[Release] - uNf Trainer

11/17/2015 19:03 russviruz#2371
update plx
11/17/2015 22:10 vrejaandrei#2372
Ploxasarus, is it just me or this new update just made all addresses(speed, coordinates etc) not writable? I don't know if you bothered checking yet but so far I am having no luck in doing anything lol.
11/17/2015 23:33 nessuno2012#2373
plox!
11/18/2015 00:30 Ploxasarus#2374
Quote:
Originally Posted by nessuno2012 View Post
plox!
Sorry didn't notice the update, was updating some things for archeage.

Unf updated.


Quote:
so we were only donating to get a 64bit version of unf? sorry i must have missunderstood, i wrote esp/unf on all my posts before i donated.
Then I absolutely apologize, I would not be able to meet a day of a deadline for that, there is alot more to the backend of the esp then most realize and it would take me alot more effort. The only reason I'm even being slow with a lite version of unf is because archeage and bdo keep updating so much and I've a cold. I can start working on the ESP, but I'd be able to not give any eta on that, people don't realize the difference between 32/64 in memory...
11/18/2015 00:50 Antauri03#2375
I definitely need the fly one in Lite x64! And full clip.
11/18/2015 01:06 XYLUM#2376
speed, fly, climb, clip, full clip, strife and rapid clicker...

Those are the functions I use, and in that order ;)

Thanks again for all your efforts, I am stoked to hear that a x64 version is in the works.

:D
11/18/2015 02:08 Ploxasarus#2377
Quote:
Originally Posted by caitdeen View Post
Unf and Esp Broken on new patch.
It's already been updated and is in the main post, the small patch after was irrelevant.
11/18/2015 02:51 Ploxasarus#2378
Quote:
Originally Posted by caitdeen View Post
Thats rare. I updated UNF after today's first patch and worked perfect. But after second patch both UNF and ESP show connected status but nothing works.

Any one else can confirm that?
Have you tried turning it off and on again? :mofo:

You cannot run them while the patch is running, it will not work.

And since it is a new compile, it would need admin on some cpus.
11/18/2015 10:06 MapsBack#2379
I misunderstood as well - I donated sheerly because of my use of miniESP.

Although I'm fine with a month or two wait time, honestly. If you introduce a new donation status for a 64bit miniESP would our donations count toward it?

If the UNF for 64bit is a Lite version only, would it be possible to get some version of Clipping in there? The new expansion causes me to crash in the new zones any time I'm not using the new 64bit client.

Thanks and feel better soon!
11/19/2015 12:56 eulenbär#2380
Hi folks, I see the only have the same problem with the mini-esp and UNF. Can both no longer use the 64bit client, and if I with the 32bit client use crashes that game from Network with frame error. A 64bit version would be very nice Plox and the Donation is not a problem.
11/19/2015 14:49 Ploxasarus#2381
Quote:
Originally Posted by MapsBack View Post
I misunderstood as well - I donated sheerly because of my use of miniESP.

Although I'm fine with a month or two wait time, honestly. If you introduce a new donation status for a 64bit miniESP would our donations count toward it?

If the UNF for 64bit is a Lite version only, would it be possible to get some version of Clipping in there? The new expansion causes me to crash in the new zones any time I'm not using the new 64bit client.

Thanks and feel better soon!
The 64bit version will have the most useful features, I'm just running into some issues with it that in itself, is causing crashes cause out-of-range memory and me having to re-do alot of it from scratch and am dealing with some issues on another project for archeage I'm trying to cleanup an make a big decision on.

Remind me next life to not work on so many games at once, tedious.
11/19/2015 19:14 thewolfpack#2382
Just take your time I understand how tedious things can be when coding.. It also gives me time for payday
11/20/2015 04:37 XYLUM#2383
Update has broke the trainer again...
11/20/2015 13:22 russviruz#2384
how does it work with the 64bit GW2 client?
i couldnt manage it, with 32 bit it worked fine yesterday.

HELP PLS
11/20/2015 13:44 XYLUM#2385
Quote:
Originally Posted by russviruz View Post
how does it work with the 64bit GW2 client?
i couldnt manage it, with 32 bit it worked fine yesterday.

HELP PLS
It doesn't work with the 64bit client at all, as it's a 32 bit application written for the 32 bit GW2 client.

Plox has said he plans on doing a lite version of the trainer for the 64bit GW2 client when he has time, which, currently, he has little to spare.

The reason the client worked fine yesterday, and not today, is because GW2 was patched last night, that patch has temporarily broken some of the features in the trainer. Plox is really good about getting it updated quickly, and as soon as he has a little time ,he will get it taken care of.

He has talked a bit about making a 64bit version is some previous posts, so you might want to go back a few pages and read through if you are interested in learning more about it.