Deutsche NT-Bot Anleitung !

09/20/2009 03:07 Progamer6661#2326
Naja wie gesagt..stehe dem ganzen etwas "hilflos" gegenüber...der lief eben ca 3 Tage in der Woche bei mir zuhause-ca 4Std jeden Tag...und nun am Sa-Nachmittag bei ner anderen IP (Wohnung vom Kollegen,der nix mit Dia zu tun hat-mein Laptop-....) kam direkt der Ban nach ca 90min....obwohl nope verändert wurde an den Configs usw...dasselbe Spiel eben auch schon letztes Wochenende.....

Nächste Frage wäre nun: Falls evtl dann doch demnächst nen Ban kommen könnte/sollte..ist dann erstmal eher der Bot-Account weg (nur der dann...oder alle Accounts von mir..Mule,Play-accounts usw..) oder direkt der ganze Key gebannt?...

Frage deshalb,weil sch.. auf die 15Euro für neue CD..aber die anderen-non-Bot-Account wären mir da schon wichtiger.....

Danke im Voraus für eure Hilfen (ich weiß,bin nervig^^):D
09/20/2009 10:36 TeKiLLa1985#2327
XD ich botte siet 2wochen durch mit 2 pc's und 2 keys einer ladder einer non bis jetz noch nix passiert so viel von mir.

Progamer6661 also meisten bekommt man einen cd-key ban und ps neuen key 3$ brauchst keine cd dafür, und der acc wird geschlossen
09/20/2009 11:16 G[oz]U#2328
Quote:
Originally Posted by Progamer6661 View Post
Naja wie gesagt..stehe dem ganzen etwas "hilflos" gegenüber...der lief eben ca 3 Tage in der Woche bei mir zuhause-ca 4Std jeden Tag...und nun am Sa-Nachmittag bei ner anderen IP (Wohnung vom Kollegen,der nix mit Dia zu tun hat-mein Laptop-....) kam direkt der Ban nach ca 90min....obwohl nope verändert wurde an den Configs usw...dasselbe Spiel eben auch schon letztes Wochenende.....

Nächste Frage wäre nun: Falls evtl dann doch demnächst nen Ban kommen könnte/sollte..ist dann erstmal eher der Bot-Account weg (nur der dann...oder alle Accounts von mir..Mule,Play-accounts usw..) oder direkt der ganze Key gebannt?...

Frage deshalb,weil sch.. auf die 15Euro für neue CD..aber die anderen-non-Bot-Account wären mir da schon wichtiger.....

Danke im Voraus für eure Hilfen (ich weiß,bin nervig^^):D
Jo, wie gesagt:
Bei den meisten wird der Bot-Account + Hot CD-Key gebannt.
Wenn du mit dem CD-Key, den du auch zum botten benutzt, auf deine Mule, - oder PlayAccounts gehst, kann's passieren, dass diese auch gebannt werden.

EDIT: Und du musst dir auch keine neue CD kaufen, Tekilla hat's ja schon richtig angesprochen - kauf dir einfach nur den Key (im Internet).
09/21/2009 23:52 corezone#2329
also ich muss sagen habe die große bannwelle mitbekommen von d2jsp nt usern oder foren vor ner woche oder so, ich habe die 1.5vers. jedoch trotzdem jeden tag laufen und er läuft noch immer :) 3 monate ca beinahe 24/7

nur die normal weder moddet oder sonst was use ich. nur pickit hab ich etwas geänder aber das ist bekanntlich ja wayne :P
09/22/2009 07:45 TeKiLLa1985#2330
mal ne frage bei dem bot wie kann ich einstellen das er rare ringe und amus nichtmehr identifiziert und sie stasht ? weil bei jsp kann man damit jede menge fg machen :D
09/22/2009 12:10 ToOomoOolt#2331
bei settings ringsamus löscht du bei amus/rings wo quality=6 steht alles bis auf:

Name = rin: Quality =6
bzw.
Name = amu : Quality = 6
09/23/2009 09:10 keck0r#2332
Hi ! Hab mir den bot nu auchmal installiert aber hab leider nen Problem...
Spiele ne Light sorc und hab einfachmal die config hier ausm forum genommen..
So der gute bot erstellt ein spiel und geht zum eltrich wp.. dann macht er bo und bleibt stehen.. dan habe ich diese schicke fehlermeldung: D2NT Error C:/User...../d2nt_Bot/scribts/libs/common/NTPrccast.ntl (37) : Reference Error : NT_config_cast Thunderstorm is not defined

wer nice wenn wer helfen kann

thx schonmal
09/23/2009 09:36 ToOomoOolt#2333
Quote:
Originally Posted by keck0r View Post
Hi ! Hab mir den bot nu auchmal installiert aber hab leider nen Problem...
Spiele ne Light sorc und hab einfachmal die config hier ausm forum genommen..
So der gute bot erstellt ein spiel und geht zum eltrich wp.. dann macht er bo und bleibt stehen.. dan habe ich diese schicke fehlermeldung: D2NT Error C:/User...../d2nt_Bot/scribts/libs/common/NTPrccast.ntl (37) : Reference Error : NT_config_cast Thunderstorm is not defined

wer nice wenn wer helfen kann

thx schonmal
er will bevor er angreift Gewitter ancasten, hast du das denn geskillt? wenn nicht, haben wir schon den fehler
09/23/2009 18:08 keck0r#2334
ne hab das nicht geskillt.. aber auch nicht als angriff eingetragen .. also wie kommt der auf die idee? :P


edit... also ich hab den skill jetzt malverschwendet und gewittergeskillt.... der fehler kommt leidertrotzdem
09/23/2009 18:42 ToOomoOolt#2335
Quote:
Originally Posted by keck0r View Post
ne hab das nicht geskillt.. aber auch nicht als angriff eingetragen .. also wie kommt der auf die idee? :P


edit... also ich hab den skill jetzt malverschwendet und gewittergeskillt.... der fehler kommt leidertrotzdem
stell mal deine char config hier rein.

aber bitte zwischen ["code"] Hier rein ["/code"] (ohne die "")
09/23/2009 19:17 keck0r#2336
Code:
 Include("config/NTConfig.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
	//------------------------------------------------------------------------------
	// Boss configuration
	//------------------------------------------------------------------------------
	NTConfig_PublicMode = false;
	me.quitonhostile = false;

	//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
	NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
	//NTConfig_Script.push("NTThreshSocket.ntj");
	//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
	//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
	NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
	//NTConfig_Script.push("NTDiablo.ntj");
	//NTConfig_Script.push("NTTravincal.ntj");
	NTConfig_Script.push("NTSummoner.ntj");
	NTConfig_Script.push("NTDuriel.ntj");
	//NTConfig_Script.push("NTAncientTunnels.ntj");
	NTConfig_Script.push("NTCountess.ntj");
	//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTMausoleum.ntj");
	NTConfig_Script.push("NTMephisto.ntj");
	NTConfig_Script.push("NTAndariel.ntj");
	//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = false;
	NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;


	me.maxgametime = 2600; // time in seconds, maximum game length (0 is infinite)
	NTConfig_StartDelay = 0;	// Delay time in milliseconds to start;
	NTConfig_AreaDelay = 5000;	// Delay time in milliseconds to change area;
	NTConfig_SnagDelay = 500;	// Delay time in milliseconds to wait before starting picking items

	NTConfig_SkipHealLife = 90;	// If you have more than this percent of life, you won't go to a healer
	NTConfig_SkipHealMana = 90;	// If you have more than this percent of mana, you won't go to a healer
	NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
	NTConfig_UseMerc = true;	// Set to true if you use a mercenary, will revive merc at a reviver npc.
	NTConfig_ResetWeapon = true;	// Set to true to reset weapon when reviving merc

	NTConfig_LifeThresh = 60;	// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 40;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;	// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 1;	// Drink a rejuvenation potion if under this percent of mana.
	NTConfig_LifeChicken = 30;	// This is your chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;	// This is your chicken mana percent. If you go below this mana total, exit game.

	NTConfig_MercLifeThresh = 60;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 40;	// This is the threshold to use a rejuv potion on your merc in percent.
	NTConfig_MercChicken = 20;	// This is your mercs chicken life percent. If he goes below this, exit game.

	NTConfig_FreeSpace = 8;		// Number of free columns. If less full columns are free stashing is set.

	// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
	NTConfig_Columns[0] = [1,1,0,0,0,0,0,0,0,0];
	NTConfig_Columns[1] = [1,1,0,0,0,0,0,0,0,0];
	NTConfig_Columns[2] = [1,1,0,0,0,0,0,0,0,0];
	NTConfig_Columns[3] = [1,1,0,0,0,0,0,0,0,0];

	NTConfig_MinGoldToStash = 100000;	// Maximum gold amount carried before going to stash

	//----------------------------------------------------------------------------------------------
	// Type of potion used in each belt column
	// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
	// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
	// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
	// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
	// To use rejuvenations only, put "rv" in all columns.
	//----------------------------------------------------------------------------------------------
	NTConfig_BeltColType[0] = "rv";
	NTConfig_BeltColType[1] = "rv";
	NTConfig_BeltColType[2] = "rv";
	NTConfig_BeltColType[3] = "rv";

	//----------------------------------------------------------------------------
	// Minimum amount of potions in each column before needing refilling
	// If there's less potions then this number in the column we go and shop.
	// Set to 4 to go shopping as soon as there's a potion missing.
	// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
	//----------------------------------------------------------------------------
	NTConfig_BeltColMin[0] = 4;
	NTConfig_BeltColMin[1] = 4;
	NTConfig_BeltColMin[2] = 0;
	NTConfig_BeltColMin[3] = 0;

	//-----------------------------------------------------------------------------------
	// SnagIt configuration
	// Here is a list of preset nip files assuming you use nip package.
	// If you want to add your own .nip files, just copy any line and enter the
	// To disable a .nip file, just add "//" at the start of the line or delete the line.
	//-----------------------------------------------------------------------------------
	NTConfig_NIPFilePath.push("uniques.nip");
	NTConfig_NIPFilePath.push("sets.nip");
	NTConfig_NIPFilePath.push("whites.nip");
	NTConfig_NIPFilePath.push("runes.nip");
	NTConfig_NIPFilePath.push("rares.nip");
	NTConfig_NIPFilePath.push("magics.nip");
	NTConfig_NIPFilePath.push("gems.nip");
	NTConfig_NIPFilePath.push("charmsjewels.nip");
	NTConfig_NIPFilePath.push("ringsamulets.nip");
	NTConfig_NIPFilePath.push("potions.nip");
	NTConfig_NIPFilePath.push("moneymaker.nip");
	NTConfig_NIPFilePath.push("keys.nip");

	NTConfig_SnagRange = 40;	// Radius to check for dropped items. 40 is a good number here

	//------------------------------------------------------------------------------
	// Cubing configuration
	// Supported gems and runes recipe only
	//------------------------------------------------------------------------------
	NTConfig_Cubing = false;		// Enable cubing

	//NTConfig_CubingItem.push(["gcw",0,3]);        //Chipped Diamond    gcw
	//NTConfig_CubingItem.push(["gcv",0,3]);        //Chipped Amethyst    gcv
	//NTConfig_CubingItem.push(["gcb",0,3]);        //Chipped Saphire    gcb
	//NTConfig_CubingItem.push(["gcy",0,3]);        //Chipped Topaz        gcy
	//NTConfig_CubingItem.push(["gcr",0,3]);        //Chipped Ruby        gcr
	//NTConfig_CubingItem.push(["gcg",0,3]);        //Chipped Emerald    gcg
	//NTConfig_CubingItem.push(["skc",0,3]);        //Chipped Skull        skc

	//NTConfig_CubingItem.push(["gfw",0,3]);        //Flawed Diamond    gfw
	//NTConfig_CubingItem.push(["gfv",0,3]);        //Flawed Amethyst    gfv
	//NTConfig_CubingItem.push(["gfb",0,3]);        //Flawed Saphire    gfb
	//NTConfig_CubingItem.push(["gfy",0,3]);        //Flawed Topaz        gfy
	//NTConfig_CubingItem.push(["gfr",0,3]);        //Flawed Ruby        gfr
	//NTConfig_CubingItem.push(["gfg",0,3]);        //Flawed Emerald    gfg
	//NTConfig_CubingItem.push(["skf",0,3]);        //Flawed Skull        skf

	//NTConfig_CubingItem.push(["gsw",0,3]);        //Normal Diamond    gsw
	//NTConfig_CubingItem.push(["gsv",0,3]);        //Normal Amethyst    gsv
	//NTConfig_CubingItem.push(["gsb",0,3]);        //Normal Saphire    gsb
	//NTConfig_CubingItem.push(["gsy",0,3]);        //Normal Topaz        gsy
	//NTConfig_CubingItem.push(["gsr",0,3]);        //Normal Ruby        gsr
	//NTConfig_CubingItem.push(["gsg",0,3]);        //Normal Emerald    gsg
	//NTConfig_CubingItem.push(["sku",0,3]);        //Normal Skull        sku

	//NTConfig_CubingItem.push(["glw",0,3]);        //Flawless Diamond    glw
	//NTConfig_CubingItem.push(["gzv",0,3]);        //Flawless Amethyst    gzv
	//NTConfig_CubingItem.push(["glb",0,3]);        //Flawless Saphire    glb
	//NTConfig_CubingItem.push(["gly",0,3]);        //Flawless Topaz    gly
	//NTConfig_CubingItem.push(["glr",0,3]);        //Flawless Ruby        glr
	//NTConfig_CubingItem.push(["glg",0,3]);        //Flawless Emerald    glg
	//NTConfig_CubingItem.push(["skl",0,3]);        //Flawless Skull    skl

	//NTConfig_CubingItem.push(["r01",0,3]);        //El Rune        r01
	//NTConfig_CubingItem.push(["r02",0,3]);        //Eld Rune        r02
	//NTConfig_CubingItem.push(["r03",0,3]);        //Tir Rune        r03
	//NTConfig_CubingItem.push(["r04",0,3]);        //Nef Rune        r04
	//NTConfig_CubingItem.push(["r05",0,3]);        //Eth Rune        r05
	//NTConfig_CubingItem.push(["r06",0,3]);        //Ith Rune        r06
	//NTConfig_CubingItem.push(["r07",0,3]);        //Tal Rune        r07
	//NTConfig_CubingItem.push(["r08",0,3]);        //Ral Rune        r08
	//NTConfig_CubingItem.push(["r09",0,3]);        //Ort Rune        r09

	//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    //Thul Rune + chipped Topaz    r10 + gcy
	//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    //Amn Rune + chipped Amethyst    r11 + gcv
	//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    //Sol Rune + chipped Saphire    r12 + gcb
	//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    //Shael Rune + chipped Ruby    r13 + gcr
	//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    //Dol Rune + chipped Emerald    r14 + gcg
	//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    //Hel Rune + chipped Diamond    r15 + gcw

	NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    //Io Rune + flawed Topaz    r16 + gfy
	NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    //Lum Rune + flawed Amethyst    r17 + gfv
	NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    //Ko Rune + flawed Saphire    r18 + gfb
	NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    //Fal Rune + flawed Ruby    r19 + gfr
	NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    //Lem Rune + flawed Emerald      r20 + gfg
	NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    //Pul Rune + flawed Diamond      r21 + gfw

	NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    //Um Rune + Topaz                r22 + gsy
	NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    //Mal Rune + Amethyst            r23 + gsv
	//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    //Ist Rune + Saphire             r24 + gsb
	//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    //Gul Rune + Ruby                r25 + gsr
	//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    //Vex Rune + Emerald             r26 + gsg
	//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    //Ohm Rune + Diamond             r27 + gsw

	//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    //Lo Rune + flawless Topaz       r28 + gly
	//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    //Sur Rune + flawless Amethyst   r29 + gzv
	//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    //Ber Rune + flawless Saphire    r30 + glb
	//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    //Jah Rune + flawless Ruby       r31 + gll
	//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    //Cham Rune + flawless Emerald   r32 + glg

	//------------------------------------------------------------------------------
	// Gamble configuration
	// To specify what items to gamble, adjust the array with the desired item codes
	//------------------------------------------------------------------------------
	NTConfig_Gamble = true;		// Enable gambling
	NTConfig_GambleStopGold = 300000;	// Gold amount to stop the gambling

	NTConfig_GambleItem.push("rin");	// Rings
	NTConfig_GambleItem.push("amu");	// Amulets
	NTConfig_GambleItem.push("ci0");	// Circlets
	NTConfig_GambleItem.push("ci1");	// Coronets
	//NTConfig_GambleItem.push("lgl");	// Leather Gloves
	//NTConfig_GambleItem.push("vgl");	// Heavy Gloves
	//NTConfig_GambleItem.push("mgl");	// Chain Gloves
	//NTConfig_GambleItem.push("tgl");	// Light Gauntlets
	//NTConfig_GambleItem.push("hgl");	// Gauntlets


	NTConfig_OpenChest = true;	// Set to true to open chest

	//------------------------------------------------------------------------------
	// Attack configuration
	//------------------------------------------------------------------------------
	NTConfig_AttackSkill[0] = 53;	// Cast your first spell once. Set to 0 if you won't
	NTConfig_AttackSkill[1] = 53;	// Cast your primary spell to boss.
	NTConfig_AttackSkill[2] = 53;	// Cast your primary spell to others.
	NTConfig_AttackSkill[3] = 53;	// Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
	NTConfig_AttackSkill[4] = 0;	// Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
	NTConfig_AttackSkill[5] = 0;	// Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
	NTConfig_ClearPosition = true;	// Set to true if you want to clear area after killing boss.
	NTConfig_CheckSafe = true;	// Set to true to check for curses, merc and potion (go to town if needed)

	NTConfig_CastStatic = 100;	// Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
09/23/2009 19:31 ToOomoOolt#2337
Quote:
Originally Posted by keck0r View Post
Code:
 Include("config/NTConfig.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
	//------------------------------------------------------------------------------
	// Boss configuration
	//------------------------------------------------------------------------------
	NTConfig_PublicMode = false;
	me.quitonhostile = false;

	//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
	NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
	//NTConfig_Script.push("NTThreshSocket.ntj");
	//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
	//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
	NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
	//NTConfig_Script.push("NTDiablo.ntj");
	//NTConfig_Script.push("NTTravincal.ntj");
	NTConfig_Script.push("NTSummoner.ntj");
	NTConfig_Script.push("NTDuriel.ntj");
	//NTConfig_Script.push("NTAncientTunnels.ntj");
	NTConfig_Script.push("NTCountess.ntj");
	//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTMausoleum.ntj");
	NTConfig_Script.push("NTMephisto.ntj");
	NTConfig_Script.push("NTAndariel.ntj");
	//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = false;
	NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;


	me.maxgametime = 2600; // time in seconds, maximum game length (0 is infinite)
	NTConfig_StartDelay = 0;	// Delay time in milliseconds to start;
	NTConfig_AreaDelay = 5000;	// Delay time in milliseconds to change area;
	NTConfig_SnagDelay = 500;	// Delay time in milliseconds to wait before starting picking items

	NTConfig_SkipHealLife = 90;	// If you have more than this percent of life, you won't go to a healer
	NTConfig_SkipHealMana = 90;	// If you have more than this percent of mana, you won't go to a healer
	NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
	NTConfig_UseMerc = true;	// Set to true if you use a mercenary, will revive merc at a reviver npc.
	NTConfig_ResetWeapon = true;	// Set to true to reset weapon when reviving merc

	NTConfig_LifeThresh = 60;	// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 40;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;	// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 1;	// Drink a rejuvenation potion if under this percent of mana.
	NTConfig_LifeChicken = 30;	// This is your chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;	// This is your chicken mana percent. If you go below this mana total, exit game.

	NTConfig_MercLifeThresh = 60;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 40;	// This is the threshold to use a rejuv potion on your merc in percent.
	NTConfig_MercChicken = 20;	// This is your mercs chicken life percent. If he goes below this, exit game.

	NTConfig_FreeSpace = 8;		// Number of free columns. If less full columns are free stashing is set.

	// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
	NTConfig_Columns[0] = [1,1,0,0,0,0,0,0,0,0];
	NTConfig_Columns[1] = [1,1,0,0,0,0,0,0,0,0];
	NTConfig_Columns[2] = [1,1,0,0,0,0,0,0,0,0];
	NTConfig_Columns[3] = [1,1,0,0,0,0,0,0,0,0];

	NTConfig_MinGoldToStash = 100000;	// Maximum gold amount carried before going to stash

	//----------------------------------------------------------------------------------------------
	// Type of potion used in each belt column
	// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
	// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
	// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
	// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
	// To use rejuvenations only, put "rv" in all columns.
	//----------------------------------------------------------------------------------------------
	NTConfig_BeltColType[0] = "rv";
	NTConfig_BeltColType[1] = "rv";
	NTConfig_BeltColType[2] = "rv";
	NTConfig_BeltColType[3] = "rv";

	//----------------------------------------------------------------------------
	// Minimum amount of potions in each column before needing refilling
	// If there's less potions then this number in the column we go and shop.
	// Set to 4 to go shopping as soon as there's a potion missing.
	// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
	//----------------------------------------------------------------------------
	NTConfig_BeltColMin[0] = 4;
	NTConfig_BeltColMin[1] = 4;
	NTConfig_BeltColMin[2] = 0;
	NTConfig_BeltColMin[3] = 0;

	//-----------------------------------------------------------------------------------
	// SnagIt configuration
	// Here is a list of preset nip files assuming you use nip package.
	// If you want to add your own .nip files, just copy any line and enter the
	// To disable a .nip file, just add "//" at the start of the line or delete the line.
	//-----------------------------------------------------------------------------------
	NTConfig_NIPFilePath.push("uniques.nip");
	NTConfig_NIPFilePath.push("sets.nip");
	NTConfig_NIPFilePath.push("whites.nip");
	NTConfig_NIPFilePath.push("runes.nip");
	NTConfig_NIPFilePath.push("rares.nip");
	NTConfig_NIPFilePath.push("magics.nip");
	NTConfig_NIPFilePath.push("gems.nip");
	NTConfig_NIPFilePath.push("charmsjewels.nip");
	NTConfig_NIPFilePath.push("ringsamulets.nip");
	NTConfig_NIPFilePath.push("potions.nip");
	NTConfig_NIPFilePath.push("moneymaker.nip");
	NTConfig_NIPFilePath.push("keys.nip");

	NTConfig_SnagRange = 40;	// Radius to check for dropped items. 40 is a good number here

	//------------------------------------------------------------------------------
	// Cubing configuration
	// Supported gems and runes recipe only
	//------------------------------------------------------------------------------
	NTConfig_Cubing = false;		// Enable cubing

	//NTConfig_CubingItem.push(["gcw",0,3]);        //Chipped Diamond    gcw
	//NTConfig_CubingItem.push(["gcv",0,3]);        //Chipped Amethyst    gcv
	//NTConfig_CubingItem.push(["gcb",0,3]);        //Chipped Saphire    gcb
	//NTConfig_CubingItem.push(["gcy",0,3]);        //Chipped Topaz        gcy
	//NTConfig_CubingItem.push(["gcr",0,3]);        //Chipped Ruby        gcr
	//NTConfig_CubingItem.push(["gcg",0,3]);        //Chipped Emerald    gcg
	//NTConfig_CubingItem.push(["skc",0,3]);        //Chipped Skull        skc

	//NTConfig_CubingItem.push(["gfw",0,3]);        //Flawed Diamond    gfw
	//NTConfig_CubingItem.push(["gfv",0,3]);        //Flawed Amethyst    gfv
	//NTConfig_CubingItem.push(["gfb",0,3]);        //Flawed Saphire    gfb
	//NTConfig_CubingItem.push(["gfy",0,3]);        //Flawed Topaz        gfy
	//NTConfig_CubingItem.push(["gfr",0,3]);        //Flawed Ruby        gfr
	//NTConfig_CubingItem.push(["gfg",0,3]);        //Flawed Emerald    gfg
	//NTConfig_CubingItem.push(["skf",0,3]);        //Flawed Skull        skf

	//NTConfig_CubingItem.push(["gsw",0,3]);        //Normal Diamond    gsw
	//NTConfig_CubingItem.push(["gsv",0,3]);        //Normal Amethyst    gsv
	//NTConfig_CubingItem.push(["gsb",0,3]);        //Normal Saphire    gsb
	//NTConfig_CubingItem.push(["gsy",0,3]);        //Normal Topaz        gsy
	//NTConfig_CubingItem.push(["gsr",0,3]);        //Normal Ruby        gsr
	//NTConfig_CubingItem.push(["gsg",0,3]);        //Normal Emerald    gsg
	//NTConfig_CubingItem.push(["sku",0,3]);        //Normal Skull        sku

	//NTConfig_CubingItem.push(["glw",0,3]);        //Flawless Diamond    glw
	//NTConfig_CubingItem.push(["gzv",0,3]);        //Flawless Amethyst    gzv
	//NTConfig_CubingItem.push(["glb",0,3]);        //Flawless Saphire    glb
	//NTConfig_CubingItem.push(["gly",0,3]);        //Flawless Topaz    gly
	//NTConfig_CubingItem.push(["glr",0,3]);        //Flawless Ruby        glr
	//NTConfig_CubingItem.push(["glg",0,3]);        //Flawless Emerald    glg
	//NTConfig_CubingItem.push(["skl",0,3]);        //Flawless Skull    skl

	//NTConfig_CubingItem.push(["r01",0,3]);        //El Rune        r01
	//NTConfig_CubingItem.push(["r02",0,3]);        //Eld Rune        r02
	//NTConfig_CubingItem.push(["r03",0,3]);        //Tir Rune        r03
	//NTConfig_CubingItem.push(["r04",0,3]);        //Nef Rune        r04
	//NTConfig_CubingItem.push(["r05",0,3]);        //Eth Rune        r05
	//NTConfig_CubingItem.push(["r06",0,3]);        //Ith Rune        r06
	//NTConfig_CubingItem.push(["r07",0,3]);        //Tal Rune        r07
	//NTConfig_CubingItem.push(["r08",0,3]);        //Ral Rune        r08
	//NTConfig_CubingItem.push(["r09",0,3]);        //Ort Rune        r09

	//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    //Thul Rune + chipped Topaz    r10 + gcy
	//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    //Amn Rune + chipped Amethyst    r11 + gcv
	//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    //Sol Rune + chipped Saphire    r12 + gcb
	//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    //Shael Rune + chipped Ruby    r13 + gcr
	//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    //Dol Rune + chipped Emerald    r14 + gcg
	//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    //Hel Rune + chipped Diamond    r15 + gcw

	NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    //Io Rune + flawed Topaz    r16 + gfy
	NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    //Lum Rune + flawed Amethyst    r17 + gfv
	NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    //Ko Rune + flawed Saphire    r18 + gfb
	NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    //Fal Rune + flawed Ruby    r19 + gfr
	NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    //Lem Rune + flawed Emerald      r20 + gfg
	NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    //Pul Rune + flawed Diamond      r21 + gfw

	NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    //Um Rune + Topaz                r22 + gsy
	NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    //Mal Rune + Amethyst            r23 + gsv
	//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    //Ist Rune + Saphire             r24 + gsb
	//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    //Gul Rune + Ruby                r25 + gsr
	//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    //Vex Rune + Emerald             r26 + gsg
	//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    //Ohm Rune + Diamond             r27 + gsw

	//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    //Lo Rune + flawless Topaz       r28 + gly
	//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    //Sur Rune + flawless Amethyst   r29 + gzv
	//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    //Ber Rune + flawless Saphire    r30 + glb
	//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    //Jah Rune + flawless Ruby       r31 + gll
	//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    //Cham Rune + flawless Emerald   r32 + glg

	//------------------------------------------------------------------------------
	// Gamble configuration
	// To specify what items to gamble, adjust the array with the desired item codes
	//------------------------------------------------------------------------------
	NTConfig_Gamble = true;		// Enable gambling
	NTConfig_GambleStopGold = 300000;	// Gold amount to stop the gambling

	NTConfig_GambleItem.push("rin");	// Rings
	NTConfig_GambleItem.push("amu");	// Amulets
	NTConfig_GambleItem.push("ci0");	// Circlets
	NTConfig_GambleItem.push("ci1");	// Coronets
	//NTConfig_GambleItem.push("lgl");	// Leather Gloves
	//NTConfig_GambleItem.push("vgl");	// Heavy Gloves
	//NTConfig_GambleItem.push("mgl");	// Chain Gloves
	//NTConfig_GambleItem.push("tgl");	// Light Gauntlets
	//NTConfig_GambleItem.push("hgl");	// Gauntlets


	NTConfig_OpenChest = true;	// Set to true to open chest

	//------------------------------------------------------------------------------
	// Attack configuration
	//------------------------------------------------------------------------------
	NTConfig_AttackSkill[0] = 53;	// Cast your first spell once. Set to 0 if you won't
	NTConfig_AttackSkill[1] = 53;	// Cast your primary spell to boss.
	NTConfig_AttackSkill[2] = 53;	// Cast your primary spell to others.
	NTConfig_AttackSkill[3] = 53;	// Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
	NTConfig_AttackSkill[4] = 0;	// Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
	NTConfig_AttackSkill[5] = 0;	// Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
	NTConfig_ClearPosition = true;	// Set to true if you want to clear area after killing boss.
	NTConfig_CheckSafe = true;	// Set to true to check for curses, merc and potion (go to town if needed)

	NTConfig_CastStatic = 100;	// Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
änder die letzten parameter in das hier um:

Code:
	NTConfig_AttackSkill[0] = 50;	// Cast your first spell once. Set to 0 if you won't
	NTConfig_AttackSkill[1] = 49;	// Cast your primary spell to boss.
	NTConfig_AttackSkill[2] = 53;	// Cast your primary spell to others.
	NTConfig_AttackSkill[3] = 49;	// Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
	NTConfig_AttackSkill[4] = 53;	// Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
	NTConfig_AttackSkill[5] = 0;	// Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
	NTConfig_ClearPosition = true;	// Set to true if you want to clear area after killing boss.
	NTConfig_CheckSafe = true;	// Set to true to check for curses, merc and potion (go to town if needed)

	NTConfig_CastStatic = 100;
09/23/2009 19:46 keck0r#2338
also hab das geandert aber der fehler bleibt der gleiche ...

Muss irgendwashiermit zutun habe

Code:
 var _NTP_HaveCTA = -1;

function NTP_DoPrecastCTA(refresh)
{
	if(me.classid == NTC_CHAR_CLASS_BARBARIAN || NTC_InTown())
		return false;

	if(refresh || !me.GetState(32) || !me.GetState(51))
	{
		if(NTP_BOSwitch())
		{
			NTC_DoCast(155, NTC_HAND_RIGHT); // Battle Command
			NTC_DoCast(149, NTC_HAND_RIGHT); // Battle Orders
			NTC_DoCast(138, NTC_HAND_RIGHT); // Shout

			NTC_SwapWeapons();

			return true;
		}
	}

	return false;
}

function NTP_DoPrecast()
{
	NTP_DoPrecastCTA(true);
	
	switch(me.classid)
	{
	case NTC_CHAR_CLASS_AMAZON:
		NTC_DoCast(32, NTC_HAND_RIGHT); // Valkyrie
		NTP_DoPrecastCTA(true);
		break;

	case NTC_CHAR_CLASS_SORCERESS:
		if(NTConfig_CastThunderStorm)
		{
			NTC_DoCast(57, NTC_HAND_RIGHT); // Thunder Storm
		}
		if(NTConfig_CastEnergyShield)
		{
			NTC_DoCast(58, NTC_HAND_RIGHT); // Energy Shield
		}
		if(NTConfig_CastFrozenArmor)
		{
			NTC_DoCast(40, NTC_HAND_RIGHT); // Frozen Armor
		}
		if(NTConfig_CastShiverArmor)
		{
			NTC_DoCast(50, NTC_HAND_RIGHT); // Shiver Armor
		}
		if(NTConfig_CastChillingArmor)
		{
			NTC_DoCast(60, NTC_HAND_RIGHT); // Chilling Armor
		}
		break;

	case NTC_CHAR_CLASS_NECROMANCER:
		if(NTConfig_CastBoneArmor)
		{
			NTC_DoCast(68, NTC_HAND_RIGHT);	// Bone Armor
		}
		if(NTConfig_CastClayGolem)
		{
			NTC_DoCast(75, NTC_HAND_RIGHT); // Clay Golem
		}
		if(NTConfig_CastFireGolem)
		{
			NTC_DoCast(94, NTC_HAND_RIGHT); // Fire Golem
		}
		if(NTConfig_CastBloodGolem)
		{
			NTC_DoCast(85, NTC_HAND_RIGHT); // Blood Golem
		}
		if(NTConfig_CastRaiseSkeleton)
		{
			NTC_DoCast(70, NTC_HAND_RIGHT); // Raise Skeleton
		}
		if(NTConfig_CastRaiseSkeletalMage)
		{
			NTC_DoCast(80, NTC_HAND_RIGHT); // Raise Skeletal Mage
		}
		if(NTConfig_CastRevive)
		{
			NTC_DoCast(95, NTC_HAND_RIGHT); // Revive
		}
		NTP_DoPrecastCTA(true);
		break;

	case NTC_CHAR_CLASS_PALADIN:
		if(NTConfig_CastHolyShield)
		{
			NTC_DoCast(117, NTC_HAND_RIGHT); // Holy Shield
		}
		break;

	case NTC_CHAR_CLASS_BARBARIAN:
		NTC_DoCast(155, NTC_HAND_RIGHT); // Battle Command
		NTC_DoCast(149, NTC_HAND_RIGHT); // Battle Orders
		NTC_DoCast(138, NTC_HAND_RIGHT); // Shout
		break;

	case NTC_CHAR_CLASS_DRUID:
		if(NTConfig_CastOakSage)
		{
			NTC_DoCast(226, NTC_HAND_RIGHT); // Oak Sage
		}
		if(NTConfig_CastSummonDireWolf)
		{
			NTC_DoCast(237, NTC_HAND_RIGHT); // Summon Dire Wolf
			NTC_DoCast(237, NTC_HAND_RIGHT); // Summon Dire Wolf
			NTC_DoCast(237, NTC_HAND_RIGHT); // Summon Dire Wolf
		}
		if(NTConfig_CastRaven)
		{
			NTC_DoCast(221, NTC_HAND_RIGHT); // Raven
			NTC_DoCast(221, NTC_HAND_RIGHT); // Raven
			NTC_DoCast(221, NTC_HAND_RIGHT); // Raven
			NTC_DoCast(221, NTC_HAND_RIGHT); // Raven
			NTC_DoCast(221, NTC_HAND_RIGHT); // Raven
		}
		if(NTConfig_CastSummonGrizzly)
		{
			NTC_DoCast(247, NTC_HAND_RIGHT); //	Summon Grizzly
		}
		if(NTConfig_CastCycloneArmor)
		{
			NTC_DoCast(235, NTC_HAND_RIGHT); // Cyclone Armor
		}
		if(NTConfig_CastHurricane)
		{
			NTC_DoCast(250, NTC_HAND_RIGHT); // Hurricane
		}
		NTP_DoPrecastCTA(true);
		break;

	case NTC_CHAR_CLASS_ASSASSIN:
		if(NTConfig_CastShadowMaster)
		{
			NTC_DoCast(279, NTC_HAND_RIGHT); // Shadow Master
		}
		if(NTConfig_CastShadowWarrior)
		{
			NTC_DoCast(268, NTC_HAND_RIGHT); // Shadow Warrior
		}
		if(NTConfig_CastBrustOfSpeed)
		{
			NTC_DoCast(258, NTC_HAND_RIGHT); // Burst of Speed
		}
		if(NTConfig_CastFade)
		{
			NTC_DoCast(267, NTC_HAND_RIGHT); // Fade
		}
		if(NTConfig_CastBladeShield)
		{
			NTC_DoCast(277, NTC_HAND_RIGHT); // Blade Shield
		}
		if(NTConfig_CastCloakOfShadows)
		{
			NTC_DoCast(264, NTC_HAND_RIGHT); // Cloak of Shadows
		}		
		NTP_DoPrecastCTA(true);
		break;
	}
}

function NTP_BOSwitch()
{
	if(_NTP_HaveCTA < 0)
	{
		var _weapon;

		_NTP_HaveCTA = 0;

		_weapon = me.GetItems();

		if(_weapon)
		{
			for(var i = 0 ; i < _weapon.length ; i++)
			{
				if(_weapon[i].mode == 1)
				{
					if(_weapon[i].itemloc == 4 || _weapon[i].itemloc == 5)
					{
						if(_weapon[i].runeword && _weapon[i].GetStat(97, 149) > 0)
						{
							_NTP_HaveCTA = (me.weaponstab == 0) ? 1 : 2;
							break;
						}
					}
					else if(_weapon[i].itemloc == 11 || _weapon[i].itemloc == 12)
					{
						if(_weapon[i].runeword && _weapon[i].GetStat(97, 149) > 0)
						{
							_NTP_HaveCTA = (me.weaponstab == 0) ? 2 : 1;
							break;
						}
					}
				}
			}
		}
	}

	if(_NTP_HaveCTA > 0)
		return NTC_SwapWeapons(_NTP_HaveCTA-1);

	return false;
}
09/23/2009 21:25 G[oz]U#2339
Code:
        NTConfig_BeltColType[0] = [COLOR="Red"]"rv";[/COLOR]
	NTConfig_BeltColType[1] = [COLOR="Red"]"rv"[/COLOR];
	NTConfig_BeltColType[2] = [COLOR="Red"]"rv";[/COLOR]
	NTConfig_BeltColType[3] = [COLOR="Red"]"rv";[/COLOR]
Ganz ehrlich, ich halte es nicht für besonders schlau, in allen 4 Reihen des Belts Regis zu haben. (+siehe unten)
Code:
	NTConfig_BeltColMin[0] = [COLOR="Red"]4[COLOR="Black"];[/COLOR][/COLOR]
	NTConfig_BeltColMin[1] = [COLOR="Red"]4[COLOR="Black"];[/COLOR][/COLOR]
	NTConfig_BeltColMin[2] = 0;
	NTConfig_BeltColMin[3] = 0;
Wenn du schon 4 Reihen voller Regi-Pots haben willst, solltest du auch überall eine 0 reinschreiben.
09/24/2009 19:51 keck0r#2340
so hab den ganzen Kramm nochmal runter geladen und jetzt laeuft die Hüpsche^^

Trotzdem nochmal ne frage :p wie mach ich pause und was ist ein chicken bzw was bedueutetdas?

danke schonmal