[Development] 4267 conquer server.

03/17/2010 17:18 zenos#241
Quote:
Originally Posted by ImFlamedCOD View Post
Terrain NPC's Consist of Guild Gates , Guild Pole, and other monsters than can talk and have hp. Just in case anyone was wondering.
Ok now i know :P +tnx
03/18/2010 00:31 Korvacs#242
Added dynamic mapping and as a result, houses:

(big picture)

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03/18/2010 01:48 ImFlamedCOD#243
Quote:
Originally Posted by Korvacs View Post
Added dynamic mapping and as a result, houses:

(big picture)

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Houses are nice, if anyone reads the official tq forums for conquer , they might be adding guild houses , guild flags, guild garments and other things to improve the usefulness of being in a guild.
03/18/2010 08:41 ImmuneOne#244
Just felt like doing it.

[Houses]
03/18/2010 18:44 Viscount S#245
I can roam around on that map without other people being visible as well, but it's like that on every map on my server :p. It needs some TLC.
Good going guys.
03/19/2010 16:43 zenos#246
its worth it, can't wait playing a co 1.0, great times!
03/19/2010 19:14 Cassiuss#247
nice to see another co1.0...
03/20/2010 14:33 ImmuneOne#248
Quote:
Originally Posted by Cassiuss View Post
nice to see another co1.0...
'Another'?
03/20/2010 17:01 lostsolder05#249
Quote:
Originally Posted by ImmuneOne View Post
'Another'?
you act as if this is the first project to do it. probably the 5th? currently there's jack, you, myself, and qo. hell my leaked 1.0 was probably the 3rd. there was a couple guys on PB working on 1 before me. although you and jack are the only 1s letting people keep up with your progress, mine will be out in a couple days. ive coded a fairly nice source with most features working.

even though i could consider you guys 'competition' i like to see the 1.0 dev. not to mention it motivated me to start up work on my 1.0 again.
03/20/2010 17:35 ChingChong23#250
you forgot me, i got one going in python
03/20/2010 17:39 lostsolder05#251
Quote:
Originally Posted by ChingChong23 View Post
you forgot me, i got one going in python
oh, rite. i'll keep that in mind next time.
03/20/2010 17:46 Nullable#252
Quote:
Originally Posted by lostsolder05 View Post
oh, rite. i'll keep that in mind next time.
Add a C++ one if we(ImmuneOne and I) can have another spot :P
03/21/2010 00:40 hunterman01#253
Quote:
Originally Posted by Nullable View Post
Add a C++ one if we(ImmuneOne and I) can have another spot :P
Your not allowed :D
03/21/2010 16:35 LankanSouljah#254
:O When will this be approx. done, i cant wait
03/21/2010 22:43 lostsolder05#255
anyone got market stalls working yet? i'm having trouble adding items to the stalls. apparently stalls were coded differently in 1.0