WarRock EU - Code Snippets

03/12/2011 20:54 Son_Goten#2581
den fehler habe cih ganz oft wenn ich ESPName & Health reinbauen will -.-
03/12/2011 20:55 Norbert8#2582
Quote:
Originally Posted by Son_Goten View Post
den fehler habe cih ganz oft wenn ich ESPName & Health reinbauen will -.-
welchen fehler, meinen??
03/12/2011 20:58 Son_Goten#2583
jo
03/12/2011 20:59 Norbert8#2584
Quote:
Originally Posted by Son_Goten View Post
jo
Wenn du mal eine lösung hast.
schick mir dann eine pn, wie du das problem gelöst hast, bitte.
03/12/2011 21:00 Son_Goten#2585
habs ja nciht gelöst^^
03/12/2011 21:46 Yazzn˜#2586
Fully Updated Weapon Array:
Code:
char* WeaponList[226] = { 
"[0] DA_M7" ,
"[1] DA_KNUCKLE" ,
"[2] DA_STILETTO" ,
"[3] DA_SWORD" ,
"[4] DA_KNUCKLE_2" ,
"[5] DA_SQUEAKY_HAMMER" ,
"[6] DA_STILETTO_JP" ,
"[7] DA_SWORD_JP" ,
"[8] DB_COLT" ,
"[9] DB_DESERT_EG" ,
"[10] DB_MP5K" ,
"[11] DB_MAGNUM" ,
"[12] DB_GLOCK" ,
"[13] DB_BERETTA_D" ,
"[14] DB_THROWING_KNIFE" ,
"[15] DB_MICRO_UZI" ,
"[16] DB_BERETTA_M93R" ,
"[17] DB_MP5K_GOLD" ,
"[18] DB_MP5K_SW" ,
"[19] DC_AK47" ,
"[20] DC_K2" ,
"[21] DC_M4A1" ,
"[22] DC_FAMAS" ,
"[23] DC_L85A1" ,
"[24] DC_XM8" ,
"[25] DC_TYPE89" ,
"[26] DC_SIG550" ,
"[27] DC_TAR_21" ,
"[28] DC_M16A4" ,
"[29] DC_AN94" ,
"[30] DC_HK416" ,
"[31] DC_M16A4_Silver" ,
"[32] DC_AK47_SW" ,
"[33] DC_M4A1_GOLD" ,
"[34] DD_G36C" ,
"[35] DD_G36C_D" ,
"[36] DD_AKS74U" ,
"[37] DE_G36" ,
"[38] DE_G36_D" ,
"[39] DF_MP5" ,
"[40] DF_P90" ,
"[41] DF_UZI" ,
"[42] DF_TMP9" ,
"[43] DF_K1" ,
"[44] DF_MP7A1" ,
"[45] DF_SCORPION_D" ,
"[46] DF_Spectre_M4" ,
"[47] DF_MAC10" ,
"[48] DF_UMP45" ,
"[49] DF_CX4STORM" ,
"[50] DF_P90_Silver" ,
"[51] DF_K1_GOLD" ,
"[52] DF_CX4STORM_SW" ,
"[53] DG_PSG_1" ,
"[54] DG_BARRETT_M82" ,
"[55] DG_AUG" ,
"[56] DG_SSG" ,
"[57] DG_M24" ,
"[58] DG_DRAGUNOV_SVD" ,
"[59] DG_AI_AW" ,
"[60] DG_AW50F" ,
"[61] DG_M21" ,
"[62] DG_WA2000" ,
"[63] DG_SR25" ,
"[64] DG_M40A1" ,
"[65] DG_AI_AW_GOLD" ,
"[66] DG_PSG_1_SW" ,
"[67] DG_SSG_Silver" ,
"[68] DH_M60" ,
"[69] DH_M249" ,
"[70] DI_WINCHESTER_1300" ,
"[71] DI_M4SUPER90" ,
"[72] DJ_PZF_3" ,
"[73] DJ_M136AT_4" ,
"[74] DJ_RPG_7" ,
"[75] DJ_JAVELIN" ,
"[76] DJ_RPG_7_GOLD" ,
"[77] DJ_RPG_7_SW" ,
"[78] DK_STINGER" ,
"[79] DK_SG" ,
"[80] DL_TMA_1A" ,
"[81] DL_HA_SUPPLY" ,
"[82] DM_K400_GRENADE" ,
"[83] DN_K400_GRENADE_ASSULT" ,
"[84] DN_SACRIFICE" ,
"[85] DO_SMOKE_G" ,
"[86] DO_FLASH_BANG_1" ,
"[87] DO_FLASH_BANG_2" ,
"[88] DP_CLAYMORE" ,
"[89] DP_CLAYMORE_SWITCH" ,
"[90] DP_PDA" ,
"[91] DP_SWITCH_C4" ,
"[92] DP_C4" ,
"[93] DP_HACKING_TOOL" ,
"[94] DQ_MEDIC_KIT_1" ,
"[95] DQ_MEDIC_KIT_2" ,
"[96] DQ_MEDIC_KIT_3" ,
"[97] DR_SPANNER" ,
"[98] DR_PIPE_WRENCH" ,
"[99] DS_ADRENALINE" ,
"[100] DS_PARACHUTE" ,
"[101] DS_STAMINA" ,
"[102] DS_HP_KIT" ,
"[103] DS_DETECTOR" ,
"[104] DS_TELESCOPE" ,
"[105] DS_FLASH_MINE" ,
"[106] DT_MG3" ,
"[107] DT_M134" ,
"[108] DT_MK1S" ,
"[109] DT_HK69" ,
"[110] DT_HK69_Silver" ,
"[111] DU_AMMO_BOX" ,
"[112] DU_M14" ,
"[113] DU_TEARGAS" ,
"[114] DV_MEDIC_BOX" ,
"[115] DW_K203" ,
"[116] DW_TELESCOPE" ,
"[117] DW_SILENCER" ,
"[118] DU_NIPPERS" ,
"[119] DZ_HA_SUPPLY" ,
"[120] D0_DRUM_PIECE" ,
"[121] D1_SLOT_CHG_6TH" ,
"[122] D2_SNOWBALL" ,
"[123] D5_SCORPION_D_8TH" ,
"[124] D5_G36C_D_8TH" ,
"[125] D6_TMP9_8TH" ,
"[126] D6_MP7A1_8TH" ,
"[127] D7_AI_AW_8TH" ,
"[128] D7_BARRETT_M82_8TH" ,
"[129] D8_M60_8TH" ,
"[130] D8_G36_8TH" ,
"[131] D9_M249_8TH" ,
"[132] D9_M134_8TH" ,
"[133] DC_XM8_RED" ,
"[134] DF_SCORPION_D_RED" ,
"[135] DT_MK1S_RED" ,
"[136] DG_BARRETT_M82_CAMO" ,
"[137] DT_HK69_CAMO" ,
"[138] DC_AK47_EX" ,
"[139] DA_SQUEAKY_HAMMER2" ,
"[140] AW_STRIKE" ,
"[141] AW_LUMBER" ,
"[142] AW_HOOK" ,
"[143] AW_SHAFT" ,
"[144] AW_CRUSH" ,
"[145] AW_SUICIDAL" ,
"[146] AW_INFECT" ,
"[147] DC_FAMAS_BR" ,
"[148] DC_FAMAS_DE" ,
"[149] DC_FAMAS_FR" ,
"[150] DC_FAMAS_IT" ,
"[151] DC_FAMAS_MX" ,
"[152] DC_FAMAS_NL" ,
"[153] DC_FAMAS_PT" ,
"[154] DC_FAMAS_ES" ,
"[155] DC_FAMAS_UK" ,
"[156] DC_FAMAS_US" ,
"[157] DC_FAMAS_KR" ,
"[158] DC_FAMAS_JP" ,
"[159] DC_FAMAS_EN" ,
"[160] DM_K400_SB_GRENADE" ,
"[161] DN_K400_SB_ASSAULT" ,
"[162] DN_T_GRENADE" ,
"[163] DP_CLAYMORE_A" ,
"[164] AW_CRASH" ,
"[165] DB_GLOCK17C" ,
"[166] DG_PSG_1_20B" ,
"[167] DG_BARRETT_M82_NERVE" ,
"[168] DF_BIZON" ,
"[169] DG_TAC_15" ,
"[170] D2_S_Water_Balloon" ,
"[171] D2_B_Water_Balloon" ,
"[172] DG_DRAGUNOV_SVD_RED" ,
"[173] DJ_M202A1" ,
"[174] DC_GALIL_AR" ,
"[175] DI_SPAS-12" ,
"[176] DG_AR-7" ,
"[177] DN_K400_P_ASSULT" ,
"[178] DN_K400_P_GRENADE" ,
"[179] DB_M500" ,
"[180] DG_NTW_20" ,
"[181] DJ_FGM_172_Predator" ,
"[182] DF_Flame_BIZON" ,
"[183] DJ_PZF_3_DUAL" ,
"[184] DJ_M202A1_DUAL" ,
"[185] DA_Blallistic_Knife" ,
"[186] DA_Gurkha" ,
"[187] DJ_MORTAR" ,
"[188] DJ_CRUISEMISSILE" ,
"[189] DJ_STRIKEBOMB" ,
"[190] AW_SUICIDAL2" ,
"[191] DC_FAMAS_AU" ,
"[192] DC_FAMAS_BE" ,
"[193] DC_FAMAS_EE" ,
"[194] DC_FAMAS_GR" ,
"[195] DC_FAMAS_HU" ,
"[196] DC_FAMAS_IN" ,
"[197] DC_FAMAS_IE" ,
"[198] DC_FAMAS_PL" ,
"[199] DC_FAMAS_SA" ,
"[200] DC_FAMAS_SI" ,
"[201] DC_FAMAS_CH" ,
"[202] DC_FAMAS_AT" ,
"[203] DC_FAMAS_CA" ,
"[204] DC_FAMAS_FI" ,
"[205] DC_FAMAS_IL" ,
"[206] DC_FAMAS_NO" ,
"[207] DC_FAMAS_RO" ,
"[208] DC_FAMAS_SE" ,
"[209] DC_FAMAS_TR" ,
"[210] DC_FAMAS_AE" ,
"[211] DC_FAMAS_GOLD" ,
"[212] DC_Famas_G2_SD" ,
"[213] DC_Famas_G2_TR" ,
"[214] DF_MP7A1_Snow_Camo" ,
"[215] DC_FAMAS_Snow_Camo" ,
"[216] DU_IMPACT_WRENCH" ,
"[217] DC_T65" ,
"[218] D2_BIG_SNOWBALL" ,
"[219] DC_XM8_CAMO" ,
"[220] DJ_M202A1_CAMO" ,
"[221] DG_WA2000_CAMO" ,
"[222] DC_M16A4_PINK" ,
"[223] DF_K1_PINK" ,
"[224] DJ_RPG_7_PINK" ,
"[225] DG_AI_AW_PINK" };
03/12/2011 22:22 wumpel97#2587
Zu der Base mach mal Sleep 20 und mach jedr Funktion zum Beispiel so :
Code:
Void Jump () // jetzt als Beispiel
{ 
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; 
If(dwPlayerPtr != 0)
{
If(GetAsyncKeyState (VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + OFS_Z ) = 2000 ;
}
}
}
Und das am Ende machst du so :
Code:
Void Hacks ()
{
for (;; )
{
Jump();
// und hier noch andere Funktionen 
Sleep(20);
}
}
Dan fehlt mir noch der BOOL. Ich weiß nicht mal ob man ihn so nennt :D
so muss das gehen. Du hattest keinen befehl gegeben wann er das ausführen soll also das :
If(GetAsyncKeyState (VK_CONTROL) &1)
Das Control ist die Taste Strg auf der erste Seite diese threads ist einen keyliste ^^
03/13/2011 01:54 Verson#2588
Kann mir kurz wer erläutern wofür man die Addys Braucht/wie man sie verwendet:

//jeweis immer die Vermutungen
Code:
#define ADR_BasePointer 0x00AF7420 //steht für NUI oder Darban ?
#define ADR_WeaponPointer 0x0096718C //beinhält die Aktuelle Waffe ?
#define ADR_DevicePointer 0x00A429C0 //curser/crosshair position ?
#define ADR_UserPointer 0x00BC2294 //?
#define ADR_HealthPointer 0x00AF8FB4 //leben ?

#define ADR_AngelViewer 0x00A429BC //irgend nen winkel? welcher?
hoffe ihr könnt helfen ...
03/13/2011 08:59 •~•Pr0Sk1ll•~•#2589
@wumpel deine sig ist VIEL zu groß
mach die mal kleiner
03/13/2011 09:02 wumpel97#2590
SleeP Phase oder was ?
Die hat Eragon mir empfohlen.
03/13/2011 09:53 •~•Pr0Sk1ll•~•#2591
deine Signatur hab ich gemeint
hey kann mir jmd sagen/helfen wie ich ne
healthbox zeichne pls
03/13/2011 10:59 *Luzifer*#2592
Quote:
Originally Posted by •~•Pr0Sk1ll•~• View Post
deine Signatur hab ich gemeint
hey kann mir jmd sagen/helfen wie ich ne
healthbox zeichne pls
Du nimmst ein Blatt Papier,einen Buntstift und ein Bleistift.
Du malst die Box mit dem Bleistift und malst sie dan aus.
#Ende




Wie du dein Menü auch gemacht hast :D:):bandit::pimp:
03/13/2011 11:04 •~•Pr0Sk1ll•~•#2593
des hab ich net gemeint :D
naja nur wie mach ichs das die Heathbox runter geht wenn gegner schaden erleidet?
ist des automatisch mit der ESP_Health Source?
hier ist n Ausschnitt will net alles posten
Code:
//char Health[100];
//sprintf(Health, "%d", pInfo->health);
//Pr0Sk1ll->DrawBox((float)g_vView.x+32,(float)g_vView.y-55 /* 65 */,GREY,GREEN,(pInfo->health/4),250/*333.333333*/,pDevice);
//Pr0Sk1ll->DrawTextC((float)g_vView.x+60,(float)g_vView.y-55,WHITE,Health,pFont);
komm grad nimmer weiter damit :D
naja Addy muss ich noch einbauen :D :D :D


€: Des is Error
Code:
1>d:\spiele\visual c++\pr0sk1ll™'s d3d\pr0sk1ll™'s d3d\MyPresent.h(156) : error C2660: 'D3D9Menu::DrawBox': Funktion akzeptiert keine 7 Argumente
ich weiss ich muss des dann anders machen nur wie ?

so?
x,y,rec,box, und ab hier komm ich net weiter :D ich weiss das es int x ... sein muss aber des
is als BSP
03/13/2011 11:50 .Eragon#2594
könnte mir vielleicht einer die Colorshot Source geben ?^^

Und hat jemand die Forcekick Source ?
03/13/2011 11:51 •~•Pr0Sk1ll•~•#2595
könnt ich auch gebrauchen :D:D:D:D