Quote:
Originally Posted by iNSiDER_
Hello users,
as BoxyBot source has been released, i'm thinking about merging SeaBot and BoxyBot.
I'd like to have some feedbacks from you about the functions to remove or keep unchanged from SeaBot/BoxyBot and other things like lightness and stability (which one is better for you), in order to write a good bot.
Regards,
iNSiDER
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thank you thank you thank you!
This is a great idea and I hoped that you will do that sometime
The following boxy bot features I would like to have in the seabot:
- hide log option (I also like to play about the bot itself and it is handy when you have the full screen available)
- avoid island feature (your avoid island is good, but boxy is a bit more efficient and therefore the loop problem should be solved)
- movement mode: fixed waypoints, corner collision, border collision,.. (this option is very useful, because the chance is less, that eg 5 ships on a map take all the exact same ways ... that is Often something striking)
- bonus map: range npc (this is only a small point, but I noticed that the seabot is often farther away than the range and then back again ... boxy remains mostly closer and can permanently attack)
But attention! Boxy is since the last few versions unstable and runs only up to 5h error-free. If you manage the functions without the bugs together, you are my hero :D:handsdown:
regards
sid