[PK2 TOOL] BMS Model converter

12/31/2012 21:42 serribaba#226
im getting error when im triyg to export boned model by srobj extension but im getting error like this ;

[Only registered and activated users can see links. Click Here To Register...]

Whats wrong with this ?

There is no problem with the model rigging. i did before but im not doing again ?
01/01/2013 11:11 perrytje#227
Quote:
Originally Posted by serribaba View Post
im getting error when im triyg to export boned model by srobj extension but im getting error like this ;

[Only registered and activated users can see links. Click Here To Register...]

Whats wrong with this ?

There is no problem with the model rigging. i did before but im not doing again ?
You probably forgot some vertices while assigning vert groups, also the plugins work best in blender 2.62 if everything else fails
01/01/2013 11:39 serribaba#228
Thank you i fixed the problem and its worked fine. But i have some other problem. I edited Mangnyang mob and i extrached the srobj without any problems from blender and imported the game but im getting crash when i see the mangnyang mob in gameplay, this problem could be about assigning vert groups ?

You can check out my project ;
01/02/2013 13:37 perrytje#229
Quote:
Originally Posted by serribaba View Post
Thank you i fixed the problem and its worked fine. But i have some other problem. I edited Mangnyang mob and i extrached the srobj without any problems from blender and imported the game but im getting crash when i see the mangnyang mob in gameplay, this problem could be about assigning vert groups ?

You can check out my project ;
The file looks fine to me, could it be that you used the wrong mesh group/material? if it really still doesn't work I will need the .bms and not the .blend to figure out what's going on
01/02/2013 17:51 serribaba#230
Quote:
Originally Posted by perrytje View Post
The file looks fine to me, could it be that you used the wrong mesh group/material? if it really still doesn't work I will need the .bms and not the .blend to figure out what's going on
im doing like this, hope its true

[Only registered and activated users can see links. Click Here To Register...]

-----------------------------------------------------------------

Finally i've done !! Thank you for all...

[Only registered and activated users can see links. Click Here To Register...]

I think i've found where is at problem. Problem at the Material it is need to be like "mangnyang" not "mangnyang4"
01/02/2013 19:14 perrytje#231
Quote:
Originally Posted by serribaba View Post
im doing like this, hope its true

[Only registered and activated users can see links. Click Here To Register...]
The 4 is not part of the material, it's just Mangnyang, you can see the 09 byte after the last byte of the mesh name, that's the length of the material name.
01/07/2013 01:03 yurka333#232
Firstly, thank you perrytje for great work.

I need help. I read whole this thread, searched around some tutorial etc, but still can't get, how do i edit color of future weapon.
Okey, i think i need to save somehow UV map in blender to .dds and then convert to .ddj. But problem is that, i don't know how to specify compliance between image in .ddj file and model in .bms.

Maybe that info is in .bmt file, idk. I extracted sword1_2_3.ddj, like in perrytje's example, but i see there few different sword images. How do i can create my own color of weapon, or should i edit that .ddj. Thank you.
01/07/2013 11:04 perrytje#233
The UV map is responsible for mapping the image onto the weapon, try opening the image in the uv screen like I showed in the first post and you will understand.
01/07/2013 14:24 yurka333#234
Ok, i got it. Thank you! :)

-----------------------------
First success xD Well, sword is still leaked, but atleast it works xD

[Only registered and activated users can see links. Click Here To Register...]

Next i will try to make something own xD

---------------------------------------------------------
Okey, now my own work lol
Took like 2 days(not 24/7 work)

Weapon i took from anime
[Only registered and activated users can see links. Click Here To Register...]

2.6k facess >.>
[Only registered and activated users can see links. Click Here To Register...]

And here completed weapon :P
[Only registered and activated users can see links. Click Here To Register...]
01/15/2013 21:12 ichbinhierneu#235
Hey Guys, i need some help. I got an Error :-(

I thought first i did something wrong with my Blender-edit, but if i Convert the BMS to OBJ, (chance nothing) and try to convert it back i got this error:

[Only registered and activated users can see links. Click Here To Register...]
01/16/2013 11:00 yurka333#236
Quote:
Originally Posted by ichbinhierneu View Post
Hey Guys, i need some help. I got an Error :-(

I thought first i did something wrong with my Blender-edit, but if i Convert the BMS to OBJ, (chance nothing) and try to convert it back i got this error:

[Only registered and activated users can see links. Click Here To Register...]
Did u selected whole project in Edit Mode and selected Export settings as perrytje showed?
01/16/2013 14:24 Nezekan#237
Quote:
Originally Posted by yurka333 View Post
And here completed weapon :P
[Only registered and activated users can see links. Click Here To Register...]
This is really nice, but you should scale it down a bit, it doesn't really fit with the smaller character
01/16/2013 14:46 perrytje#238
yurka, if you send me the .srobj file I could probably tell you what the problem is here
01/16/2013 17:45 yurka333#239
perrytje, that's was not my problem, I just quoted ichbinhierneu's post xD
Nezekan, well, its just a bit bigger then in anime, but that not problem, cause it still look cool xD
01/16/2013 22:29 SyncOnline#240
awesome work