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Sometimes it bugs. A fix would be going to character screen and back into the game, that works for me when there actually are chests (sometimes all chests are just taken)
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It actually bugs cause of cryengine, even if you don't modify the client - stated this a few posts pack about it and not much I can do but look into the rendering part of it and see what maybe could be changed.
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Does the OBJECTS filter in derp affect the treasure chests?
like how far can you notice em from, and is there a way to render them from even further?
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No, its changed seperately in the xml file.
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This is actually quite amazing. I would hope this does not get fixed in a manner of speaking. You addressed correcting the problem in your original comment , by disabling "Clip Cam". Which you can do on the fly, when you know your going to use Teleportation. Just toggle the Cam.
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Not sure how I would split it, I've also been told in private it effects things in a weird way on a hauler aswell. Not entirely sure how messing with camera eye in memory has anything to do with some of the things it is producing and I need to look into this further, though I did find a fix for it - it still interests me how far this rabbit hole goes.
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Donated and waiting for a reply from messages & skype.
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Believe I got to you, did I not?
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Before I say it, I do appreciate the effort you've put into this mod, but I am concerned about how far this is going, it started as more of a convenience mod, and now with the clipping and speed hack its definitely over the line for me personally. I'm not here to order you to stop because that's not my place nor even close to within my power, but I'm just concerned that I'm going to lose my convenience mods because I just foresee Trion/XL moving this up on their "problem priority list" with these more "game breaking" mods.
Or maybe Im just looking for a more technical breakdown as to how some of this new stuff isn't immediately detectable? IDK
And I'll leave with an Uncle Ben quote "With great power comes great responsibility."
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It will go wherever the sky is the limit. This goes into the region with derp of memory hacking, where-as the mod itself is just file modifications and not memory editing to the extend that derp does. If they did even prioritize anything, it would only effect just what derp does - which is why I offer no lifetime on derp but do and have tested the mod throughout regions beside na/eu and see its lifetime to be quite foreseeable in the future despite what they would do to stop derp.
If they move it up on priority list, it will not effect your conveniences as its completely different as to what derp does to what the mod itself does and how they would tackle each of them individually.
As for detection, there of course is some who have had a suspected user debuff from people reporting, which was removed quite quickly through support & ignorantly at that and for the abuse that has already been unleash by the 12ish individuals that I'm allowing to test, I'd say they have probally the worst detection in the history of a game considering how much I've been abusing privately lately and
technically my vpn account should of already been banned now, but has not and nor has any of the ones breaking the physics memory aspect of this game testing things for me.
I know alot of people are opposed to what I intend to release, through the PM's and emails I have been getting in relation to the game breaking nature of it, but I leave you with my own quote in response to it:
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Introduce a little anarchy, upset the established order, everything becomes chaos - I'am an agent of chaos. Oh and you know the thing about chaos? It's fair. - The joker"
Please forgive a delay, they're will be an update to the portal mod and something with derp soon, but I need to sort out the feedback given on some testing privately and some things I need to look into with the clip cam that makes for an interesting dig.