14
#define ADR_SuperNoSpread 0x00891030
#define ADR_NOBOUNDS1 0x00B69E80
#define ADR_NOBOUNDS2 0x00B69E84
#define ADR_NOBOUNDS3 0x00B69E88
#define ADR_DefuseAnyWhere 0x008F78A8
#define ADR_PlantAnyWhere 0x00FFFFFFF9
#define ADR_NAME 0xA8DC1C
#define ADR_READY 0xA8EE88
#define ADR_TEAM 0xA8EF34
#define ADR_HEALTH 0xA8EDEC

================MEM ADDYS=================

#define ADR_Weapon1 0x101E4
#define ADR_Weapon2 0x101E6
#define ADR_Weapon3 0x101E8
#define MEM_BONESHOT 0x00891FA8
#define MEM_UNLAMMO 0x004F7430
#define MEM_Invisible 0x00E0880
#define MEM_STW 0x00858644
#define MEM_WTW 0x0085DB88
#define MEM_WUW 0x00A3D58C
#define MEM_WTH 0x0088DAD8

================OFS ADDYS=================
#define OFS_X 0x102F8
#define OFS_Y 0x102F0
#define OFS_Z 0x10300
#define OFS_NFD 0x0084
#define OFS_Premium 0x0058C
#define OFS_Slot5 0x00C70BC
#define OFS_Slot6 0xC70BD
#define OFS_Slot7 0xC70BE
#define OFS_Slot8 0xC70BF
#define OFS_NoRecoil1 0x00C43C
#define OFS_Gravity_Z 0x00C4A8
#define OFS_Player_Z 0x00102F8
#define OFS_DINAR 0x00C4C4

#define ASM_OPK 0x00407E14
#define ASM_UnlAmmo 0x004F7430

================ Otras =================

#define EngineText 0x00401073
#define MessageBox 0x004AFC37
#define HighMode 0x00891430
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~
//////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////Hepe2567 Struct Privated//////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
struct CPlayer
{
char Hepe1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char Hepe2[72];//0xC448
BYTE Index;//0xC490
char Hepe3[22];//0xC491
float GravityX;//0xC4A7
float GravityY;//0xC4AB
float GravityZ;//0xC4AF
char Hepe4[21];//0xC4B3
int WeaponState;//0xC4C8
char Hepe5[15420];//0xC4CC
float NoSpread;//0x10108
float FastNadeBlast;//0x1010C
char Hepe6[144];//0x10110
float Pitch;//0x101A0
char Hepe7[24];//0x101A4
float Yaw;//0x101BC
char Hepe8[12];//0x101C0
float ViewX;//0x101CC
float ViewY;//0x101D0
float ViewZ;//0x101D4
char Hepe9[12];//0x101D8
WORD Weapon1;//0x101E4
WORD Weapon2;//0x101E6
WORD Weapon3;//0x101E8
char Hepe10[10641870];//0x101EA
BYTE PlayerState;//0xA363B8
char Hepe11[-10641625];//0xA363B9
float NoFallDamage;//0x102E0
char Hepe12[20];//0x102E4
float PosX;//0x102F8
char Hepe13[-12];//0x102FC
float PosY;//0x102F0
char Hepe14[12];//0x102F4
float PosZ;//0x10300
char Hepe15[100];//0x10304
DWORD AutoPlant;//0x10368
DWORD AutoDefuse;//0x1036C
char Hepe16[14];//0x10370
DWORD AutoShot;//0x1037E
char Hepe17[106];//0x10382
float NoM134Idle;//0x103EC
};

struct CBase
{
CPlayer* local;
char* Hepe2567[1197020]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);

////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////Credit:Hepe2567////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
#request
Scure cServer Struct
09/09/2012 12:07 xFireeee#260
Quote:
//////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////Hepe2567 Struct Privated//////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
struct CPlayer
{
char Hepe1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char Hepe2[72];//0xC448
BYTE Index;//0xC490
char Hepe3[22];//0xC491
float GravityX;//0xC4A7
float GravityY;//0xC4AB
float GravityZ;//0xC4AF
char Hepe4[21];//0xC4B3
int WeaponState;//0xC4C8
char Hepe5[15420];//0xC4CC
float NoSpread;//0x10108
float FastNadeBlast;//0x1010C
char Hepe6[144];//0x10110
float Pitch;//0x101A0
char Hepe7[24];//0x101A4
float Yaw;//0x101BC
char Hepe8[12];//0x101C0
float ViewX;//0x101CC
float ViewY;//0x101D0
float ViewZ;//0x101D4
char Hepe9[12];//0x101D8
WORD Weapon1;//0x101E4
WORD Weapon2;//0x101E6
WORD Weapon3;//0x101E8
char Hepe10[10641870];//0x101EA
BYTE PlayerState;//0xA363B8
char Hepe11[-10641625];//0xA363B9
float NoFallDamage;//0x102E0
char Hepe12[20];//0x102E4
float PosX;//0x102F8
char Hepe13[-12];//0x102FC
float PosY;//0x102F0
char Hepe14[12];//0x102F4
float PosZ;//0x10300
char Hepe15[100];//0x10304
DWORD AutoPlant;//0x10368
DWORD AutoDefuse;//0x1036C
char Hepe16[14];//0x10370
DWORD AutoShot;//0x1037E
char Hepe17[106];//0x10382
float NoM134Idle;//0x103EC
};
Credit : BuRn3R :|
09/09/2012 12:10 GraFixPL#261
@2UP :
Code:
struct CServer
{
	char BuRn3R1[292];//0x00
	BYTE AntiAbnormal1;//0x124
	BYTE AntiAbnormal2;//0x125
	char BuRn3R2[570];//0x126
	BYTE AntiAbnormal3;//0x360
	BYTE AntiAbnormal4;//0x361
	char BuRn3R3[554];//0x362
	int Premium;//0x58C
	long PremiumDays;//0x590
	char BuRn3R4[793292];//0x594
	int SuperMaster;//0xC2060
	char BuRn3R5[20565];//0xC2064
	BYTE Slot1;//0xC70B9
	BYTE Slot2;//0xC70B5
	BYTE Slot3;//0xC70B6
	BYTE Slot4;//0xC70B7
	BYTE Slot5;//0xC70BC
	BYTE Slot6;//0xC70B9
	BYTE Slot7;//0xC70BA
	BYTE Slot8;//0xC70BB
	char BuRn3R6[98524];//0xC70BC
	long Level;//0xDF198
	char BuRn3R7[396];//0xDF19C
	long Dinar;//0xDF328
	char BuRn3R8[16];//0xDF32C
	long Invisible;//0xDF33C
	char BuRn3R9[5440];//0xDF340
	int RoomMaster//0xE0880
};
Search struct cPlayerInfo
09/09/2012 12:16 xMicroX#262

MicroX AddyLogger v1.1.1

Code:
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ MicroX AddyLogger v1.1.1 ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ fps-***.*** ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Pointer ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define PlayerPointer            	0x00A363B8
#define ServerPointer            	0x00A36348
#define BasePointer              	0x00A8D258
#define ViewAngles               	0x00A35EF0
#define Matrix                   	0x009C4078
#define RemotePointer            	0x00B5A798
#define DevicePointer           	0x00000000//Private
#define CBase                    	0x00000000//Private
#define RoomClass                	0x00A36DA8
#define GpuPointer               	0x00000000//Private
#define VehicleBase              	0x00000000//Private
#define StatePointer               	0x00A363E0
#define WeaponBase               	0x00A541DC
#define GlobalSize			0x001D00
#define LocalSize			0x00A404
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Address ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define NoBound1                 	0x00B7A5A8
#define NoBound2                 	0x00B7A5A4
#define NoSpawnNew1              	0x00B78D98
#define NoSpawnNew2              	0x00B78D9C
#define WUW_1                    	0x00A3AD6C
#define WUW_2                    	0x00A3D58C
#define UnlAmmo                  	0x00000000//Private
#define FastAmmo                 	0x00A3AD74
#define FastMedic                	0x00A3AD7C
#define FastFlag                 	0x00A3AD84
#define FastRepair               	0x00A3AD80
#define FastRepairVeh2            	0x00A3720C
#define FastLockOn              	0x009CC9E0
#define FullBright1              	0x00A37040
#define FullBright2              	0x00A37048
#define FullBright3              	0x00A3704C
#define AutoMedic                	0x00000000//Private
#define AutoRepair               	0x00A2E848
#define AutoAmmoMedicDist        	0x00000000//Private
#define QuickPlantDefuse         	0x00A35F14
#define PlantDefuseAnyWhere		0x00A35F32
#define AntiKickAfk			0x00B69E80
#define ColorShot1              	0x00A37040
#define ColorShot2              	0x00A37048
#define ColorShot3              	0x00A3704C
#define NoWater1                 	0x00A3D588
#define NoWater2                 	0x00A3D584
#define 3DMap                    	0x00000000//Private
#define SuperNoSpread            	0x00A3AE14
#define RadarHideMe              	0x00A3D5BC
#define SilentWalk			0x00B69E84
#define SilentReload			0x00B69E84
#define CQCProne                 	0x00000000//Private
#define DeathCam                 	0x00000000//Private
#define DeathKill                	0x00000000//Private
#define ResizeScreen             	0x00000000//Private
#define GMW		         	0x00A9B744
#define GMWIP                    	0x00000000//Private
#define NXCash               		0x00000000//Private
#define FastStuff                	0x00A35F14
#define ImDrunk                  	0x00A362B4
#define Accuracy                 	0x00B78D98
#define PlayerAnimProne          	0x00A363F0
#define PlayerAnimVehicle        	0x00A363FC
#define WeaponReload             	0x00A36410
#define WeaponShot               	0x00000000//Private
#define WeaponShot2               	0x00A36408
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Memory ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Invisible		        0x00DF33C
#define BoneShot                 	0x00891FA8
#define BoneShot2                	0x00000000//Private
#define WTW                      	0x0085DB88
#define WTW_2                    	0x00000000//Private
#define STW                      	0x00858644
#define STW_Perfect                    	0x00000000//Private
#define WTH                      	0x0088DAD8
#define WTH                    		0x0088DAD8
#define Stamina1                 	0x0085E43C
#define Stamina2                 	0x0085E440
#define Stamina3                 	0x0085E444
#define Stamina4                 	0x0085E448
#define Stamina5                 	0x0085E44C
#define StaminaRefill            	0x00891228
#define WalkSpeed                	0x00891368
#define SprintSpeed              	0x0085E258
#define RollSpeed                	0x00891190
#define ChangeRoll               	0x008EF7A8
#define Artillery                	0x00000000//Private
#define SuperExplosion           	0x008919F8
#define BigCarName               	0x008911D0
#define CrazyCar                 	0x00890E88
#define Skin                     	0x00000000//Private
#define SuperJump                	0x00000000//Private
#define DistanceGunPlayer        	0x00000000//Private
#define DistanceGunPlayer2      	0x00000000//Private
#define UnlOxygen              		0x00000000//Private
#define HightMode                	0x00891430
#define Ladderquickly            	0x00891328
#define BreakLimit               	0x00890F50
#define ImExplosion              	0x00891140
#define AntiM14Mine		        0x00000000//Private
#define PushMeAway                      0x00000000//Private
#define WallClimb                	0x00000000//Private
#define DeadSpinner			0x008F40A4
#define NadeSize                 	0x00000000//Private
#define HideWeapon               	0x008EF7A8
#define NoWeaponGrav             	0x00890FA8
#define VirtualJump              	0x0085DBBC
#define VirtualCrouch            	0x00000000//Private
#define VirtualProne             	0x00000000//Private
#define DefuseAnyWhere			0x008F78AC
#define PlantAnyWhere			0x00A35F32
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ PX ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Scope                    	0x008F7898
#define ScopeSize                	0x008F78A0
#define SniperAmmo		 	0x00A35F4C
#define AssaultAmmo		 	0x00A35F4E
#define AssaultAmmo_2	         	0x00A35F48
#define ExtraAmmo1		 	0x00A35F4A
#define ExtraAmmo2		 	0x00A35F4B
#define Bandage 		 	0x00A35F50
#define AccuracyAs               	0x00A3AE14
#define CrossHair                	0x00A3AD98
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Map ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define GlassWall                	0x00A35FE4
#define MapColor1                	0x00000000//Private
#define MapColor2                	0x00000000//Private
#define MapColor3                	0x00000000//Private
#define CameraView               	0x00000000//Private
#define NearFog				0x00A3D59C
#define FarFog				0x00A3D5A4
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ User ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define UserNick                 	0x00000000//Private
#define UserFinderName           	0x00A8DC1C
#define UserFinderIP             	0x00A8D930
#define UserFinderHP             	0x00A8EDEC
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Offsets ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Weapon1				0x00101E4
#define Weapon2				0x00101E6
#define Weapon3				0x00101E8
#define 5Slot				0x00C70BC
#define 6Slot				0x00C70BD
#define 7Slot				0x00C70BE
#define 8Slot				0x00C70BF
#define NoRecoil1			0x00C43C
#define NoRecoil2			0x00C440
#define NoRecoil3			0x00C444
#define X				0x00102F8
#define Y				0x0010308
#define Z				0x0010300
#define GravityX			0x00C4A4
#define GravityY			0x00C4A8
#define GravityZ			0x00C4AC
#define NoSpread			0x0010108
#define Pitch				0x00101A0
#define Yaw				0x00101BC
#define ViewX				0x00101CC
#define ViewY				0x00101D0
#define ViewZ				0x00101D4
#define Dinars				0x00DF328
#define Level				0x00DF318
#define AutoPlant			0x0010368
#define AutoDefuse			0x001036C
#define AutoShot			0x001037E
#define FastNade			0x001010C
#define CrazyNade			0x001010C
#define NoM134Idle			0x00103EC
#define NoReload			0x0010405
#define NoDelay				0x0010408
#define NoSwitchTime            	0x0010405
#define SlotBase			0x00C5F18
#define WeaponState			0x00C4C8
#define PlayerState			0x00C4C4
#define NoServerKick 			0x361
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ WarRock & Ehsvc ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define HS_CallBack1         		0x00000000//Private
#define HS_CallBack2         		0x00000000//Private
#define HS_NanoScan1         		0x00000000//Private
#define HS_NanoScan2         		0x00000000//Private
#define Warrock_SelfC        		0x00000000//Private
#define Warrock_CallBack     		0x00000000//Private
#define Warrock_NoErrorKick  		0x00000000//Private
#define Warrock_Check1       		0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ ASM ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define AutoStart                	0x0052EBAD
#define AutoReady                	0x0052EBAD
#define MsgBox                   	0x00000000//Private
#define Command				0x00000000//Private
#define Packet				0x00000000//Private
#define EventMsg                 	0x00000000//Private
#define Invisible		        0x00000000//Private
#define DeathCamASM              	0x00000000//Private
#define EngineText               	0x0055314A
#define NoDelay                  	0x00000000//Private
#define AutoAmmo                 	0x00000000//Private
#define AutoMedic                	0x00000000//Private
#define UnlAmmo                  	0x004F7430
#define StaminaUp1              	0x00000000//Private
#define StaminaUp2                  	0x00000000//Private
#define 50SpUp                   	0x00000000//Private
#define RoomFilter1   			0x00000000//Private	
#define RoomFilter2  			0x00000000//Private	
#define RoomFilter3   			0x00000000//Private	
#define BackToLobby   			0x00000000//Private	
#define UnlNexonCash                    0x00000000//Private
#define UnlDinar1                    	0x00000000//Private
#define UnlDinar2                   	0x00000000//Private
#define UnlDinar3                   	0x00000000//Private
#define TriggerBotx                   	0x00000000//Private
#define EngineText_2           		0x00401073
#define Bullets				0x00000000//Private
#define DoubleFire 			0x00000000//Private
#define SuperFire			0x00000000//Private
#define UnlOxygen 			0x00000000//Private
#define MineViewer1 			0x00000000//Private
#define MineViewer2 			0x00000000//Private
#define NoRoomClose 			0x00000000//Private
#define FakeKick 			0x00000000//Private
#define NoReload 			0x00000000//Private
#define NoDelay                  	0x00000000//Private
#define NoRestriction	         	0x00000000//Private
#define OPK1                     	0x00000000//Private
#define OPK2                     	0x00000000//Private
#define OPK3                     	0x00000000//Private
#define EspHealth                    	0x00000000//Private
#define EspName                    	0x00000000//Private
#define Artillery1                    	0x00000000//Private
#define Artillery2                    	0x00000000//Private
#define Artillery3                    	0x00000000//Private
#define Artillery4                    	0x00000000//Private
#define Artillery5                    	0x00000000//Private
#define Artillery6                    	0x00000000//Private
#define Artillery7                    	0x00000000//Private
#define Artillery8                    	0x00000000//Private
#define RadarGPS                 	0x00000000//Private
#define FFAGPS                 		0x00000000//Private
#define AllServer                	0x00000000//Private
#define ServerJump               	0x00000000//Private
#define Server                   	0x00000000//Private
#define STW				0x00000000//Private
#define WTW				0x00000000//Private
#define SuperVehicle			0x00000000//Private
#define CQCProne                     	0x004D0077
#define QDefuse                  	0x00000000//Private
#define QPlant                   	0x00000000//Private
#define NoSwith                  	0x00000000//Private
#define CRCPatch			0x00000000//Private
#define DestroyVehicle                  0x00000000//Private
#define VehicleNFD                      0x00000000//Private
#define VehicleNoDelay1			0x00000000//Private
#define VehicleNoDelay2 		0x00000000//Private
#define VehicleNoDelay3 		0x00000000//Private
#define VehicleNoDelay4 		0x00000000//Private
#define VehicleNoDelay5 		0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ CBase Logger ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
struct CBase
{
	CPlayer* local;
	char* unknow[1197020]
	CPlayer** player;
};
CBase* pPlayer = (CBase*)(0x00A363B8);
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ End Log ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Thanks
R3d_L!ne
TradEmArk
xDuff/Eagl3
AdrenalinaPL/GigaByte/iKito

Press Thanks!


09/12/2012 15:53 Angel-Piece#263
#define ADR_GMWARNINGNAME 0xA7ED2C
#define ADR_GMWARNINGIP 0xA7F12C
09/13/2012 18:42 SandkastenCoderx3#264
#Request

Wie muss ich die Bytes für ASM Pattern aufschreiben? Um ASM Pattern zu finden muss man ja in OllyDBG "STRG+G" drücken und die Adresse einfügen, danach Bytes rauschreiben, aber wie muss ich die Bytes aufschreiben?

DWORD dwASMAutoStart = FindPattern((PBYTE)"\x6A\x00\x00\x00\x00\x00\x8B\x B8\xE8\xA1", "x??xxxx", 0, 0);

Habs mal so aufgeschriebn aber da kommt nur das raus: "0x79BD85" und nicht "0x52EBAD"

Wäre nett wenn mir das einer erklären könnte :D
09/14/2012 19:01 Supremex3#265
Code:
//=========================================\\
//========= Nullpointer Addy Logger =======\\
//===========      V.1.1.0        =========\\
//============ (now with EhSvc)  ==========\\
//=========================================\\

#define dwPlayerpointer        0x00A352D8
#define dwServerpointer        0x00A35268
#define dwEngineText           0x000
#define dwChatHandler          0x0050173C
#define ASM_MessageBox         0x000
#define ASM_MAPPING            0x004A5411
//=============== EHSVC NOW ===============//
#define dwHSAntiCrash          0x003CC94
#define dwHSAsmDetecion        0x002C0A7
#define dwDetection            0x009FB0
#define dwNano1                0x003CC8E
#define dwNano2                0x003A0D5
#define dwNano3                0x003C146
#define dwSelfCrc              0x007B6AC

//=========================================//
//============= End of logging ============//
//============= Supreme Logger ============//
//=========================================//
Tell me if addys aren't correct..

#Request how to bypass warrock (i mean.. what address needs which bytes?!)

#Edit
...Habs mal so aufgeschriebn aber da kommt nur das raus: "0x79BD85" und nicht "0x52EBAD"...
Vielleicht gibts mehrere Addressbereiche die diesen Pattern entsprechen :p
09/14/2012 22:42 *KingDevil*#266
Code:
//******************************************************************\
//********************KingDevil* AddyLogger V.1.1*******************\
//*************************Version [PRIVATE]************************\
//******************************************************************\


~Pointers Startet~
#define ADR_PLAYERPOINTER 0xA363B8
#define ADR_SERVERPOINTER 0xA36348
#define ADR_WEAPONPOINTER 0xA541DC
#define ADR_BASEPOINTER 0xA8D258
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_DEVICEPOINTER 0x88E01C
#define ADR_USERPOINTER 0xA36348
#define ADR_WEAPONPOINTER 0x8F77C0
#define ADR_VIEW_ANGELS 0xA35EF0
#define ADR_REMOTEPOINTER 0xB5A798
#define ADR_ZOMBIE_MAP_POINTER 0xA36324
#define ADR_VEHICLEBASE 0xA36058
#define ADR_BOMBPOINTER 0xA37188
#define ADR_FLAGPOINTER 0xA3D6E0
#define ADR_OBJECTPOINTER 0xA3D7A0
#define ADR_INFOPOINTER 0xA8D258

~Pointers End~



~Adresses Startet~

#define ADR_WallClimb 0x8EF7E8
#define ADR_GAMESPEED 0xA35F14
#define ADR_ANTI_FRAME_LAGG 0x8505D4
#define ADR_SPEED 0xA8EDF8
#define ADR_HIGH_MODE 0x891430
#define ADR_IMDRUNK 0xA362B4
#define ADR_NXCASH 0xA362F8
#define ADR_STAMINA1 0x85E25C
#define ADR_STAMINA2 0x85E260
#define ADR_STAMINA3 0x85E26A
#define ADR_STAMINA4 0x85E26E
#define ADR_STAMINA5 0x85E278
#define ADR_VIRTUALJUMP 0x85DBBC
#define ADR_FULLBRIGHT1 0xA37040
#define ADR_FULLBRIGHT2 0xA37048
#define ADR_CQC_PRONE 0xB62A3C
#define ADR_PLAYERSPEED 0x10104
#define ADR_PLANTANYWHERE 0xA35F32
#define ADR_DEFUSEANYWHERE 0x8F78AC
#define ADR_NOBOUNDS1 0xB69E80
#define ADR_NOBOUNDS2 0xB69E84
#define ADR_NOBOUNDS3 0xB69E88
#define ADR_ANTI_AFK 0xB69E58
#define ADR_SUPERNOSPREAD 0x891030

~Adresses End~



~Fast Stuff Startet~

#define ADR_FAST_AMMO 0xA3AD74
#define ADR_FAST_MEDIC 0xA3AD7C
#define ADR_FAST_FLAG 0xA3AD84
#define ADR_FAST_REPAIR 0xA3720C

~Fast Stuff End~



~User Stuff Startet~

#define ADR_USER_NAME 0xA8DC1C
#define ADR_USER_READY 0xA8EE88
#define ADR_USER_TEAM 0xA8EF34
#define ADR_USER_HEALTH 0xA8EDEC

~User Stuff End~



~Offsets Startet~

#define OFS_GLOBAL_PLAYER_SIZE 0x1D00
#define OFS_ROOMNUMBER 0xE0880
#define OFS_MYPLAYERSLOT 0xE0884
#define OFS_MYTEAM 0xE0888
#define OFS_SLOTBASE 0xC5F18
#define OFS_PLAYERSTATE 0xC4C4
#define OFS_WEAPONSTATE 0xC4C8
#define OFS_NOSERVERKIK 0x360
#define OFS_STARTROOMSIZE 0xA8
#define OFS_READYROOMSIZE 0x344
#define OFS_FASTRELOAD 0xE95C0
#define OFS_NODELAY 0x10408
#define OFS_NORELOAD 0x10405
#define OFS_NOSWITCHTIME 0x10405
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_SUPERMASTER 0xC2060
#define OFS_DINAR 0xDF328
#define OFS_LEVEL 0xDF318
#define OFS_GAMETYPE 0xC17D8
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xC70BF
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_NOSPREAD 0x10108
#define OFS_INDEX 0xC490
#define OFS_GRAVITY_X 0xC4A4
#define OFS_GRAVITY_Y 0xC4A8
#define OFS_GRAVITY_Z 0xC4AC
#define OFS_WEAPONSTATE 0xC4C8
#define OFS_AUTOPLANT 0x10368
#define OFS_AUTODEFUSE 0x1036C
#define OFS_VIEW_X 0x101CC
#define OFS_VIEW_Y 0x101D0
#define OFS_VIEW_Z 0x101D4
#define OFS_PITCH 0x101A0
#define OFS_YAW 0x101BC
#define OFS_WEAPON_1 0x101E4
#define OFS_WEAPON_2 0x101E6
#define OFS_WEAPON_3 0x101E8
#define OFS_NOM134IDLE 0x103F0
#define OFS_FASTNADEBLAST 0x1010C
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300
#define OFS_ROOMMASTER 0x118
#define OFS_ANTIABNORMAL1 0x124
#define OFS_ANTIABNORMAL2 0x125
#define OFS_ANTIABNORMAL3 0x360
#define OFS_ANTIABNORMAL4 0x361

~Offsets End~



~Memorys Startet~

#define MEM_AUTOREPAIR 0xA35F3B
#define MEM_BONESHOT 0x891FA8
#define MEM_INVISIBLE 0xDF33C
#define MEM_STAMINA1 0x85E43C
#define MEM_STAMINA2 0x85E440
#define MEM_STAMINA3 0x85E444
#define MEM_STAMINA4 0x85E448
#define MEM_STAMINA5 0x85E44C
#define MEM_WTW 0x85DB88
#define MEM_WTH 0x88DAD8
#define MEM_WUW 0xA3D58C
#define MEM_STW 0x858644
#define MEM_QUICK_PLANT 0xA35F14
#define MEM_QUICK_DEFUSE 0xA35F14
#define MEM_PLANTANYWHERE 0x0
#define MEM_DEFUSEANYWHERE 0x8F78AC
#define MEM_VIRTUALJUMP 0x85DBBC
#define MEM_ROLLMETHOD 0x891048

~Memorys End~



~Assemblers Startet~

#define ASM_OPK 0x407E14
#define ASM_MESSAGEBOX 0x4AFC37
#define ASM_ENGINETEXT 0x401073

~Assemblers End~




struct CPlayer
{
	char KingDevil1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char KingDevil2[72];//0xC448
	BYTE Index;//0xC490
	char KingDevil3[19];//0xC491
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char KingDevil4[24];//0xC4B0
	int WeaponState;//0xC4C8
	char KingDevil5[15420];//0xC4CC
	float NoSpread;//0x10108
	float FastNadeBlast;//0x1010C
	char KingDevil6[144];//0x10110
	float Pitch;//0x101A0
	char KingDevil7[24];//0x101A4
	float Yaw;//0x101BC
	char KingDevil8[12];//0x101C0
	float ViewX;//0x101CC
	float ViewY;//0x101D0
	float ViewZ;//0x101D4
	char KingDevil9[12];//0x101D8
	WORD Weapon1;//0x101E4
	WORD Weapon2;//0x101E6
	WORD Weapon3;//0x101E8
	char KingDevil12[20];//0x102E4
	float PosX;//0x102F8
	char KingDevil13[-12];//0x102FC
	float PosY;//0x10308
	char KingDevil14[12];//0x102F4
	float PosZ;//0x10300
	char KingDevil15[100];//0x10304
	DWORD AutoPlant;//0x10368
	DWORD AutoDefuse;//0x1036C
	char KingDevil16[14];//0x10370
	DWORD AutoShot;//0x1037E
	char KingDevil17[106];//0x10382
	float NoM134Idle;//0x103F0
};
struct CServer
{
	char KingDevil1[292];//0x00
	BYTE AntiAbnormal1;//0x124
	BYTE AntiAbnormal2;//0x125
	char KingDevil2[567];//0x129
	BYTE AntiAbnormal3;//0x360
	BYTE AntiAbnormal4;//0x361
	char KingDevil3[554];//0x362
	int Premium;//0x58C
	long PremiumDays;//0x590
	char KingDevil4[793292];//0x594
	int SuperMaster;//0xC2060
	char KingDevil5[20564];//0xC2064
	BYTE Slot1;//0xC70B8
	BYTE Slot2;//0xC70B9
	BYTE Slot3;//0xC70BA
	BYTE Slot4;//0xC70BB
	BYTE Slot5;//0xC70BC
	BYTE Slot6;//0xC70BD
	BYTE Slot7;//0xC70BE
	BYTE Slot8;//0xC70BF
	char KingDevil6[98915];//0xC70C3
	long Level;//0xDF318
	char KingDevil7[12];//0xDF31C
	long Dinar;//0xDF328
	char KingDevil8[16];//0xDF32C
	long Invisible;//0xDF33C
	char KingDevil9[5444];//0xDF340
	DWORD RoomNumber;//0xE0880
	DWORD MyPlayerSlot;//0xE0884
	DWORD MyTeam;//0xE0888
};
};
struct CVehicle
{
	char KingDevil1[65952];//0x00
	float Pitch;//0x101A0
	float Yaw;//0x101BC
};
struct CBase
{
	CPlayer* pLocal;
	char* unknow[1197020];
	CPlayer** pPlayer;
};
***********************************************************************
**************************End Logging**********************************
*********************Sucessfully Loggs: [127]**************************
******CPlayer/CServer/CVehicle/CBase Struct: [Sucessfully Logged]******
***********************************************************************
€: 13.09.2012 WarRock Dumped by *KingDevil*

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09/16/2012 05:41 scraprecon#267
Doubt someone will give me but:

#request SWIM addy
09/16/2012 15:13 alfmkwndk#268
Help

DWORD dwBasePointer = FindPattern((PBYTE)"x8DxBBx00x00x00x00x57};", "xx????x", 2, true);
DWORD dwHealthPointer = FindPattern((PBYTE)"x8BxB0x00x00x00x00xE8};", "xx????x", 2, true);

#define ADR_BasePointer 0x00893C7889
#define ADR_HealthPointer 0x00893C7889


DWORD dwPlantAnyWhereX = FindPattern((PBYTE)"\x88\x1D\x00\00\x00\x00\x88\x1 D\x00\x00\x00\x00\x88\x1D","xx????xx????xx",2,true );
DWORD dwPlantAnyWhere = dwPlantAnyWhereX - 0x7;
DWORD dwDefuseAnyWhereX = FindPattern((PBYTE)"\x66\xA3\x00\x00\x00\x00\x66\x A3\x00\x00\x00\x00\x66\xA3\x00\x00\x00\x00\x66\xA3 ","xx????xx????xx????xx",2,true);
DWORD dwDefuseAnyWhere = dwDefuseAnyWhereX + 0x4;

#define ADR_DefuseAnyWhere 0x008F78A8
#define ADR_PlantAnyWhere 0x00FFFFFFF9
09/16/2012 15:36 AdrenalinaPL#269
@UP
This pattern is not work.
09/18/2012 16:01 Supremex3#270
Code:
//=========================================\\
//========= Nullpointer Addy Logger =======\\
//===========      V.1.1.0        =========\\
//============ (now with EhSvc)  ==========\\
//=========================================\\

#define dwPlayerpointer        0x00A352D8
#define dwServerpointer        0x00A35268
#define adrEngineText          0x000
#define adrChatHandler         0x0050173C
//=============== EHSVC NOW ===============//
#define adrHSAntiCrash         0x003CD04
#define adrHSAsmDetecion       0x002C0A1
#define adrDetection           0x009FB0
#define adrNano1               0x003CC8E
#define adrNano2               0x003A0CF
#define adrNano3               0x003C146
#define adrSelfCrc             0x007B6AC

//=========================================//
//============= End of logging ============//
//============= Supreme Logger ============//
//=========================================//
I guess EhSvc Addys are now correct?
(compared with black legend addys :D)