Meiner auch !
Suche dringend Hilfe!!!
Suche dringend Hilfe!!!
if(usersel)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER;
{
int IValuve = (usersel-1);
if(dwServerPtr != 0)
{
DWORD wFunc_A = (D3D_UserName + (PlayerSize * IValuve));
sprintf(UserID," %s",(void*)wFunc_A);
}else{
sprintf(UserID, " Enter Room");
}
if(dwServerPtr != 0)
{
DWORD wFunc_B = (D3D_UserIP + (PlayerSize * IValuve));
sprintf(UserIP," %s",(void*)wFunc_B);
}else{
sprintf(UserIP, " Enter Room");
}
}
if(Follow == 1)
{
int i = usersel;
CPlayerInfo *pInfo = GetPlayerInfo(i);
CPlayer* pPlayer = pBase->player[i];
if(pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(pBase->local->index);
if( pInfo->team != pLocalInfo->team )
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(pBase->local->index);
pBase->local->pos1 = pPlayer->pos1;
pBase->local->pos2 = pPlayer->pos2;
pBase->local->pos3 = pPlayer->pos3;
}
}
}
if(Telekill == 1)
{
DWORD dwPlayerPointer = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPointer != 0)
{
for(int i = 0; i < 32; i++)
{
CPlayer* pPlayerA = pBase->player[i];
CPlayerInfo *pLocalInfoA = (CPlayerInfo*)((DWORD)((ADR_BASEPOINTER) ) + (pBase->local->index * ADR_STRUCTSIZE));
CPlayerInfo *pInfoA = (CPlayerInfo*) ((DWORD)((ADR_BASEPOINTER) ) + (i*ADR_STRUCTSIZE));
if(pPlayerA && pInfoA)
{
if(pInfoA->team != pLocalInfoA->team && pInfoA->health > 0)
{
pBase->local->x = pPlayerA->x;
pBase->local->y = pPlayerA->y;
pBase->local->z = pPlayerA->z;
}
}
}
}
}
if(Telekill)
{
DWORD dwPlayerPointer = *(DWORD*)dwDecypt(ADR_PLAYERPOINTER);
if(dwPlayerPointer != 0)
AllPlayer = *(int*)(ADR_SERVERPOINTER+OFS_MAXPLAYERS);
MaxPlayer = (0.5 * AllPlayer);
{
if(GetAsyncKeyState(VK_RBUTTON)&1)
{
for(int i = 0; i < 32; i++)
{
CPlayer* pPlayerA = pBase->player[i];
CPlayerInfo *pLocalInfoA = (CPlayerInfo*)((DWORD)( dwDecypt(ADR_BASEPOINTER) ) + (pBase->local->index * ADR_STRUCTSIZE));
CPlayerInfo *pInfoA = (CPlayerInfo*) ((DWORD)( dwDecypt(ADR_BASEPOINTER) ) + (i*ADR_STRUCTSIZE));
if(pPlayerA && pInfoA)
{
if(pInfoA->team != pLocalInfoA->team && pInfoA->health > 0)
{
pBase->local->x = pPlayerA->x;
pBase->local->y = pPlayerA->y;
pBase->local->z = pPlayerA->z;
}
}
}
}
}
}
???Quote:
void speedon()
{
if(GetAsycKeyState (VK_F6) &1)
{
*(float*)Speed = 200;0
}
}
Die funktioniert auf jedenfall :DQuote:
void speed()
{
if(GetAsyncKeyState(VK_F6) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 200.0f;
}
}
Quote:
void nfd()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -5000000;
}
}