try some other gwa2s ….
Turn off UACQuote:
Thanks for your answer.
Yeah sorry, should have mentioned I tried the refresh button. Even tried to 'hardcode' my name in the source code.
I'll reinstall guildwars, cause Im confused too.
cheers
EDIT:
So I reinstalled GW and AutoIt but I have the same problem.
Dont know if I had this before, but when I login to my character and run the script, I will get the prompt by Windows 10 if I would like to run the file, which I agree to, but the gui never starts, although it is shown in the taskmanager.
If I run the script before I start Guildwars it will be shown, but I can't see any character name and the refresh button doesn't change anything.
Very strange
You don't want all charr killed... lol it teleports after 3 are killed so it doesn't have to drop the quest run to get it again run back out of the town ect repeat. that would take days added on to ldao or 2-10. does it make sense to you?Quote:
Hello, I'm using s4fjoker's updated version for LDoA 2-10.
Bot teleports to city too early before all Charr are killed, sometimes even with all Charr alive. It seems timed and is there a way to make it longer?
Most often on low levels, Playable Character gets killed immediately before any xp earned and bot teleports to city. Character is rushing to spot and not waiting for Rurik to agro all Charr so it dies.
Character does not use any skills, I pasted current build template into bot, also tried putting 0 there. Just runs and no skills used. Is this intended for the given 2-10 scenario?
Thanks.
It does not. It's far from being efficient, if it killed all Charr and retook quest, it would still be better than wasting two runs worth of time for only one or two unit kills. It does resign/die(insta-reset) before any Charr killed quite often and this is making LDoA 2-10 take more than half a day. Hence the reason I pointed at it. Total time 2-10 can be improved but not gonna work on it. It's still a lazy way to complete it anyway, more or less.Quote:
You don't want all charr killed... lol it teleports after 3 are killed so it doesn't have to drop the quest run to get it again run back out of the town ect repeat. that would take days added on to ldao or 2-10. does it make sense to you?
LMFAO YOKAY hero lololQuote:
It does not. It's far from being efficient, if it killed all Charr and retook quest, it would still be better than wasting two runs worth of time for only one or two unit kills. It does resign/die(insta-reset) before any Charr killed quite often and this is making LDoA 2-10 take more than half a day. Hence the reason I pointed at it. Total time 2-10 can be improved but not gonna work on it. It's still a lazy way to complete it anyway, more or less.
Besides, I made 2.4.1 working again with updated headers and missing functions, S4f had published 2.4.0.1 not much difference between the two, mostly new build templates and pulls but still dying to Charr.
Did anyone update this further? I searched high and low.Quote:
What's up guys, new version. New features and more to come in the future.
@[Only registered and activated users can see links. Click Here To Register...] Added a Slider to choose to stop at the level you want based on your idea to stop lvl16 ;).
Changelog V2.4.1 (September the 12th 2019) by DeeperBlue :- GUI Update :- In Main Tab :- Added $BuildLoaded Global to only load build when (re)starting the bot, switching job and leveling up.- Fixed Start button to prevent user from starting the bot befor having an Action selected- In Options Tab :
- Removed Do Survivor Title checkbox
- Removed LDoA stops at Level 19 checkbox
- Added a LDoA slider which adapts between LDoA 1-10(No Survivor/Do Survivor) and LDoA 11-20(Level Stop/Survivor)
- Added a Label above LDoA slider to display what have been choosen by the user- Ini files update :
- In Config Inis :- Removed LDoAlvl19 Setting
- Removed Survivor Title Setting
- Added LDoAStatus which regroup both above
- Fixed ranger's pet related functions (Ranger's pet will be detected and revived if needed)
- Added functions to do LDoA based on adaptative slider's specifications.
- Modified Ini related functions to make it work with the new LDoAStatus parameter.
- Build will be loaded only once at start (and refreshed on level-up).