[Release] L2-Zur - Undetectable - Any L2 server/version

05/14/2012 04:18 ricchi71#256
Well as for me, the download goes smoothly but wen I run the launcher it gives me an Error: Object referenced outside a "with" statement .. so what should i do ?
Thank you, and great job :)
05/14/2012 09:53 L2-Zur#257
Quote:
Originally Posted by elite_lime View Post
Thank you, works fine I guess now. Is it possible to turn off stuck protection? I want to move my character by myself when its stuck, because I usually use it when I'm not afk. Indeed, a very good bot, great job coder :) Looking forward to new updates. I love your attitude to avoid getting caught and making this bot safe.

Btw, any suggestion why it sometimes starts opening inventory/character info and etc windows when I am switching between windows (l2 and eg chrome)?

Looks like the above problem doesn't occur so frequently now. Dunno why.. Another problem is that sometimes the bot writes in the log window that it is attacking something with my attack button, but it doesn't have actually any target or mob.
This has been discussed before, the stuck protection is too deeply rooted in the code to remove.

Its opening char/info windows because when you press alt or ctrl for any reasons it modifies what normal keys that the bot sends do. (alt-tab switching)

Quote:
Originally Posted by ricchi71 View Post
Well as for me, the download goes smoothly but wen I run the launcher it gives me an Error: Object referenced outside a "with" statement .. so what should i do ?
Thank you, and great job :)
It seems there was a little problem server-side with the update server, which could have caused this. Please try again now.
05/14/2012 15:56 elite_lime#258
Thank you kind sir for making this bot :)

My next question is about mana refilling. How does the mana thing work? I tried to make it work like when hp is 2/3 use greater hp potion, when 1/3 use skill vampiric claw/or just major healing potion. It doesn't work if I use both to watch the health bar. Is mana thing made different? Because if it's only about colors, it should work...
05/16/2012 07:25 duda1978#259
Quote:
Originally Posted by elite_lime View Post
Thank you kind sir for making this bot :)

My next question is about mana refilling. How does the mana thing work? I tried to make it work like when hp is 2/3 use greater hp potion, when 1/3 use skill vampiric claw/or just major healing potion. It doesn't work if I use both to watch the health bar. Is mana thing made different? Because if it's only about colors, it should work...
How did u manage to set up the bot to use GHP when u have 2/3 hp or to use vampiric claw on 1/3 hp? I can't get it:(
05/17/2012 16:14 elite_lime#260
Quote:
Originally Posted by duda1978 View Post
How did u manage to set up the bot to use GHP when u have 2/3 hp or to use vampiric claw on 1/3 hp? I can't get it:(
Have F1 GHP and F2 VC and it works. Instead of mana potion, use F2, and instead of health potion, use F1. The problem is that VC doesn't work properly, and I suspect it's because the bot is spamming the game with F3 e.g. as an attack button, and when it executes F2 nothing happens. L2-Zur, do you have any suggestion how to fix this issue?
05/18/2012 09:03 L2-Zur#261
Quote:
Originally Posted by elite_lime View Post
Have F1 GHP and F2 VC and it works. Instead of mana potion, use F2, and instead of health potion, use F1. The problem is that VC doesn't work properly, and I suspect it's because the bot is spamming the game with F3 e.g. as an attack button, and when it executes F2 nothing happens. L2-Zur, do you have any suggestion how to fix this issue?
You will have to post your settings.ini, so I know your configuration.
05/18/2012 11:46 elite_lime#262
Here you go:

Quote:
[Launcher]
Bot_Filename=L2-Zur
Update_Lanucher=False
[Key Settings]
Key_Target={F7}
Key_RangePull={}
Key_StartCombat={}
Key_Attack1={F1}
Attack1_CT=10
Attack1_CD=0
Key_Attack2={}
Attack2_CT=
Attack2_CD=
Key_Attack3={}
Attack3_CT=
Attack3_CD=
Key_Heal={F10}
Heal_CT=100
Heal_CD=13000
Key_Mana={F8}
Mana_CT=100
Mana_CD=5000
buff1_Enabled=False
buff1_CT=100
buff1_rebuff=20000
buff2_Enabled=False
buff2_CT=
buff2_rebuff=
buff3_Enabled=False
buff3_CT=
buff3_rebuff=
Key_AfterCombat={F2}
Key_SelfMacro={}
Key_Loot={F3}
Looting_Enabled=True
HeavyLogging=True
[Advanced Settings]
PixelCaptureMode=1
[Colormap]
Player_HPLimitPos[0]=231
Player_HPLimitPos[1]=77
Player_HPLimitPos_Color=8
Player_MPLimitPos[0]=202
Player_MPLimitPos[1]=77
Player_MPLimitPos_Color=8
Mob_IsSelectedPos[0]=594
Mob_IsSelectedPos[1]=62
Mob_IsSelectedPos_Color=00363026
Mob_HPBar_AlivePos[0]=731
Mob_HPBar_AlivePos[1]=58
Mob_HPBar_AlivePos_Color=6
Mob_HPBar_DeadPos[0]=607
Mob_HPBar_DeadPos[1]=58
Mob_HPBar_DeadPos_Color=6
Player_Skill1_WatchPos[0]=520
Player_Skill1_WatchPos[1]=653
Player_Skill1_WatchPos_Color=00989385
Player_Skill2_WatchPos[0]=
Player_Skill2_WatchPos[1]=
Player_Skill2_WatchPos_Color=
Player_Skill3_WatchPos[0]=
Player_Skill3_WatchPos[1]=
Player_Skill3_WatchPos_Color=
[Window Positions]
log[x]=481
log[y]=135
05/24/2012 20:39 oostickmanoo#263
Is there any way to avoid the mob's hp bar percentage selection? Because I always try to point the nearest to the 0% of hp but sometimes, when mob is like 1% hp, you won't hit him untill it recovers more hp... then you are normally dead.

Also, is there any way to for you implement something to not attack some mobs if they are in next target? If you are near A raid boss and it uses next target you are dead
05/29/2012 00:15 betas#264
Nothing works for me :/ it always change target. All the time it change target with never hit any mob :/
05/29/2012 15:12 oostickmanoo#265
After combat ability is not working, It sometimes use it but not always. Seems like it does not always detect when the mob is dead
05/30/2012 20:24 L2-Zur#266
Quote:
Originally Posted by oostickmanoo View Post
Is there any way to avoid the mob's hp bar percentage selection? Because I always try to point the nearest to the 0% of hp but sometimes, when mob is like 1% hp, you won't hit him untill it recovers more hp... then you are normally dead.

Also, is there any way to for you implement something to not attack some mobs if they are in next target? If you are near A raid boss and it uses next target you are dead
1. Drag out the HP bar to make it big, this solves the issue. Remake the colormap after you do this.

2. Simply map NextTarget to for example F8, but leave that empty on your action bar.

Quote:
Originally Posted by betas View Post
Nothing works for me :/ it always change target. All the time it change target with never hit any mob :/
If it doesnt work, its a problem with your configuration. In your case, the colormap is wrong, remake it according to instructions.

If it still doesnt work, read the thread, it has been discussed many times.

Quote:
Originally Posted by oostickmanoo View Post
After combat ability is not working, It sometimes use it but not always. Seems like it does not always detect when the mob is dead
This also sounds like a problem with your colormaps. There are people who use this for spoiling, and it works no problem.
05/30/2012 20:50 oostickmanoo#267
Thank you, I have it working almost perfectly, I have one last question, this is a complex issue maybe I can't solve it but it would be nice, I explain:

I am killing a group of mobs that are 3 mobs i want to kill and 1 leader i dont want to kill because as far as its alive it will spawn more mobs so i can stay in the same place killing them.

The problem is that when the leader attacks me, the game autotarget him if i have no other target and then i kill him and have to wait for it to respawn. What I have done to solve it is that I have set up a macro that target the mobs i want to kill and attack them , this macro is executed each 4 seconds, so if the leader attacks me it will stop attaking him and engage the mobs i want. Its working so far . The only problem I have is that when I sopil a mob and it dies but the spoil was not succesful, the target macro still target this mob and not another alive one untill it corpse disappear . So each time the spoil fails my char is not doing anything until the mob disappear .

I know maybe it cant be solved since its more like a client issue, but do you think of anything to cancel this target and target the next alive mob of the group ?

I cant use next target since it would target the leader or some raidbosses near there, i have to use my custom nextarget macro that target the mob im interested in.

thank you in advance
05/31/2012 03:12 sliik1337overskillz#268
i test him
05/31/2012 09:59 L2-Zur#269
Quote:
Originally Posted by oostickmanoo View Post
Thank you, I have it working almost perfectly, I have one last question, this is a complex issue maybe I can't solve it but it would be nice, I explain:

I am killing a group of mobs that are 3 mobs i want to kill and 1 leader i dont want to kill because as far as its alive it will spawn more mobs so i can stay in the same place killing them.

The problem is that when the leader attacks me, the game autotarget him if i have no other target and then i kill him and have to wait for it to respawn. What I have done to solve it is that I have set up a macro that target the mobs i want to kill and attack them , this macro is executed each 4 seconds, so if the leader attacks me it will stop attaking him and engage the mobs i want. Its working so far . The only problem I have is that when I sopil a mob and it dies but the spoil was not succesful, the target macro still target this mob and not another alive one untill it corpse disappear . So each time the spoil fails my char is not doing anything until the mob disappear .

I know maybe it cant be solved since its more like a client issue, but do you think of anything to cancel this target and target the next alive mob of the group ?

I cant use next target since it would target the leader or some raidbosses near there, i have to use my custom nextarget macro that target the mob im interested in.

thank you in advance
This is a complex issue yes.

As you say, there really isnt a way around this, since its how the game client behaves. The only thing I can think of that would prevent this is creating a macro that would send a /canceltarget after spoiling.

Not sure if that is possible tho, and if it would work.
06/06/2012 01:26 hawkey#270
I like this program a lot dude, but now i need something that no one has asked before: I want to make a group of (4-6) bots on the same pc including tank and a bish. This would be my mini raid party on one of the pvp servers. I want to set up all DD's and nukers to just press one button all the time when i target the raid with them. Just one button repeatedly, and the tank to just agro. I would be on bishop myself to make sure they dont die. How could i play about with the configurations so that the bot doesnt look for targets but just presses one buton? Also on H5 client of lineage when you have the lineage window in the background its colours inside the game slighty change (so the brightness decreases) and that causes and issue in colour maps. any suggestion?