I'm Back In Action

11/04/2018 17:39 jologers#241
hi guys long time no see i'm sure i already pk you all guys ooh i hate that buffing was remove to buff other chars not in your party
11/04/2018 20:25 im batman#242
wtf does that have to do with Ishtaria's server? You just have no idea how to keep your posts on topic or what?
11/07/2018 02:29 jologers#243
cant you see this batman "i hate that buffing was remove to buff other chars not in your party"
11/07/2018 18:39 im batman#244
And....?
Again WTF does this have to do with Ishtaria's "Rohan: Equilibrium" server? You know it does not exit yet, right? Your post has absolutely nothing yo do with Ishtaria's "Rohan: Equilibrium" server.
11/09/2018 15:53 jologers#245
your full of nonsense batman that's why you are so noob at pvp i will repeat i this n times please don't disable the buffing of other class to other class now read it many time as you like batgay i already rephrase it for you.

suggestion istaria plese add the icon of batgay in head custume it so cute just look at it. xhaibai and abso will laugh hard on it.
11/09/2018 19:45 im batman#246
How does this

Quote:
Originally Posted by jologers View Post
cant you see this batman "i hate that buffing was remove to buff other chars not in your party"
equal this :
Quote:
Originally Posted by jologers View Post
your full of nonsense batman that's why you are so noob at pvp i will repeat i this n times please don't disable the buffing of other class to other class now read it many time as you like batgay i already rephrase it for you.

suggestion istaria plese add the icon of batgay in head custume it so cute just look at it. xhaibai and abso will laugh hard on it.
Bruh! Stop using google translate for your English. What do you have against gay people anyway? I'm sure a lot of them could kick your ass without breaking a sweat.

I get you don't like that IROHAN removed 2nd party buffing. Sucks to be you. However removing them also made balance at IROHAN far more controllable without having to account for foreign buffs.

Just as an aside, Ish is not a big fan of self buffing only so you really don't need to belabor the point or act like a 12-year old kid. At the end of the day it his server, if it ever comes to pass, will contain skills the way he wants them to be.

11/11/2018 14:42 jologers#247
see this, your nonsense

"your full of nonsense batman that's why you are so noob at pvp i will repeat i this n times please don't disable the buffing of other class to other class now read it many time as you like batgay i already rephrase it for you.

"read this"
suggestion istaria plese add the icon of batgay in head custume it so cute just look at it. xhaibai and abso will laugh hard on it"
11/11/2018 19:48 im batman#248
Again, what is your problem with gay people? I would not go heckling them irl if I were you. As I said most of them can kick your ass up & down the street.

As an aside I would remind you that you were the author of what you quoted - not me. It is your own nonsense.

Now, if you do not understand what I wrote even after using google translate, I would suggest you get somebody to explain it to you.
11/12/2018 10:42 Ishtaria#249
I'll change buffs as I see fit. For example I think it's a bit unnecessary that both guardians and half-elves have 2 primary stat buffs that can also be buffed on others. Either the first or second tree's buff will become self buff only.

The reason is to keep the inflation of stat % buffs in check. Whilst it's nice to get biffed and scrolled out the ass, getting to that stage is a pain with so many buffs needed from friends or alts. By bringing down the maximum attainable bonuses slightly and reducing the amount of 2nd party buffs, it narrows the power gap in PvP. There will still be a gap because taking the time and effort to get buffed as well as having a build that makes the most of it should be rewarded, it's simply about making adjustments so that PvP is more enjoyable and less about he who biffs wins.
11/16/2018 13:31 Implausible#250
I might be missing something and it is not meant as a teaching or anything. I would just like to add my point of view to the discussion with buffs.

If a class is able to buff some one for a long duration you will always end up having some classes stronger then others.
For Ex. if guardian can buff defender and defender has already a buff that boosts XY and in addition gains the buff of guardian he will be in advantage over him. (except your planing on creating pure sup classes)

If you do aim to creat support classes that i believe it would be better to make buffs that last for a short period of time (60 sec- 5 min) so the support is actually needed to be active player.
11/16/2018 14:42 Ishtaria#251
I'm not someone who believes in a 100% support class. I mean, it's just really boring isn't it. You could say it may take skill to play it correctly but the same goes with any class. You'd just stand there dishing out buffs and... well standing there.

Priests are healers so not much you can do about it but their nukes should be enough to provide some "offensive defense" until help arrives. They'll also be much cooler to play with wands :}

This is why I believe and always have believed that Templars ARE a support class but were correctly given a decent amount of offensive ability (albeit too much thanks to bad equations) so they could actually do something whilst being played.

Now a strength Defender is actually a good example of an offensive support class done well. They have a decent amount of defensive and crowd control skills and can hit hard too. If you want a frontline spike hitter then that's what a Guardian is for - you forego the defensive and CC skills for higher combo power.

The thing about Rohan is that the way the classes were originally designed isn't actually very far away from what they should be. All they've ever needed was a few minor adjustments (Warlocks exempt of course) and some tweaks to the game's core, along with keeping an eye on equipment stats / power creep, and you have a very balanced game.
11/16/2018 15:41 Implausible#252
Well it mainly depends how many buffs there are and on how many they are cast at same time... let say a buff that lasts 5 min, has a cast time of 1 sec, is applied on your party (in range) and lets say in increases your groups attack forces by % of your XY. Let say that sup got 3 of those buffs (well one provides def, another one crit chance....) then it would be bout 5 sec every 5 min

About classes originally designed, I am not sure what their intention was but I think they failed badly... even if you just look at it from perspective that half of skills could actually being ignored or removed and nothing would change or at least it would not be such an impact to the game. On the other hand their those buffs/skills that entirely make a class/build (so practically an entire class is fixed on that one buff)

So now if we take this in consideration I think they never intended players to drop all stat points in one stat (which is just basic logic whit the system they have created).

As an argument for my theory speaks that some classes are just entirely based on one skill/buff.
For example Dex Guardian, so basically if they changed the buff to work from Psy it work out as well (well in some way would be even better, I mean there is the extra Def and that weird healing skill from 1st skill tree)
12/15/2018 20:45 Ishtaria#253
In case anyone hadn't noticed, YNK have finally released the gear I called "Praetor" in iRohan as "Abyss" gear.

I'll be keeping a close eye on any other new content they release ;)
12/15/2018 21:03 DretoNEX#254
Quote:
Originally Posted by Ishtaria View Post
In case anyone hadn't noticed, YNK have finally released the gear I called "Praetor" in iRohan as "Abyss" gear.

I'll be keeping a close eye on any other new content they release ;)
You mean on the content that they add in the game before the release.
On my local server i named them Prismatic for the Abyss and Angelic for the (Origin white looking one)
12/15/2018 21:17 Ishtaria#255
Quote:
Originally Posted by DretoNEX View Post
You mean on the content that they add in the game before the release.
On my local server i named them Prismatic for the Abyss and Angelic for the (Origin white looking one)
Yeah I watch that iRohan patcher like a hawk :}

Whilst the Abyss gear is technically new, it's still closely based on an old IEF_10 costume that was never released and the weapon is quite close to the unused AC_F model. They did the same with the Onyx gear, took an unfinished armour and touched it up so it matched the AC_I weapons. There's only really 1 more weapon they can bring in now (AC_G) but there's still quite a few armour style costumes remaining in IEF_10.

(p.s. the official name for your Angelic gear is Opaniel)