Quote:
Originally posted by azeazezar+May 20 2007, 18:04--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (azeazezar @ May 20 2007, 18:04)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--30man@May 10 2007, 02:42
What do you mean more "intelligent"? If you can provide more details, maybe I can improve it quickly.
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With more Intelligent i mean that:
it should not scatter while on team/pk
It should not scatter when there are no monsters in scatter range,
it should use a direct attack when only 1 monster is in range,
it should use a direct attack against monster outside of scatter range,
it should scatter while standing still (if necessary, delay the next jump a player makes until the scatter animation finishes to make it look less like a bot).
And maybe add an autolooter that loots after the item has been on the floor for about 1 second, to make it look less like a bot. [/b][/quote]
Thanks for suggestions, but this proxy is NOT designed for botting, so it does not track if there is mobs around. The auto-scatter has been improved in 20070514, but it is bug fixing only.