ofc you are quite right but even so it is way to big difference for game time to be sole culprit, i think i will test my theory with no-cain sorc runs right now.Quote:
but your proof is not that good...
i think your pala has way shorter games, then the sorc and also just running one script is less restart-prone then more scripts. Did you have telekinese on with the sorc? another thing that causes restarts...
just let the sorc run again 727 runs without cain and then we can talk again about proof :p
:D
yes, i do use telekinesis on sorc and she runs multicript ofc.
i am not hellbent on proving anything to anyone, i just am sharing my conclusions and observations here. maybe those will do some good to someone...sometime. imho its better to have any suggestion when you have a problem than not to have any at all.
apart from all that - still torrent is the source of any cain/merchant crash problem. if someone like me wants to use both all that is left is to improvise
Good for you ^^ grats on passing em all :mofo:Quote:
All passed. :)
Actually, I'm not that convinced by your assumption, mainly because I feel it is not really representative. You got different chars who probably even do different runs. If you had 2 chars and their only difference would be that either uses cain and the other doesn't, I would check the corresponding functions right away.
you didnt however tell me/us any news bout faq ;p
i just set cain off on sorc so in a few hours we'll see if it makes any difference at all.
ofc ill share my data here ;)
so i was quite right, just overdid the ID number thingy ;pQuote:
Actually, there is no unique identifier that remains constant when changing games. Thus the functions that takes care of this matter just compares all stats of an item to see if there is a match with one of the items in XML log.
However, if a match is found, the logging process is aborted and an error message is saved like the ones above. This is not really an error, it is just supposed to let you know, that an item was not logged again to avoid multiple log entries for the very same item.
Having those info messages can be avoided by having some room in stash and have the char stash kept items right away.
Kind Regards
Muddy
however it generates a question: are runes/gems excluded? i never saw this "error" for a gem which i do gather sometimes ;3