#request
Working ASM Triggerbot/autoshoot
ASM Please
#anti
QuickLadder Climb by R3DL!NE
*(double*)(0x891328) = 240;
Working ASM Triggerbot/autoshoot
ASM Please
#anti
QuickLadder Climb by R3DL!NE
*(double*)(0x891328) = 240;
/*--------------------|-6:32:00|--------------------*| |* xMedix14 WR Logger Started *| |* --- Private Release --- *| |*-------------------|09.05.2012|-------------------*/ |-6:32:00| - Waiting For WarRock -> WR Stared! |-6:32:00| - Getting Patterns -> 186/186 |-6:32:01| - Attempting to Find & Log Addies.. |-6:32:02| - Finding WarRock Pointers -> 26/26 -[ Pointers ]- #define Player_Pointer 0xA363B8 #define Server_Pointer 0xA36348 #define Weapon_Pointer 0xA541DC #define Base_Pointer 0xA8D258 #define Room_Pointer 0x85684A #define Remote_Pointer 0xB5A798 #define Device_Offset 0xA35EF4 #define Device_Pointer 0x88E01C #define Player_Angles 0xA35EF0 #define Info_Pointer 0xA8D258 #define User_Base 0xB5A798 #define Vehicle_Base 0xA36058 #define Remote_Vehicle 0xA35FEC #define Matrix_Pointer 0x9C4078 #define State_Pointer 0xA363E0 #define Health_Pointer 0x31FB8 #define WarRock_HWND 0xA35EEC #define GPU_Pointer 0xA35EF4 #define ZombieMap_Pointer 0xA36324 #define Gear_Base 0xA541D4 #define Flag_Pointer 0xA3D6E0 #define Bomb_Pointer 0xA37188 #define Object_Pointer 0xA3D7A0 #define Local_Size 0xA404 #define Global_Size 0x1D00 #define Slot_Base 0xC5F18 |-6:32:04| - Finding WarRock Memory -> 76/76 -[ Memory ]- #define Memory_Speed 0x891368 #define Memory_RunningSpeed 0x891014 #define Memory_RollSpeed 0x891190 #define Memory_RollMethod 0x891048 #define Memory_ImDrunk 0xA362B4 #define Memory_NoSpawnWait1 0xB78D98 #define Memory_NoSpawnWait2 0xB78D9C #define Memory_QCQNoSpwanWait 0xA36184 #define Memory_NoBounds1 0xB7A5A0 #define Memory_NoBounds2 0xB7A5A4 #define Memory_NoBounds3 0xB7A5A8 #define Memory_NoSpread1 0xA3AE14 #define Memory_NoSpread2 0xA3AE18 #define Memory_VirualJump 0x85DBBC #define Memory_NoWeaponGravity 0x890FA8 #define Memory_InstantLockOn 0xA35F60 #define Memory_Scope 0x8F7898 #define Memory_ScopeSize 0x8F78A0 #define Memory_NoWater1 0xA3D584 #define Memory_NoWater2 0xA3D588 #define Memory_FastAmmo 0xA3AD74 #define Memory_FastFlag 0xA3AD84 #define Memory_FastHealth 0xA3AD7C #define Memory_FastRepair 0xA3720C #define Memory_AssaultAmmo 0xA35F46 #define Memory_SniperAmmo 0xA35F47 #define Memory_Bandage 0xA35F50 #define Memory_Sniper2PX 0xA35F4C #define Memory_Assault2PX 0xA35F4C #define Memory_DeathCam 0xB71D98 #define Memory_Prone 0x8F788C #define Memory_AntiAFK 0xB69E80 #define Memory_STW 0x858644 #define Memory_WTW 0x85DB88 #define Memory_WUW 0xA3D58C #define Memory_WTH 0x88DAD8 #define Memory_LadderQuickly 0x891328 #define Memory_DeadSpinner 0x8F40A4 #define Memory_HideRadar 0xA3D5BC #define Memory_HideWeapon 0x8EF7E8 #define Memory_BreakLimit 0x890F50 #define Memory_AiWeaponQCQ 0x8F788C #define Memory_StaminaRefill 0x9BE550 #define Memory_Stamina1 0x85E43C #define Memory_Stamina2 0x85E440 #define Memory_Stamina3 0x85E444 #define Memory_Stamina4 0x85E448 #define Memory_Stamina5 0x85E44C #define Memory_FastReload 0xE95C0 #define Memory_PushMeAway 0x85DBBC #define Memory_AccuracyAs 0xA3AE14 #define Memory_PlantAnywhere 0xA35F32 #define Memory_DefuseAnywhere 0x8F78A8 #define Memory_SuperNoSpread 0x891030 #define Memory_QuickPlant 0x891048 #define Memory_QuickDefuse 0x891348 #define Memory_SilentReload 0xB69E84 #define Memory_UnlOxygen 0xA362B8 #define Memory_UnlAmmo 0xA36324 #define Memory_AlwaysCross1 0xA3AD94 #define Memory_AlwaysCross2 0xA3AD98 #define Memory_Ready 0xA8EE88 #define Memory_BoneShot 0x891FA8 #define Memory_HighMode 0x891430 #define Memory_CameraView 0x890FFC #define Memory_WeaponShot1 0xA363FC #define Memory_WeaponShot2 0xA36400 #define Memory_WeaponShot3 0xA36404 #define Memory_GameSpeed 0xA40860 #define Memory_AutoRepair 0xA35F3B #define Memory_CrazyCar 0x890E88 #define Memory_BigCarNames 0x8911B0 #define Memory_NearFog 0xA3D59C #define Memory_FarFog 0xA3D5A4 #define Memory_GlassWalls 0xA35FE4 #define Memory_ImmExplosion 0x891140 #define Memory_SuperExplostion 0x8919F8 #define Memory_FastPlantDefuse 0xA35F14 |-6:32:06| - Finding WarRock Offsets -> 37/37 -[ Offsets ]- #define Offset_NoFallDamage 0x102E0 #define Offset_X 0x102F8 #define Offset_Y 0x10308 #define Offset_Z 0x10300 #define Offset_GravityX 0xC4A4 #define Offset_GravityY 0xC4A8 #define Offset_GravityZ 0xC4AC #define Offset_NoRecoil1 0xC43C #define Offset_NoRecoil2 0xC440 #define Offset_NoRecoil3 0xC444 #define Offset_Slot1 0xC70B8 #define Offset_Slot2 0xC70B9 #define Offset_Slot3 0xC70BA #define Offset_Slot4 0xC70BB #define Offset_Slot5 0xC70BC #define Offset_Slot6 0xC70BD #define Offset_Slot7 0xC70BE #define Offset_Slot8 0xC70BF #define Offset_Premium 0x58C #define Offset_Premium2 0x590 #define Offset_Level 0xDF318 #define Offset_Invisible 0xDF33C #define Offset_SuperMaster 0xC2060 #define Offset_RoomMaster 0xE0880 #define Offset_ForceKick 0xBE8D0 #define Offset_RoomNumer 0xE087C #define Offset_PlayerSlot 0xE0880 #define Offset_GameType 0xC17D8 #define Offset_3DPlayerView 0x10198 #define Offset_NoDelay 0x10408 #define Offset_NoReload 0x10405 #define Offset_FastNadeBlase 0x1010C #define Offset_Weapon1 0x101E4 #define Offset_Weapon2 0x101E6 #define Offset_Weapon3 0x101E8 #define Offset_Dinar 0xDF328 #deiine Offset_NoM134Idle 0x103F0 |-6:32:08| - Finding WarRock Assembly -> 47/47 -[ Assembly ]- #define Assembly_WRMessageBox 0x41899C #define Assembly_EventNews 0x40EAC3 #define Assembly_EngineText 0x5031BB #define Assembly_MoveToLobby 0x4C82EB #define Assembly_BackToLobby 0x4C84D1 #define Assembly_AllServers 0x4CE212 #define Assembly_Trigger 0x54FE70 #define Assembly_Artillery1 0x4DC2F5 #define Assembly_Artillery2 0x4DC53B #define Assembly_Artillery3 0x56C140 #define Assembly_Artillery4 0x56C1D3 #define Assembly_Artillery5 0x56BF1B #define Assembly_Artillery6 0x5504BB #define Assembly_Artillery7 0x56C0BA #define Assembly_Artillery8 0x56C250 #define Assembly_Artillery9 0x55047D #define Assembly_RadarGPS 0x572703 #define Assembly_FFAGPS 0x572721 #define Assembly_VehicleGPS 0x572C7B #define Assembly_VehGPSColor 0x572CD9 #define Assembly_ESPNames 0x55244B #define Assembly_ESPHealth 0x55475F #define Assembly_AutoAmmo 0x4EBA4F #define Assembly_AutoHealth 0x4EBB53 #define Assembly_Bullets 0x4F3741 #define Assembly_QuickPlant 0x4F6886 #define Assembly_QuickDefuse 0x4F210B #define Assembly_UnlOxygen 0x4ED8FF #define Assembly_UnlAmmo 0x4F7430 #define Assembly_SNoSpread 0x4F34FD #define Assembly_FakeKick 0x566472 #define Assembly_TakeBase 0x4ECF6E #define Assembly_RegBone 0x5D8A50 #define Assembly_VisibleCheck 0x5A220C #define Assembly_AlwaysCross 0x54FE45 #define Assembly_StaminaUp5 0x408FA1 #define Assembly_StaminaUp10 0x408FA1 #define Assembly_Bandage 0x4542D7 #define Assembly_AssaultZoom 0x45431A #define Assembly_SniperZoom 0x454342 #define Assembly_AssaultAmmo 0x41E030 #define Assembly_SniperAmmo 0x41E017 #define Assembly_NoRestriction 0x4DAD40 #define Assembly_NoReload 0x4FF2AA #define Assembly_VehNoDamage 0x425A88 #define Assembly_SuperCar 0x6F2FE0 #define Assembly_AutoRepair 0x422334 /*--------------------|-6:32:10|--------------------*| |* xMedix14 Logger Ended *| |* --- Addies Found [147] --- *| |*-------------------|09.05.2012|-------------------*/
/*=================================================*/ /*=== [BuRn3R WarRock International Addy Logger] ==*/ /*=================================================*/ /*=================== [Pointer] ===================*/ DWORD ADR_POINTER_PLAYER = 0xA363B8; DWORD ADR_POINTER_SERVER = 0xA36348; DWORD ADR_POINTER_REMOTE = 0xB5A798; DWORD ADR_POINTER_MATRIX = 0x9C4038; DWORD ADR_POINTER_ANGELS = 0xA35EF0; DWORD ADR_POINTER_WEAPON = 0xA541DC; DWORD ADR_POINTER_CLASS = 0xA8EDF8; DWORD ADR_POINTER_BASE = 0xA8D258; DWORD ADR_POINTER_ROOM = 0xA36DA8; DWORD ADR_POINTER_SLOT = 0xC5F18; DWORD ADR_POINTER_DEVICE = 0xA35EF4; /*==================== [Memory] ===================*/ DWORD ADR_MEMORY_ACCURACY_AS = 0xA3AE14; DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x85DB88; DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8F78AC; DWORD ADR_MEMORY_PLANTANYWHERE = 0xA35F33; DWORD ADR_MEMORY_SUPERNOSPREAD = 0x891030; DWORD ADR_MEMORY_QUICKPLANT = 0xA35F14; DWORD ADR_MEMORY_QUICKDEFUSE = 0xA35F14; DWORD ADR_MEMORY_FASTLOCKON = 0xA35F60; DWORD ADR_MEMORY_NOWATER_1 = 0xA3D588; DWORD ADR_MEMORY_NOWATER_2 = 0xA3D58C; DWORD ADR_MEMORY_NOBOUNDS1 = 0xB69E80; DWORD ADR_MEMORY_NOBOUNDS2 = 0xB69E84; DWORD ADR_MEMORY_NOBOUNDS3 = 0xB69E88; DWORD ADR_MEMORY_SCOPE = 0x8F7898; DWORD ADR_MEMORY_BONE = 0x891FA8; DWORD ADR_MEMORY_ANTIAFKKICK = 0xB69E80; DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB78D98; DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x858644; DWORD ADR_MEMORY_STAMINA1 = 0x85E43C; DWORD ADR_MEMORY_STAMINA2 = 0x85E440; DWORD ADR_MEMORY_STAMINA3 = 0x85E444; DWORD ADR_MEMORY_STAMINA4 = 0x85E448; DWORD ADR_MEMORY_STAMINA5 = 0x85E44C; DWORD ADR_MEMORY_AUTOREPAIR = 0xA35F3A; DWORD ADR_MEMORY_GLASSWALLS = 0x85E258; DWORD ADR_MEMORY_SILENTRELOAD = 0xB69E84; /*==================== [User] ======================*/ DWORD ADR_USER_READY = 0xA8EE88; /*================== [Offsets] =====================*/ DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D00; DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA404; DWORD ADR_OFFSET_DEVICE = 0x2B930; DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C; DWORD ADR_OFFSET_NORECOIL_2 = 0xC440; DWORD ADR_OFFSET_NORECOIL_3 = 0xC444; DWORD ADR_OFFSET_INDEX = 0xC490; DWORD ADR_OFFSET_GRAVITY_X = 0xC4A4; DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8; DWORD ADR_OFFSET_GRAVITY_Z = 0xC4AC; DWORD ADR_OFFSET_WEAPONSTATE = 0xC4C8; DWORD ADR_OFFSET_PLAYERSTATE = 0xC4C4; DWORD ADR_OFFSET_PLAYERSPEED = 0x10104; DWORD ADR_OFFSET_NOSPREAD = 0x10108; DWORD ADR_OFFSET_FASTNADEBLAST = 0x1010C; DWORD ADR_OFFSET_PLAYERVIEW3D = 0x10198; DWORD ADR_OFFSET_YAW = 0x101BC; DWORD ADR_OFFSET_PITCH = 0x101A0; DWORD ADR_OFFSET_VIEW_X = 0x101CC; DWORD ADR_OFFSET_VIEW_Y = 0x101D0; DWORD ADR_OFFSET_VIEW_Z = 0x101D4; DWORD ADR_OFFSET_WEAPON_1 = 0x101E4; DWORD ADR_OFFSET_WEAPON_2 = 0x101E6; DWORD ADR_OFFSET_WEAPON_3 = 0x101E8; DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E0; DWORD ADR_OFFSET_POS_X = 0x102F8; DWORD ADR_OFFSET_POS_Y = 0x10308; DWORD ADR_OFFSET_POS_Z = 0x10300; DWORD ADR_OFFSET_AUTOPLANT = 0x10368; DWORD ADR_OFFSET_AUTODEFUSE = 0x1036C; DWORD ADR_OFFSET_AUTOSHOT = 0x1037E; DWORD ADR_OFFSET_NOM134IDLE = 0x103EC; DWORD ADR_OFFSET_SLOT1 = 0xC70B8; DWORD ADR_OFFSET_SLOT2 = 0xC70B9; DWORD ADR_OFFSET_SLOT3 = 0xC70BA; DWORD ADR_OFFSET_SLOT4 = 0xC70BB; DWORD ADR_OFFSET_SLOT5 = 0xC70BC; DWORD ADR_OFFSET_SLOT6 = 0xC70BD; DWORD ADR_OFFSET_SLOT7 = 0xC70BE; DWORD ADR_OFFSET_SLOT8 = 0xC70BF; DWORD ADR_OFFSET_ROOMNUMBER = 0xE0880; DWORD ADR_OFFSET_MYPLAYERSLOT = 0xE0884; DWORD ADR_OFFSET_MYTEAM = 0xE0888; /*=================================================*/ /*============== [Credits to BuRn3R] ==============*/ /*================== [Enjoy It!] ==================*/ /*=================================================*/
//================= EHSVC =================// //================ BYPASS1 =================// #define ADR_HSCallBack1 0x007C139 #define ADR_HSCallBack2 0x000A048 #define ADR_HSNanoScan1 0x009A520 #define ADR_HSNanoScan2 0x0097F6F //================ BYPASS2 =================// #define EhsvcSelfCrC 0x007B6AC #define Detection 0x0009FB0 #define NanoCheck1 0x003CC8E #define NanoCheck2 0x003A0CF //================= Other =================// #define HSAntiCrash 0x003CD04 #define Asm Detection 0x002C0A1 #define NanoCheck3 0x003C146 //================= LOGGED =================// //================== 11 ==================// //======= Made By BlackLegend & NikM =======//
#define ADR_FullBright1 0xA37048 #define ADR_FullBright2 0xA37044 #define ADR_FullBright3 0xA37040 #define ADR_FogColor1 0xA37090 #define ADR_FogColor2 0xA3708C #define ADR_FogColor3 0xA37088 #define ADR_MapColor1 0xA37078 #define ADR_MapColor2 0xA37074 #define ADR_MapColor3 0xA37070 #define ADR_WaterShallowColor1 0x8F7D68 #define ADR_WaterShallowColor2 0x8F7D64 #define ADR_WaterShallowColor3 0x8F7D60 #define ADR_WaterDeepColor1 0x8F7D74 #define ADR_WaterDeepColor2 0x8F7D70 #define ADR_WaterDeepColor3 0x8F7D6C #define ADR_ExtraAmmo1 0xA35F46 #define ADR_ExtraAmmo2 0xA35F47
#requestQuote:
//================================================== ==\
//================\Hepe2567 LOGGER//=====================\
//================================================== ==\
================POINTES ADDYS=================
#define ADR_PLAYERBASE 0x00A363B8
#define ADR_SERVERBASE 0x00A36348
#define ADR_BasePointer 0x00893C7889
#define ADR_HealthPointer 0x00893C7889
#define ADR_DevicePointer 0x0088E01C
#define ADR_UserPointer 0x00A36348
#define ADR_WeaponPointer 0x008F77C0
#define ADR_ViewAngels 0x00A35EF0
================ADR ADDYS=================
#define ADR_SPEED 0x00891368
#define ADR_VirtualJump 0x0085DBBC
#define ADR_ImDrunk 0x00A362B4
#define ADR_CQCPRONE 0x00B62A3C
#define ADR_SCOPE 0x008F7898
#define ADR_SCOPESIDE 0x008F78A0
#define ADR_NoSpawn1 //Removed
#define ADR_NoSpawn2 0x00B78D98
#define ADR_FastMedic 0x00A3AD7C
#define ADR_FastAmmo 0x00A3AD74
#define ADR_FASTFLAG //Removed
#define ADR_FREPAIR 0x00A3720C
#define ADR_AFK 0x00B69E58
#define ADR_NOSPREAD 0x00A3AE14
#define ADR_SuperNoSpread 0x00891030
#define ADR_NOBOUNDS1 0x00B69E80
#define ADR_NOBOUNDS2 0x00B69E84
#define ADR_NOBOUNDS3 0x00B69E88
#define ADR_DefuseAnyWhere 0x008F78A8
#define ADR_PlantAnyWhere 0x00FFFFFFF9
#define ADR_NAME 0xA8DC1C
#define ADR_READY 0xA8EE88
#define ADR_TEAM 0xA8EF34
#define ADR_HEALTH 0xA8EDEC
================MEM ADDYS=================
#define ADR_Weapon1 0x101E4
#define ADR_Weapon2 0x101E6
#define ADR_Weapon3 0x101E8
#define MEM_BONESHOT 0x00891FA8
#define MEM_UNLAMMO 0x004F7430
#define MEM_Invisible 0x00E0880
#define MEM_STW 0x00858644
#define MEM_WTW 0x0085DB88
#define MEM_WUW 0x00A3D58C
#define MEM_WTH 0x0088DAD8
================OFS ADDYS=================
#define OFS_X 0x102F8
#define OFS_Y 0x102F0
#define OFS_Z 0x10300
#define OFS_NFD 0x0084
#define OFS_Premium 0x0058C
#define OFS_Slot5 0x00C70BC
#define OFS_Slot6 0xC70BD
#define OFS_Slot7 0xC70BE
#define OFS_Slot8 0xC70BF
#define OFS_NoRecoil1 0x00C43C
#define OFS_Gravity_Z 0x00C4A8
#define OFS_Player_Z 0x00102F8
#define OFS_DINAR 0x00C4C4
#define ASM_OPK 0x00407E14
#define ASM_UnlAmmo 0x004F7430
================ Otras =================
#define EngineText 0x00401073
#define MessageBox 0x004AFC37
#define HighMode 0x00891430
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~
//////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////Hepe2567 Struct Privated//////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
struct CPlayer
{
char Hepe1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char Hepe2[72];//0xC448
BYTE Index;//0xC490
char Hepe3[22];//0xC491
float GravityX;//0xC4A7
float GravityY;//0xC4AB
float GravityZ;//0xC4AF
char Hepe4[21];//0xC4B3
int WeaponState;//0xC4C8
char Hepe5[15420];//0xC4CC
float NoSpread;//0x10108
float FastNadeBlast;//0x1010C
char Hepe6[144];//0x10110
float Pitch;//0x101A0
char Hepe7[24];//0x101A4
float Yaw;//0x101BC
char Hepe8[12];//0x101C0
float ViewX;//0x101CC
float ViewY;//0x101D0
float ViewZ;//0x101D4
char Hepe9[12];//0x101D8
WORD Weapon1;//0x101E4
WORD Weapon2;//0x101E6
WORD Weapon3;//0x101E8
char Hepe10[10641870];//0x101EA
BYTE PlayerState;//0xA363B8
char Hepe11[-10641625];//0xA363B9
float NoFallDamage;//0x102E0
char Hepe12[20];//0x102E4
float PosX;//0x102F8
char Hepe13[-12];//0x102FC
float PosY;//0x102F0
char Hepe14[12];//0x102F4
float PosZ;//0x10300
char Hepe15[100];//0x10304
DWORD AutoPlant;//0x10368
DWORD AutoDefuse;//0x1036C
char Hepe16[14];//0x10370
DWORD AutoShot;//0x1037E
char Hepe17[106];//0x10382
float NoM134Idle;//0x103EC
};
struct CBase
{
CPlayer* local;
char* Hepe2567[1197020]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);
////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////Credit:Hepe2567////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
Credit : BuRn3R :|Quote:
//////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////Hepe2567 Struct Privated//////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
struct CPlayer
{
char Hepe1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char Hepe2[72];//0xC448
BYTE Index;//0xC490
char Hepe3[22];//0xC491
float GravityX;//0xC4A7
float GravityY;//0xC4AB
float GravityZ;//0xC4AF
char Hepe4[21];//0xC4B3
int WeaponState;//0xC4C8
char Hepe5[15420];//0xC4CC
float NoSpread;//0x10108
float FastNadeBlast;//0x1010C
char Hepe6[144];//0x10110
float Pitch;//0x101A0
char Hepe7[24];//0x101A4
float Yaw;//0x101BC
char Hepe8[12];//0x101C0
float ViewX;//0x101CC
float ViewY;//0x101D0
float ViewZ;//0x101D4
char Hepe9[12];//0x101D8
WORD Weapon1;//0x101E4
WORD Weapon2;//0x101E6
WORD Weapon3;//0x101E8
char Hepe10[10641870];//0x101EA
BYTE PlayerState;//0xA363B8
char Hepe11[-10641625];//0xA363B9
float NoFallDamage;//0x102E0
char Hepe12[20];//0x102E4
float PosX;//0x102F8
char Hepe13[-12];//0x102FC
float PosY;//0x102F0
char Hepe14[12];//0x102F4
float PosZ;//0x10300
char Hepe15[100];//0x10304
DWORD AutoPlant;//0x10368
DWORD AutoDefuse;//0x1036C
char Hepe16[14];//0x10370
DWORD AutoShot;//0x1037E
char Hepe17[106];//0x10382
float NoM134Idle;//0x103EC
};
struct CServer
{
char BuRn3R1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char BuRn3R2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char BuRn3R3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
char BuRn3R4[793292];//0x594
int SuperMaster;//0xC2060
char BuRn3R5[20565];//0xC2064
BYTE Slot1;//0xC70B9
BYTE Slot2;//0xC70B5
BYTE Slot3;//0xC70B6
BYTE Slot4;//0xC70B7
BYTE Slot5;//0xC70BC
BYTE Slot6;//0xC70B9
BYTE Slot7;//0xC70BA
BYTE Slot8;//0xC70BB
char BuRn3R6[98524];//0xC70BC
long Level;//0xDF198
char BuRn3R7[396];//0xDF19C
long Dinar;//0xDF328
char BuRn3R8[16];//0xDF32C
long Invisible;//0xDF33C
char BuRn3R9[5440];//0xDF340
int RoomMaster//0xE0880
};
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ MicroX AddyLogger v1.1.1 ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ fps-***.*** ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Pointer ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define PlayerPointer 0x00A363B8
#define ServerPointer 0x00A36348
#define BasePointer 0x00A8D258
#define ViewAngles 0x00A35EF0
#define Matrix 0x009C4078
#define RemotePointer 0x00B5A798
#define DevicePointer 0x00000000//Private
#define CBase 0x00000000//Private
#define RoomClass 0x00A36DA8
#define GpuPointer 0x00000000//Private
#define VehicleBase 0x00000000//Private
#define StatePointer 0x00A363E0
#define WeaponBase 0x00A541DC
#define GlobalSize 0x001D00
#define LocalSize 0x00A404
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Address ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define NoBound1 0x00B7A5A8
#define NoBound2 0x00B7A5A4
#define NoSpawnNew1 0x00B78D98
#define NoSpawnNew2 0x00B78D9C
#define WUW_1 0x00A3AD6C
#define WUW_2 0x00A3D58C
#define UnlAmmo 0x00000000//Private
#define FastAmmo 0x00A3AD74
#define FastMedic 0x00A3AD7C
#define FastFlag 0x00A3AD84
#define FastRepair 0x00A3AD80
#define FastRepairVeh2 0x00A3720C
#define FastLockOn 0x009CC9E0
#define FullBright1 0x00A37040
#define FullBright2 0x00A37048
#define FullBright3 0x00A3704C
#define AutoMedic 0x00000000//Private
#define AutoRepair 0x00A2E848
#define AutoAmmoMedicDist 0x00000000//Private
#define QuickPlantDefuse 0x00A35F14
#define PlantDefuseAnyWhere 0x00A35F32
#define AntiKickAfk 0x00B69E80
#define ColorShot1 0x00A37040
#define ColorShot2 0x00A37048
#define ColorShot3 0x00A3704C
#define NoWater1 0x00A3D588
#define NoWater2 0x00A3D584
#define 3DMap 0x00000000//Private
#define SuperNoSpread 0x00A3AE14
#define RadarHideMe 0x00A3D5BC
#define SilentWalk 0x00B69E84
#define SilentReload 0x00B69E84
#define CQCProne 0x00000000//Private
#define DeathCam 0x00000000//Private
#define DeathKill 0x00000000//Private
#define ResizeScreen 0x00000000//Private
#define GMW 0x00A9B744
#define GMWIP 0x00000000//Private
#define NXCash 0x00000000//Private
#define FastStuff 0x00A35F14
#define ImDrunk 0x00A362B4
#define Accuracy 0x00B78D98
#define PlayerAnimProne 0x00A363F0
#define PlayerAnimVehicle 0x00A363FC
#define WeaponReload 0x00A36410
#define WeaponShot 0x00000000//Private
#define WeaponShot2 0x00A36408
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Memory ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Invisible 0x00DF33C
#define BoneShot 0x00891FA8
#define BoneShot2 0x00000000//Private
#define WTW 0x0085DB88
#define WTW_2 0x00000000//Private
#define STW 0x00858644
#define STW_Perfect 0x00000000//Private
#define WTH 0x0088DAD8
#define WTH 0x0088DAD8
#define Stamina1 0x0085E43C
#define Stamina2 0x0085E440
#define Stamina3 0x0085E444
#define Stamina4 0x0085E448
#define Stamina5 0x0085E44C
#define StaminaRefill 0x00891228
#define WalkSpeed 0x00891368
#define SprintSpeed 0x0085E258
#define RollSpeed 0x00891190
#define ChangeRoll 0x008EF7A8
#define Artillery 0x00000000//Private
#define SuperExplosion 0x008919F8
#define BigCarName 0x008911D0
#define CrazyCar 0x00890E88
#define Skin 0x00000000//Private
#define SuperJump 0x00000000//Private
#define DistanceGunPlayer 0x00000000//Private
#define DistanceGunPlayer2 0x00000000//Private
#define UnlOxygen 0x00000000//Private
#define HightMode 0x00891430
#define Ladderquickly 0x00891328
#define BreakLimit 0x00890F50
#define ImExplosion 0x00891140
#define AntiM14Mine 0x00000000//Private
#define PushMeAway 0x00000000//Private
#define WallClimb 0x00000000//Private
#define DeadSpinner 0x008F40A4
#define NadeSize 0x00000000//Private
#define HideWeapon 0x008EF7A8
#define NoWeaponGrav 0x00890FA8
#define VirtualJump 0x0085DBBC
#define VirtualCrouch 0x00000000//Private
#define VirtualProne 0x00000000//Private
#define DefuseAnyWhere 0x008F78AC
#define PlantAnyWhere 0x00A35F32
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ PX ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Scope 0x008F7898
#define ScopeSize 0x008F78A0
#define SniperAmmo 0x00A35F4C
#define AssaultAmmo 0x00A35F4E
#define AssaultAmmo_2 0x00A35F48
#define ExtraAmmo1 0x00A35F4A
#define ExtraAmmo2 0x00A35F4B
#define Bandage 0x00A35F50
#define AccuracyAs 0x00A3AE14
#define CrossHair 0x00A3AD98
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Map ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define GlassWall 0x00A35FE4
#define MapColor1 0x00000000//Private
#define MapColor2 0x00000000//Private
#define MapColor3 0x00000000//Private
#define CameraView 0x00000000//Private
#define NearFog 0x00A3D59C
#define FarFog 0x00A3D5A4
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ User ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define UserNick 0x00000000//Private
#define UserFinderName 0x00A8DC1C
#define UserFinderIP 0x00A8D930
#define UserFinderHP 0x00A8EDEC
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Offsets ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Weapon1 0x00101E4
#define Weapon2 0x00101E6
#define Weapon3 0x00101E8
#define 5Slot 0x00C70BC
#define 6Slot 0x00C70BD
#define 7Slot 0x00C70BE
#define 8Slot 0x00C70BF
#define NoRecoil1 0x00C43C
#define NoRecoil2 0x00C440
#define NoRecoil3 0x00C444
#define X 0x00102F8
#define Y 0x0010308
#define Z 0x0010300
#define GravityX 0x00C4A4
#define GravityY 0x00C4A8
#define GravityZ 0x00C4AC
#define NoSpread 0x0010108
#define Pitch 0x00101A0
#define Yaw 0x00101BC
#define ViewX 0x00101CC
#define ViewY 0x00101D0
#define ViewZ 0x00101D4
#define Dinars 0x00DF328
#define Level 0x00DF318
#define AutoPlant 0x0010368
#define AutoDefuse 0x001036C
#define AutoShot 0x001037E
#define FastNade 0x001010C
#define CrazyNade 0x001010C
#define NoM134Idle 0x00103EC
#define NoReload 0x0010405
#define NoDelay 0x0010408
#define NoSwitchTime 0x0010405
#define SlotBase 0x00C5F18
#define WeaponState 0x00C4C8
#define PlayerState 0x00C4C4
#define NoServerKick 0x361
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ WarRock & Ehsvc ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define HS_CallBack1 0x00000000//Private
#define HS_CallBack2 0x00000000//Private
#define HS_NanoScan1 0x00000000//Private
#define HS_NanoScan2 0x00000000//Private
#define Warrock_SelfC 0x00000000//Private
#define Warrock_CallBack 0x00000000//Private
#define Warrock_NoErrorKick 0x00000000//Private
#define Warrock_Check1 0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ ASM ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define AutoStart 0x0052EBAD
#define AutoReady 0x0052EBAD
#define MsgBox 0x00000000//Private
#define Command 0x00000000//Private
#define Packet 0x00000000//Private
#define EventMsg 0x00000000//Private
#define Invisible 0x00000000//Private
#define DeathCamASM 0x00000000//Private
#define EngineText 0x0055314A
#define NoDelay 0x00000000//Private
#define AutoAmmo 0x00000000//Private
#define AutoMedic 0x00000000//Private
#define UnlAmmo 0x004F7430
#define StaminaUp1 0x00000000//Private
#define StaminaUp2 0x00000000//Private
#define 50SpUp 0x00000000//Private
#define RoomFilter1 0x00000000//Private
#define RoomFilter2 0x00000000//Private
#define RoomFilter3 0x00000000//Private
#define BackToLobby 0x00000000//Private
#define UnlNexonCash 0x00000000//Private
#define UnlDinar1 0x00000000//Private
#define UnlDinar2 0x00000000//Private
#define UnlDinar3 0x00000000//Private
#define TriggerBotx 0x00000000//Private
#define EngineText_2 0x00401073
#define Bullets 0x00000000//Private
#define DoubleFire 0x00000000//Private
#define SuperFire 0x00000000//Private
#define UnlOxygen 0x00000000//Private
#define MineViewer1 0x00000000//Private
#define MineViewer2 0x00000000//Private
#define NoRoomClose 0x00000000//Private
#define FakeKick 0x00000000//Private
#define NoReload 0x00000000//Private
#define NoDelay 0x00000000//Private
#define NoRestriction 0x00000000//Private
#define OPK1 0x00000000//Private
#define OPK2 0x00000000//Private
#define OPK3 0x00000000//Private
#define EspHealth 0x00000000//Private
#define EspName 0x00000000//Private
#define Artillery1 0x00000000//Private
#define Artillery2 0x00000000//Private
#define Artillery3 0x00000000//Private
#define Artillery4 0x00000000//Private
#define Artillery5 0x00000000//Private
#define Artillery6 0x00000000//Private
#define Artillery7 0x00000000//Private
#define Artillery8 0x00000000//Private
#define RadarGPS 0x00000000//Private
#define FFAGPS 0x00000000//Private
#define AllServer 0x00000000//Private
#define ServerJump 0x00000000//Private
#define Server 0x00000000//Private
#define STW 0x00000000//Private
#define WTW 0x00000000//Private
#define SuperVehicle 0x00000000//Private
#define CQCProne 0x004D0077
#define QDefuse 0x00000000//Private
#define QPlant 0x00000000//Private
#define NoSwith 0x00000000//Private
#define CRCPatch 0x00000000//Private
#define DestroyVehicle 0x00000000//Private
#define VehicleNFD 0x00000000//Private
#define VehicleNoDelay1 0x00000000//Private
#define VehicleNoDelay2 0x00000000//Private
#define VehicleNoDelay3 0x00000000//Private
#define VehicleNoDelay4 0x00000000//Private
#define VehicleNoDelay5 0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ CBase Logger ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
struct CBase
{
CPlayer* local;
char* unknow[1197020]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(0x00A363B8);
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ End Log ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
//=========================================\\ //========= Nullpointer Addy Logger =======\\ //=========== V.1.1.0 =========\\ //============ (now with EhSvc) ==========\\ //=========================================\\ #define dwPlayerpointer 0x00A352D8 #define dwServerpointer 0x00A35268 #define dwEngineText 0x000 #define dwChatHandler 0x0050173C #define ASM_MessageBox 0x000 #define ASM_MAPPING 0x004A5411 //=============== EHSVC NOW ===============// #define dwHSAntiCrash 0x003CC94 #define dwHSAsmDetecion 0x002C0A7 #define dwDetection 0x009FB0 #define dwNano1 0x003CC8E #define dwNano2 0x003A0D5 #define dwNano3 0x003C146 #define dwSelfCrc 0x007B6AC //=========================================// //============= End of logging ============// //============= Supreme Logger ============// //=========================================//
//******************************************************************\
//********************KingDevil* AddyLogger V.1.1*******************\
//*************************Version [PRIVATE]************************\
//******************************************************************\
~Pointers Startet~
#define ADR_PLAYERPOINTER 0xA363B8
#define ADR_SERVERPOINTER 0xA36348
#define ADR_WEAPONPOINTER 0xA541DC
#define ADR_BASEPOINTER 0xA8D258
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_DEVICEPOINTER 0x88E01C
#define ADR_USERPOINTER 0xA36348
#define ADR_WEAPONPOINTER 0x8F77C0
#define ADR_VIEW_ANGELS 0xA35EF0
#define ADR_REMOTEPOINTER 0xB5A798
#define ADR_ZOMBIE_MAP_POINTER 0xA36324
#define ADR_VEHICLEBASE 0xA36058
#define ADR_BOMBPOINTER 0xA37188
#define ADR_FLAGPOINTER 0xA3D6E0
#define ADR_OBJECTPOINTER 0xA3D7A0
#define ADR_INFOPOINTER 0xA8D258
~Pointers End~
~Adresses Startet~
#define ADR_WallClimb 0x8EF7E8
#define ADR_GAMESPEED 0xA35F14
#define ADR_ANTI_FRAME_LAGG 0x8505D4
#define ADR_SPEED 0xA8EDF8
#define ADR_HIGH_MODE 0x891430
#define ADR_IMDRUNK 0xA362B4
#define ADR_NXCASH 0xA362F8
#define ADR_STAMINA1 0x85E25C
#define ADR_STAMINA2 0x85E260
#define ADR_STAMINA3 0x85E26A
#define ADR_STAMINA4 0x85E26E
#define ADR_STAMINA5 0x85E278
#define ADR_VIRTUALJUMP 0x85DBBC
#define ADR_FULLBRIGHT1 0xA37040
#define ADR_FULLBRIGHT2 0xA37048
#define ADR_CQC_PRONE 0xB62A3C
#define ADR_PLAYERSPEED 0x10104
#define ADR_PLANTANYWHERE 0xA35F32
#define ADR_DEFUSEANYWHERE 0x8F78AC
#define ADR_NOBOUNDS1 0xB69E80
#define ADR_NOBOUNDS2 0xB69E84
#define ADR_NOBOUNDS3 0xB69E88
#define ADR_ANTI_AFK 0xB69E58
#define ADR_SUPERNOSPREAD 0x891030
~Adresses End~
~Fast Stuff Startet~
#define ADR_FAST_AMMO 0xA3AD74
#define ADR_FAST_MEDIC 0xA3AD7C
#define ADR_FAST_FLAG 0xA3AD84
#define ADR_FAST_REPAIR 0xA3720C
~Fast Stuff End~
~User Stuff Startet~
#define ADR_USER_NAME 0xA8DC1C
#define ADR_USER_READY 0xA8EE88
#define ADR_USER_TEAM 0xA8EF34
#define ADR_USER_HEALTH 0xA8EDEC
~User Stuff End~
~Offsets Startet~
#define OFS_GLOBAL_PLAYER_SIZE 0x1D00
#define OFS_ROOMNUMBER 0xE0880
#define OFS_MYPLAYERSLOT 0xE0884
#define OFS_MYTEAM 0xE0888
#define OFS_SLOTBASE 0xC5F18
#define OFS_PLAYERSTATE 0xC4C4
#define OFS_WEAPONSTATE 0xC4C8
#define OFS_NOSERVERKIK 0x360
#define OFS_STARTROOMSIZE 0xA8
#define OFS_READYROOMSIZE 0x344
#define OFS_FASTRELOAD 0xE95C0
#define OFS_NODELAY 0x10408
#define OFS_NORELOAD 0x10405
#define OFS_NOSWITCHTIME 0x10405
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_SUPERMASTER 0xC2060
#define OFS_DINAR 0xDF328
#define OFS_LEVEL 0xDF318
#define OFS_GAMETYPE 0xC17D8
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xC70BF
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_NOSPREAD 0x10108
#define OFS_INDEX 0xC490
#define OFS_GRAVITY_X 0xC4A4
#define OFS_GRAVITY_Y 0xC4A8
#define OFS_GRAVITY_Z 0xC4AC
#define OFS_WEAPONSTATE 0xC4C8
#define OFS_AUTOPLANT 0x10368
#define OFS_AUTODEFUSE 0x1036C
#define OFS_VIEW_X 0x101CC
#define OFS_VIEW_Y 0x101D0
#define OFS_VIEW_Z 0x101D4
#define OFS_PITCH 0x101A0
#define OFS_YAW 0x101BC
#define OFS_WEAPON_1 0x101E4
#define OFS_WEAPON_2 0x101E6
#define OFS_WEAPON_3 0x101E8
#define OFS_NOM134IDLE 0x103F0
#define OFS_FASTNADEBLAST 0x1010C
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300
#define OFS_ROOMMASTER 0x118
#define OFS_ANTIABNORMAL1 0x124
#define OFS_ANTIABNORMAL2 0x125
#define OFS_ANTIABNORMAL3 0x360
#define OFS_ANTIABNORMAL4 0x361
~Offsets End~
~Memorys Startet~
#define MEM_AUTOREPAIR 0xA35F3B
#define MEM_BONESHOT 0x891FA8
#define MEM_INVISIBLE 0xDF33C
#define MEM_STAMINA1 0x85E43C
#define MEM_STAMINA2 0x85E440
#define MEM_STAMINA3 0x85E444
#define MEM_STAMINA4 0x85E448
#define MEM_STAMINA5 0x85E44C
#define MEM_WTW 0x85DB88
#define MEM_WTH 0x88DAD8
#define MEM_WUW 0xA3D58C
#define MEM_STW 0x858644
#define MEM_QUICK_PLANT 0xA35F14
#define MEM_QUICK_DEFUSE 0xA35F14
#define MEM_PLANTANYWHERE 0x0
#define MEM_DEFUSEANYWHERE 0x8F78AC
#define MEM_VIRTUALJUMP 0x85DBBC
#define MEM_ROLLMETHOD 0x891048
~Memorys End~
~Assemblers Startet~
#define ASM_OPK 0x407E14
#define ASM_MESSAGEBOX 0x4AFC37
#define ASM_ENGINETEXT 0x401073
~Assemblers End~
struct CPlayer
{
char KingDevil1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char KingDevil2[72];//0xC448
BYTE Index;//0xC490
char KingDevil3[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char KingDevil4[24];//0xC4B0
int WeaponState;//0xC4C8
char KingDevil5[15420];//0xC4CC
float NoSpread;//0x10108
float FastNadeBlast;//0x1010C
char KingDevil6[144];//0x10110
float Pitch;//0x101A0
char KingDevil7[24];//0x101A4
float Yaw;//0x101BC
char KingDevil8[12];//0x101C0
float ViewX;//0x101CC
float ViewY;//0x101D0
float ViewZ;//0x101D4
char KingDevil9[12];//0x101D8
WORD Weapon1;//0x101E4
WORD Weapon2;//0x101E6
WORD Weapon3;//0x101E8
char KingDevil12[20];//0x102E4
float PosX;//0x102F8
char KingDevil13[-12];//0x102FC
float PosY;//0x10308
char KingDevil14[12];//0x102F4
float PosZ;//0x10300
char KingDevil15[100];//0x10304
DWORD AutoPlant;//0x10368
DWORD AutoDefuse;//0x1036C
char KingDevil16[14];//0x10370
DWORD AutoShot;//0x1037E
char KingDevil17[106];//0x10382
float NoM134Idle;//0x103F0
};
struct CServer
{
char KingDevil1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char KingDevil2[567];//0x129
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char KingDevil3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
char KingDevil4[793292];//0x594
int SuperMaster;//0xC2060
char KingDevil5[20564];//0xC2064
BYTE Slot1;//0xC70B8
BYTE Slot2;//0xC70B9
BYTE Slot3;//0xC70BA
BYTE Slot4;//0xC70BB
BYTE Slot5;//0xC70BC
BYTE Slot6;//0xC70BD
BYTE Slot7;//0xC70BE
BYTE Slot8;//0xC70BF
char KingDevil6[98915];//0xC70C3
long Level;//0xDF318
char KingDevil7[12];//0xDF31C
long Dinar;//0xDF328
char KingDevil8[16];//0xDF32C
long Invisible;//0xDF33C
char KingDevil9[5444];//0xDF340
DWORD RoomNumber;//0xE0880
DWORD MyPlayerSlot;//0xE0884
DWORD MyTeam;//0xE0888
};
};
struct CVehicle
{
char KingDevil1[65952];//0x00
float Pitch;//0x101A0
float Yaw;//0x101BC
};
struct CBase
{
CPlayer* pLocal;
char* unknow[1197020];
CPlayer** pPlayer;
};
***********************************************************************
**************************End Logging**********************************
*********************Sucessfully Loggs: [127]**************************
******CPlayer/CServer/CVehicle/CBase Struct: [Sucessfully Logged]******
***********************************************************************
//=========================================\\ //========= Nullpointer Addy Logger =======\\ //=========== V.1.1.0 =========\\ //============ (now with EhSvc) ==========\\ //=========================================\\ #define dwPlayerpointer 0x00A352D8 #define dwServerpointer 0x00A35268 #define adrEngineText 0x000 #define adrChatHandler 0x0050173C //=============== EHSVC NOW ===============// #define adrHSAntiCrash 0x003CD04 #define adrHSAsmDetecion 0x002C0A1 #define adrDetection 0x009FB0 #define adrNano1 0x003CC8E #define adrNano2 0x003A0CF #define adrNano3 0x003C146 #define adrSelfCrc 0x007B6AC //=========================================// //============= End of logging ============// //============= Supreme Logger ============// //=========================================//